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JaredTheDragon — Shadow's Wall

Published: 2005-08-03 23:46:13 +0000 UTC; Views: 2943; Favourites: 40; Downloads: 132
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Description "You must remember that I have at my internal demand every expertise known to our history. This is the fund of energy I draw upon when I address the mentality of war. If you have not heard the moaning cries of the wounded and dying, you do not know about war. I have heard those cries in such numbers that they haunt me. I have cried out myself in the aftermath of battle. I have suffered wounds from fist and club and rock, from shell-studded limb and bronze sword, from the mace and the cannon, from arrows and lasguns and the silent working of slow poisons...and more I will not recount! I have seen and felt them all. To those who dare ask why I behave as I do, I say: With my memories, I can do nothing else. I am not a coward and once I was human."
--The Stolen Journals
(Frank Herbert, "God Emperor of Dune")



Modeled and rendered in Bryce. The ship was a web freebie, but I retextured and used it per the modeler's permission. People imported from Poser as pict-objects, to make it possible to render this scene in Bryce! All textures and materials and skies are generated by myself. Thanks for looking!
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Comments: 30

MasterOfGrey [2009-03-25 08:17:06 +0000 UTC]

That is cool, I am definitely using Bryce now!

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sburak [2007-08-03 20:02:31 +0000 UTC]

incredible .everything is marvellous but the trees i think the scene doesnt need them although i can t say anything about texturing. well done

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doctortenma [2007-03-19 23:20:49 +0000 UTC]

truly amazing! go dune

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Misako790 [2007-03-13 10:16:00 +0000 UTC]

I had no idea something this awesome was possible with bryce! A fantastic piece!

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JaredTheDragon In reply to Misako790 [2007-03-13 16:29:04 +0000 UTC]

Aye, it's one of my older pieces too! Just wait until I catch up to this level with MAYA!

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Misako790 In reply to JaredTheDragon [2007-03-13 20:11:22 +0000 UTC]

I'll be looking forward to it!

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JaredTheDragon [2006-11-14 17:44:22 +0000 UTC]

Thank you all! I only wish I could make scenes like this so fluidly now... I miss Bryce's simplicity, sometimes...

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DElevit [2006-11-12 11:46:52 +0000 UTC]

beautiful

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Sedeslav [2006-10-01 08:22:25 +0000 UTC]

Great job!

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zoomzoom [2006-09-01 20:39:47 +0000 UTC]

massive... good angle.

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zoomzoom [2006-08-24 18:58:29 +0000 UTC]

it looks great... trully does. but still has a smell of bryce... need some randomness to get away from it...

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DivineRadiance [2006-08-09 13:46:24 +0000 UTC]

Whoops.. Let me pick up my jaw off the floor because this is incredible! Great work!

I have Bryce as well as 3ds Max 8.. And I have a little question. Is it possible to export work done in Bryce into 3ds Max for postwork/animation/etc?

Anyways I really enjoyed staring at this piece!

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JaredTheDragon In reply to DivineRadiance [2006-08-11 07:05:28 +0000 UTC]

You can export the terrains as poly objects from Bryce, but that's it. I mostly use Bryce now to make textures for Maya. You can do just about anything in Max that Bryce could do, and a billion other things that Bryce can NOT do, it just takes more study and will also be cooler in the end!

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DivineRadiance In reply to JaredTheDragon [2006-08-11 20:04:00 +0000 UTC]

Oh ok! Thanks for letting me know!

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KeremGo [2006-07-25 16:03:45 +0000 UTC]

Nice to see someone still using Bryce. You didi a great job with it. Details like foam is excellent...

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JaredTheDragon In reply to KeremGo [2006-07-25 17:16:31 +0000 UTC]

Aye, I rarely use it anymore, since Maya does everything it does for the most part. But sometimes it's good for quick visualization, and my current main WIP scene is all being rendered in Bryce, although all the objects came from Rhino and Maya...

Thanks for your praise!

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Nforce4 [2006-07-20 16:38:43 +0000 UTC]

So did u modle the whole mountain side with maya, or use like terragen? just curious id like to see some wires. I use maya also and think i could learn from this.

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JaredTheDragon In reply to Nforce4 [2006-07-20 21:54:34 +0000 UTC]

No, this scene is a few years old, from before I started using Maya. The environment and fortress walls are all done with Bryce, as is the water, sea-spray, dock, carts, and vegetation (although there isn't much of the last). The ship was a web freebie, although I completely retextured it, and the people and horses are all Poser people with my clothing / textures. This is still one of the most complex and RAM-instensive scenes I've ever created... The poly count was close to 10 million, but of course Bryce is quite innefficient with it's terrains, which make up a goo 9 million of those polys...

So, from a compositional standpoint, learn all you like! The eye is drawn through the scene along it's two perpendicular angles, and the lighting was the real difficult part... Took several days to render at print resolution...

Thanks for your comments, though! I appreciate it greatly!

- Jared

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Nforce4 In reply to JaredTheDragon [2006-07-21 14:58:05 +0000 UTC]

riht on thanks man. Good to know!

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frog648 [2006-07-19 15:18:07 +0000 UTC]

Outstanding work very well done.

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doorstopPhotos [2006-03-06 23:30:56 +0000 UTC]

Wow... the details are exquisite

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LadyCrimson [2006-02-27 16:12:29 +0000 UTC]

wow ....I'm such a Dune fan....nice work!

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alyssafew [2005-08-08 09:40:25 +0000 UTC]

Oh, man... amazing! This is a very striking image.

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thinkdynamite [2005-08-07 17:37:11 +0000 UTC]

Oh my rod, this rocks xP.

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tomycs [2005-08-04 09:48:33 +0000 UTC]

WoW just wonderful! you should work in developping computer games

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JaredTheDragon In reply to tomycs [2005-08-04 20:34:41 +0000 UTC]

Computer games have years to go before they'll catch up to Maya... Until then... (smiles)

Thanks for your compiments, and your interest!
- Jared

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tomycs In reply to JaredTheDragon [2005-08-05 07:56:21 +0000 UTC]

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Anyalous [2005-08-04 01:38:56 +0000 UTC]

Very cool, how did you get that white water effect along the shore lines?

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JaredTheDragon In reply to Anyalous [2005-08-04 20:31:27 +0000 UTC]

This is an older image, from 2002/2003. I used terrains to get the water-spray! And a Blend Transparency material with high specularity... Nowadays I'd do it different, but that one was fun!

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Anyalous In reply to JaredTheDragon [2005-08-04 22:43:43 +0000 UTC]

Interesting, never thought of that.

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