Comments: 30
sburak [2007-08-03 20:02:31 +0000 UTC]
incredible .everything is marvellous but the trees i think the scene doesnt need them although i can t say anything about texturing. well done
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doctortenma [2007-03-19 23:20:49 +0000 UTC]
truly amazing! go dune
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JaredTheDragon In reply to Misako790 [2007-03-13 16:29:04 +0000 UTC]
Aye, it's one of my older pieces too! Just wait until I catch up to this level with MAYA!
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JaredTheDragon [2006-11-14 17:44:22 +0000 UTC]
Thank you all! I only wish I could make scenes like this so fluidly now... I miss Bryce's simplicity, sometimes...
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Sedeslav [2006-10-01 08:22:25 +0000 UTC]
Great job!
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zoomzoom [2006-09-01 20:39:47 +0000 UTC]
massive... good angle.
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zoomzoom [2006-08-24 18:58:29 +0000 UTC]
it looks great... trully does. but still has a smell of bryce... need some randomness to get away from it...
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JaredTheDragon In reply to DivineRadiance [2006-08-11 07:05:28 +0000 UTC]
You can export the terrains as poly objects from Bryce, but that's it. I mostly use Bryce now to make textures for Maya. You can do just about anything in Max that Bryce could do, and a billion other things that Bryce can NOT do, it just takes more study and will also be cooler in the end!
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KeremGo [2006-07-25 16:03:45 +0000 UTC]
Nice to see someone still using Bryce. You didi a great job with it. Details like foam is excellent...
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JaredTheDragon In reply to KeremGo [2006-07-25 17:16:31 +0000 UTC]
Aye, I rarely use it anymore, since Maya does everything it does for the most part. But sometimes it's good for quick visualization, and my current main WIP scene is all being rendered in Bryce, although all the objects came from Rhino and Maya...
Thanks for your praise!
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Nforce4 [2006-07-20 16:38:43 +0000 UTC]
So did u modle the whole mountain side with maya, or use like terragen? just curious id like to see some wires. I use maya also and think i could learn from this.
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JaredTheDragon In reply to Nforce4 [2006-07-20 21:54:34 +0000 UTC]
No, this scene is a few years old, from before I started using Maya. The environment and fortress walls are all done with Bryce, as is the water, sea-spray, dock, carts, and vegetation (although there isn't much of the last). The ship was a web freebie, although I completely retextured it, and the people and horses are all Poser people with my clothing / textures. This is still one of the most complex and RAM-instensive scenes I've ever created... The poly count was close to 10 million, but of course Bryce is quite innefficient with it's terrains, which make up a goo 9 million of those polys...
So, from a compositional standpoint, learn all you like! The eye is drawn through the scene along it's two perpendicular angles, and the lighting was the real difficult part... Took several days to render at print resolution...
Thanks for your comments, though! I appreciate it greatly!
- Jared
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Nforce4 In reply to JaredTheDragon [2006-07-21 14:58:05 +0000 UTC]
riht on thanks man. Good to know!
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frog648 [2006-07-19 15:18:07 +0000 UTC]
Outstanding work very well done.
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thinkdynamite [2005-08-07 17:37:11 +0000 UTC]
Oh my rod, this rocks xP.
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JaredTheDragon In reply to tomycs [2005-08-04 20:34:41 +0000 UTC]
Computer games have years to go before they'll catch up to Maya... Until then... (smiles)
Thanks for your compiments, and your interest!
- Jared
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Anyalous [2005-08-04 01:38:56 +0000 UTC]
Very cool, how did you get that white water effect along the shore lines?
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JaredTheDragon In reply to Anyalous [2005-08-04 20:31:27 +0000 UTC]
This is an older image, from 2002/2003. I used terrains to get the water-spray! And a Blend Transparency material with high specularity... Nowadays I'd do it different, but that one was fun!
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Anyalous In reply to JaredTheDragon [2005-08-04 22:43:43 +0000 UTC]
Interesting, never thought of that.
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