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JoePingleton β€” Blender German Shepherd Hair Test 01

#dynamichair #germanshepherd #blendercycles #joepingleton #dazdog8
Published: 2019-06-23 17:47:36 +0000 UTC; Views: 1220; Favourites: 91; Downloads: 15
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Description This is a very quick test of applying a density map to control the length of dynamic hair in the Blender Beta 2.8 applied to my German Shepherd character exported from DAZ Studio. No post work

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Comments: 81

JoePingleton In reply to ??? [2019-07-03 02:59:28 +0000 UTC]

Thank you for your kind words of encouragement

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GamerArtisan In reply to JoePingleton [2019-07-04 01:18:10 +0000 UTC]

Most welcome friend!

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Art-By-Mel-DA [2019-06-29 01:36:12 +0000 UTC]

Looking good!

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FreyrStrongart [2019-06-27 15:54:05 +0000 UTC]

Looking good from the point of dynamic hair. But I think dynamic hair on the body is nice... for manes and such, but I suspect you'll get better results with a combed fur, as the way a fur lays on the body makes a big difference to how realistic it looks. Most fur doesn't just drop... it runs along the body too, even with fairly long hair. Especially the tail hair wouldn't just drop down. The shorter the fur, the more important the direction it falls. This guy is a shorthair shepherd, his fur would move more back than down.


Still, I would be tempted to use blender, but my previous attempts have been very frustrating as I never got along with its surface. I hear it is getting more...regularised for duds like me, maybe I should give it another shot.

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default-cube In reply to FreyrStrongart [2019-09-18 09:01:42 +0000 UTC]

Another alternative to combing is to use force fields .

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FreyrStrongart In reply to default-cube [2019-09-25 17:36:02 +0000 UTC]

I finally became friends with blender but more for creation than making images. So at the moment hair is not in my line of learning.

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JoePingleton In reply to FreyrStrongart [2019-06-28 13:30:09 +0000 UTC]

There is still a lot to learn and tons of problems with this test. This is the result of just about a half hour of play and a 5 min render. I mainly just wanted to see if I could use some of the same hair techniques in Blender that I have been playing with in DAZ. I am loving the latest Blender 2.8 beta.Β  Its much more user-friendly now and the hair options are so much better than anything in DAZ Studio (and even Carrara).Β  More experiments should produce much better results.Β Β 


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PsiDeschain [2019-06-25 15:11:50 +0000 UTC]

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JoePingleton In reply to PsiDeschain [2019-06-25 20:47:42 +0000 UTC]

Thank you

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sohighlydubious [2019-06-25 10:29:45 +0000 UTC]

Wow! The forequarter and neck are specially impressive.

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JoePingleton In reply to sohighlydubious [2019-06-25 20:50:40 +0000 UTC]

Thank you

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Aping-Pixels [2019-06-24 22:50:31 +0000 UTC]

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JoePingleton In reply to Aping-Pixels [2019-06-25 03:45:52 +0000 UTC]

Thank you, I know I need to get a life

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Aping-Pixels In reply to JoePingleton [2019-06-26 15:28:34 +0000 UTC]

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Hera-of-Stockholm [2019-06-24 17:35:31 +0000 UTC]

Looks like it's hearing or sniffing something and will soon WOOF to tell master that there's something going on outside.

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JoePingleton In reply to Hera-of-Stockholm [2019-06-25 05:58:05 +0000 UTC]

Thank you, I just used the default pose to see if I could do thisΒ 


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Hera-of-Stockholm In reply to JoePingleton [2019-06-26 17:21:39 +0000 UTC]

Cool!

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Necroparasprite [2019-06-24 15:12:44 +0000 UTC]

Can you place an image with the wire mesh beside that one? I'm still learning.

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JoePingleton In reply to Necroparasprite [2019-06-24 19:46:09 +0000 UTC]

I think you can place any image you want to use in Blender

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Necroparasprite In reply to JoePingleton [2019-06-25 01:17:29 +0000 UTC]

OK thanks. Still figuring out how to use it for role-playing scenarios.


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Maria-Schreuders [2019-06-24 04:40:03 +0000 UTC]

Beautiful dog, great render

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JoePingleton In reply to Maria-Schreuders [2019-06-25 05:51:03 +0000 UTC]

Thank you

πŸ‘: 0 ⏩: 1

Maria-Schreuders In reply to JoePingleton [2019-06-25 17:49:54 +0000 UTC]

You're so welcomeΒ  Β Β 

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Ilia-Mae [2019-06-24 04:08:46 +0000 UTC]

This is awesome, Joe!

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JoePingleton In reply to Ilia-Mae [2019-06-25 06:02:54 +0000 UTC]

Thank you for your kind words of encouragementΒ Β 

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GafftheHorse [2019-06-24 03:31:25 +0000 UTC]

So this the dog exported from and fully haired up in Blender?


or the Density map created in Blender and used in Daz?

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JoePingleton In reply to GafftheHorse [2019-06-24 03:39:36 +0000 UTC]

It's exported from DAZ STudio into Blender. I just used the same density map I used in my DAZ SBH experiments to control the hair in Blender.

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J-555ART [2019-06-24 02:02:33 +0000 UTC]

NICE!!!

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JoePingleton In reply to J-555ART [2019-06-25 05:51:19 +0000 UTC]

Thank you

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J-555ART In reply to JoePingleton [2019-06-25 07:07:00 +0000 UTC]

np

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Telperion-Studio [2019-06-24 01:39:44 +0000 UTC]

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JoePingleton In reply to Telperion-Studio [2019-06-25 05:54:55 +0000 UTC]

Thank uou, There is still a lot to learn and tons of problems with this test. This is the result of just about a half hour of play and a 5 min render. I mainly just wanted to see if I could use some of the same hair techniques in Blender that I have been playing with in DAZ. I am loving the latest Blender 2.8 beta.Β  Its much more user-friendly now and the hair options are so much better than anything in DAZ Studio (and even Carrara).Β  More experiments should produce much better results.Β Β 


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FaceGenerator [2019-06-24 01:14:11 +0000 UTC]

Really beautifully done!

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JoePingleton In reply to FaceGenerator [2019-06-25 05:56:23 +0000 UTC]

Thank you

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NewHorizontStudio [2019-06-23 23:18:54 +0000 UTC]

Well done

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JoePingleton In reply to NewHorizontStudio [2019-06-24 00:46:34 +0000 UTC]

Thank you

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Merceneiress1 [2019-06-23 22:54:55 +0000 UTC]

Cool stuff!Β  Are there some bare spots on his legs?

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JoePingleton In reply to Merceneiress1 [2019-06-24 00:45:22 +0000 UTC]

Thank you, there are a ton of problems with it, but its a startΒ 


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LenioTG [2019-06-23 20:34:01 +0000 UTC]

You're really getting the hang out of these strand hair
I didn't know you used Blender too!

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JoePingleton In reply to LenioTG [2019-06-24 00:47:46 +0000 UTC]

Thank uou, There is still a lot to learn and tons of problems with this test. This is the result of just about a half hour of play and a 5 min render. I mainly just wanted to see if I could use some of the same hair techniques in Blender that I have been playing with in DAZ. I am loving the latest Blender 2.8 beta.Β  Its much more user-friendly now and the hair options are so much better than anything in DAZ Studio (and even Carrara).Β  More experiments should produce much better results.Β Β 

πŸ‘: 0 ⏩: 1

LenioTG In reply to JoePingleton [2019-06-24 06:55:47 +0000 UTC]

Great to hear!!

I've never really tried Blender out!

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Aleen-KanaGo [2019-06-23 19:26:59 +0000 UTC]

Amazing creature!

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JoePingleton In reply to Aleen-KanaGo [2019-06-23 19:56:59 +0000 UTC]

Thank you

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janedj [2019-06-23 19:21:34 +0000 UTC]

Looks pretty!!

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JoePingleton In reply to janedj [2019-06-23 19:57:18 +0000 UTC]

Thank you, there are a ton of problems with it, but its a startΒ 


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janedj In reply to JoePingleton [2019-06-23 20:36:58 +0000 UTC]

I know, we allways have problems creating LOL...Β 

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oldeekdog [2019-06-23 19:08:25 +0000 UTC]

A very proud dog.

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JoePingleton In reply to oldeekdog [2019-06-23 19:19:19 +0000 UTC]

Thank you, I just used the default pose to see if I could do this

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oldeekdog In reply to JoePingleton [2019-06-24 04:08:57 +0000 UTC]

Great Job With it.

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Prolapseteriat [2019-06-23 19:03:26 +0000 UTC]

good boye

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