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Jacob-the-Fox-Critic — Steven Universe (2013-2019) Review

Published: 2020-06-04 08:16:25 +0000 UTC; Views: 8326; Favourites: 25; Downloads: 0
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Description It's time to look into one of Cartoon Network's biggest shows from the 2010 decade.

The series follows Steven Universe, a young boy who is half human and half gem, courtesy of his mother, Rose Quartz, leader of a Gem rebellion thousands of years ago to protect Earth, who had to give up her physical form in order to bring Steven into this world. Throughout his childhood, he was watched over by his father Greg, and Rose's closest friends and allies, the Crystal Gems. Consisting of the elegant Pearl, the wisecracking Amethyst, and the stern and wise Garnet. He begins to develop his mother's Gem powers, so the Gems begin to train him. Throughout his journey, he and the Gems protect his hometown of Beach City, Delmarva from countless monsters and creatures(which turn out to be corrupted Gems), and deal with other magical mishaps. His friends and allies include his best friend Connie Maheswaran, Big Donut employees Sadie Miller and Lars Barriga, the Cool Kids, Rose's Lion, oddball Onion, crackpot Ronaldo, and even other Gems such as the hydrokinetic Lapis Lazuli, the small smart-aleck Peridot, and the lost Crystal Gem Bismuth. Steven and his allies also encounter other Gems and machines sent from the Gem Homeworld such as big brute Jasper, a squadron of Rubies, the giant mute Topaz, the sinister Aquamarine, and many others. It all leads to the ultimate confrontation with the Great Diamond Authority, consisting of the ill-tempered Yellow Diamond, the sympathetic Blue Diamond, and the mysterious White Diamond. They wish to destroy the Earth in order to releive their grief of the loss of Pink Diamond. Now it's up to Steven and his allies to not only protect Earth from their foes, but also overcome their own inner turmoils.

Pros:
1. The characters are all mostly very likeable, relateable, and sympathetic that develop over the course of the series.
2. Stellar and fluid animation for a Cartoon Network series, and the character designs are simple, yet unique and visually stunning, and perfectly fit each respective character. The backgrounds are also very pleasing to look at.
3. The action scenes are very entertaining, gripping, and intense.
4. The background music fits perfectly for the mood, whether sad and emotional, funny and peaceful or epic and action-packed.
5. The songs are adorable and well-written, and the way they sing the songs is beautiful.
6. The writing and pacing is amazing, because it is a serious and mature show that also manages to be consistent by balancing it out with humor and comedy. It also contains plenty of beautiful and very true morals for children and even adults. One of its main morals is that if something doesn't turn out the way you want it to, this gives opportunities for other good things to happen. It also managed to handle mature topics very accurately, most notably abusive relationships (as seen with Lapis Lazuli and Jasper) and the grieving of deceased loved ones (as shown with Pearl's feelings for Rose, and the Diamonds still being sad over Pink Diamond being 'shattered').
7. The voice-acting is absolutley amazing.
8. The humor is mostly very funny and well-timed.
9. Plenty of amazing episodes such as The Return/Jailbreak, Bismuth, Change Your Mind, and more.
10. The Diamonds and other Homeworld Gems are very well developed antagonists.

Cons:
1. Some of the humor doesn't work.
2. Many visual inconsistencies.
3. Like all TV shows, it has a small handful of bad episodes such as Keep Beach City Weird, Rising Tides, Crashing Skies, and Rocknaldo.
4. Lars can be unlikeable at times, and Ronaldo is the most annoying character in the show.

Overall:
This is a great series for Cartoon Network's catalog. I know that it may be predictable when i say this, but this show is an absolute must watch! And i don't need future vision to know that i'm giving this show my Seal of Approval.

Rating:
9/10 (Amazing)

Trivia:
1. In 2011, after former Cartoon Network vice-president of comedy animation Curtis Lelash asked the staff for ideas for a new series, Rebecca Sugar—an artist working on Adventure Time—described her initial ideas for what would become Steven Universe, and the project was chosen for development. While developing her show, Sugar continued working on Adventure Time, while also doing storyboards for Sony Animation's then upcoming film, Hotel Transylvania. The series evolved from a short story written by Sugar entitled "Ballad of Margo and Dread", about a sensitive child helping teenagers with problems they cannot verbalize. Cartoon Network executives commissioned the show after the crew's art presentation and Sugar became the first woman to create a show independently for the network.
2. When Sugar's show was commissioned, she resigned from her role as a storyboard artist on Adventure Time to focus on her own series. Sugar focused the pilot short on the main characters and their personalities to demonstrate the series' humor. The pilot is a slice-of-life episode that does not involve major events because the series' world was still in development. Sugar and her production team focused the plot on interaction between the Crystal Gems and Steven. Sugar strove to make her pilot distinctive in terms of its artistic and aesthetic detail but the time limit imposed upon her by Cartoon Network hampered her. This unsuccessful experience helped Sugar develop the show's concept; she said, "to know that there is so much more that you can't see and the way that knowledge frustrates and excites and confuses and scares you".
3. The title character Steven is loosely based on Steven Sugar, Rebecca's younger brother. During Steven Universe's development, Sugar repeatedly asked her brother whether naming the show after him was a good idea; she stopped asking when it was commissioned. Her brother had no problem with it and trusted Sugar to use his name wisely. In an interview with the New York Times, Sugar discussed developing the background of the show's protagonist, saying she wanted to base the character's viewpoint on her brother growing up "where you're so comfortable in your life because you get all the attention, but you also want to rise up and not be the little brother".
4. When the original pilot was presented to Cartoon Network executives, they told the crew the series would air in 2013. Cartoon Network released the original pilot in May 2013. Sugar and her team panicked because the series was going to be very different from the pilot episode. The pilot was popular when it was released, engendering forum discussions in which people expressed their hopes of seeing it on the air soon. Those who knew Rebecca Sugar from Adventure Time were also interested. Positive reaction to the show reassured its crew.
5. To prepare for the show's commissioning by Cartoon Network, Sugar began assembling a production crew. Jackie Buscarino was engaged as a producer in September 2012 and was tasked with hiring people and supervising the show's crew. During this period of development, Sugar and her team were moved to a building behind the main Cartoon Network studio and based on the same floor as the crew of The Powerpuff Girls: Dance Pantsed special. Some artists who had worked on the special, such as colorist Tiffany Ford and art directors Kevin Dart, Ellie Michalka and Jasmin Lai, were later invited to join the Steven Universe team. Cartoon Network also provided Sugar with a list of suggested writers; when she saw Ben Levin and Matt Burnett (former writers for Level Up) on the list she immediately asked them to join her team because she was familiar with their work. Freelance artist Danny Hynes, whom the former supervising director Ian Jones-Quartey knew from his own project Lakewood Plaza Turbo(which would evolve into his own show, O.K. K.O.! Let's Be Heroes), became the show's lead character designer. Steven Sugar was assigned as the background designer after his work on the original pilot, and was assisted by Dart, Michalka, Lai, background painter Amanda Winterston and others.
6. After the series was commissioned, Sugar decided to redesign everything to make the series "flexible and simple" for future production staff to add ideas of their own. During this time, the art director was Kevin Dart, followed by Jasmin Lai, Elle Michalka, and Ricky Cometa. Dart's artistic style has remained a great influence on the show long after his departure. Steven Sugar praised Dart's work and was inspired by him in college years, saying Dart had more ideas for the art than he did.
7. To find inspiration for the show's backgrounds, the Sugars and Jones-Quartey went to their favorite beaches. The series' setting, Beach City, is loosely based on Delaware beaches Rehoboth Beach, Bethany Beach and Dewey Beach, all of which Rebecca Sugar visited as a child. Steven Sugar drew Beach City with a boardwalk lined with a variety of shops. He wanted it to have a "specific style" so viewers could believe it was based on a real location; he drew the roads and shops consistently oriented with the Temple and a water tower. The concept for the primary setting was inspired by Akira Toriyama's Dr. Slump, which features a small environment in which the recurring characters live where they work. Steven Sugar made the boardwalk the focus of Steven Universe's human world.
8. During the early stages of production, Sugar worked on character appearance and personality development simultaneously; during this process of conception, she was heavily inspired by fantasy television characters she and her brother used to draw when they were younger. Lead character designer Danny Hynes, influenced by the design of Mickey Mouse by Disney artists, wanted the characters to be standardized, simple and recognizable. He proposed 24 human characters to the crew; Rebecca and Steven Sugar drew 22 designs—13 of which were made official. The coloring was done by Jones-Quartey. Rebecca Sugar merged several characters during the pilot development; supporting characters Lars and Sadie were originally created when she was in college. The Pizza family was based on Jones-Quartey's Ghanaian family, and Ronaldo was created by Ben Levin and Matt Burnett. Guy Davis, a childhood friend of the Sugars, designed the early monsters and Gem architecture.
9. Making a character "look alive" was always a priority in their design; according to Jones-Quartey, a character's emotions should be clearly delineated. The character design team's mission is for the characters to resemble a classic cartoon such as 1940s Disney cartoons, Dragon Ball Z or the works of Osamu Tezuka and Harvey Kurtzman. In drawing the characters for each episode, the crew has two weeks to make modifications. Character names and some designs were inspired by types of food, and some characters were redesigned because the pilot revealed discrepancies between appearances and personalities.
10. Sugar wanted the Gems to resemble humans; she developed the Crystal Gems to ride a roller coaster of family life with Steven, whom they would treat like a brother. She wanted their gems to reflect their personalities; Pearl's perfect smoothness, Amethyst's coarseness and Garnet's air of mystery. According to Sugar, the Gems are "some version of me ... neurotic, lazy, decisive". Their facial designs were influenced by Wassily Kandinsky, who taught at the Bauhaus and encouraged his students to pair three colors—red, yellow and blue—with the three basic shapes—square, triangle and circle. Because of the characters' personalities, Garnet is square, Amethyst is a sphere and Pearl is a cone. Sugar wanted to give the Gems a superpower similar to those of classic cartoon characters such as Bugs Bunny. The Gems' ability to shape-shift is a reference to older cartoons such as Tex Avery's work for MGM, where characters would change at will. Although the Crystal Gems are intended to be serious characters, the writers wanted them to be "funny and weird" as well.
11. According to Sugar, production for Steven Universe began while she was working on Adventure Time, her last episode for which was "Simon & Marcy". Working on both series simultaneously became impossible; she also encountered difficulty in the production of the episode "Bad Little Boy". Cartoon Network executives authorized the Steven Universe production crew to begin working after their pre-production presentation, for which the crew were well-prepared. The episodes "Cheeseburger Backpack" and "Together Breakfast" were developed at this time. Although Sugar works as executive producer on the series' art, animation and sound, she considers herself "the most hands on" at the storyboarding stage.
12. The episode outlines are passed to the storyboarders, who create the action for the episode and write its dialogue. The storyboards are animated, using paper drawings and the production crew's designs, by one of two Korean studios; Sunmin and Rough Draft and the production crew's designs.
13. During storyboard meetings, artists draw their ideas on post-it notes, which are then attached to walls, table and boxes in the corners of their conference room. The drawings play a major role in forming episode ideas; Sugar looks at these designs and occasionally makes changes to key poses. Sugar likes to review and re-draw scenes and characters to add extra pathos and emotion to storyboards. Each episode's storyboards are created by two artists, each of whom writes half of the dialogue and draws panels similar to comic strips. This process can be quite complex; the storyboard artists must create the cinematography and focus on scenic design in a way similar to film production. After the panels are made, the thumbnail-storyboard artists draw mannerisms and dialogue based on their own experiences; Sugar draws "quintessential" scenes from her memories of hanging out with her brother after school. After the team discussion, the storyboard artists draw a revised board—based on the thumbnail board—on a full-size panel with notes. The storyboards are again discussed, corrected and finally approved.
14. Before significant plotlines air, the writers reveal information relevant to a "climactic" episode for the audience. According to storyboard artist Hilary Florido, much of the series' action and magic are narrative climaxes, demonstrating the characters' discoveries, difficulties and views. Florido said if a character's evolution is not directly related to the plot, there is no drama. The crew is discouraged from breaking perspective involving episode development as they want the audience to know the protagonist's point of view. Although the writers could hint at future events, they prefer to focus on plot and develop Steven in real time. Levin said if the pilot tried to present Gem history in five minutes, the audience and protagonist would be equally confused.
15. Zach Callison voices Steven. The role of Steven is his first lead role on television. For his audition, Callison spoke ten lines of dialogue from the pilot and sang the theme song while being recorded. Garnet, the Crystal Gem leader, is voiced by Estelle, a singer, songwriter and actor. Cartoon Network asked Estelle to take the part, her first voice-acting role. Steven Universe was also the first animation voice role for actor Michaela Dietz who voices Amethyst and The Party singer Deedee Magno who voices Pearl. Sugar wanted Tom Scharpling, whom she knew from his podcast The Best Show with Tom Scharpling, to voice a character for one of her projects before Steven Universe was conceived. She approached Scharpling for the part of Greg Universe, who was originally named Tom. The Ruby Gems are voiced by Charlyne Yi, to whom Sugar wrote to say she was confident Yi would be perfect for the role. Grace Rolek, who voices Steven's friend Connie, was 16 years old when the series began; Rolek has been a voice actor in animated productions since the age of five or six.
16. The series relies on leitmotifs for its soundtrack; instruments, genres and melodies are allotted to specific characters. The music is influenced by the works of Michael Jackson and Estelle; and Sugar has cited Aimee Mann(who also voices the fusion Opal) as "a huge influence". Each character has a leitmotif expressing their personality, which changes slightly depending on the situation.
17. Initially, thirteen half-hours (26 episodes) were ordered for the first season; on November 14, 2013, the season was picked up for an additional thirteen half-hours. The series was renewed for a second season of 26 half-hours on July 25, 2014, which began airing on March 13, 2015, and for a third season of 26 half-hours in July 2015. In March 2016, a production shuffle saw the second and third seasons subdivided to create four seasons of 13 half-hours each, making a total of five seasons. Finally, in 2016, following the decision to end the series, Sugar petitioned Cartoon Network to extend the fifth season by three extra half-hours to properly wrap up the story, making it 16 half-hours total.
18. Sugar wanted Steven Universe to be thematically consistent with hers and her brother's shared interests. As a coming-of-age series, the theme of family is important since Sugar based the titular character on her brother. Additionally, the theme of love was inspired by her relationship with Jones-Quartey. The series also expresses the importance of acceptance, and explores relationships, LGBT identity, body shapes and "hues of skin in a colorful sci-fi magic display of diversity". According to Kat Morris, the series' central concepts are developed over time in an organic way, rather than being "overly calculated" from the start. 
19. Sugar said Steven Universe was influenced by the anime series Future Boy Conan, Revolutionary Girl Utena and The Simpsons. Sugar had stated that the character of Peridot was largley influenced by Zim from Nickelodeon's Invader Zim. Jacob Hope Chapman of Anime News Network said the anime series Revolutionary Girl Utena and Sailor Moon are Steven Universe's strongest influences visually and structurally, reflected by its "predominantly playful tone, interrupted by crushing drama at key moments", and its "glorification of the strengths of femininity, dilution of gender barriers, and emphasis on a wide variety of relationships between women, aimed at a family audience". Steven Universe also refers to Japanese cultural icons, including Neon Genesis Evangelion, Akira, Cowboy Bebop, Dragon Ball Z, Studio Ghibli movies and Junji Ito's horror manga The Enigma of Amigara Fault.
20. The series won a GLADD Award, and a Peabody Award. Both for the episode "Reunited".
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