Description
Been playing with post-processing. I don't have a powerful gpu, so I can't render these with no noise threshold + a large number of light samples, which results in muddy micros and normals. I don't want that, so the best I can do to try to make my art come close to that of magnificent artists such as toolategil is to try enhance it in post-production. I hope I can improve in it, because I'm still not quite content with the result.
It's such a minor detail, but I believe the devil is in the details.
Being a perfectionist is often my demise.
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Model by Mustard
Map by qocerotica
Chains and Cuffs model by Kryiat