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johnprestongc — Touhou - Inubashiri Momiji (2)

#momiji #touhou #inubashiri #vector #kemonomimi
Published: 2015-01-10 11:08:01 +0000 UTC; Views: 9204; Favourites: 145; Downloads: 420
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Description More Touhou time.  Been a little while since I last did a Momiji one.  Dropbox link contains a version with the background.

This time around, I wanted to practice with doing a no/minimal lineart image.  It is a lot trickier when making shapes, since there is no lineart to hide under.  I used the Shape Builder tool heavily, since it helped place nodes and lines exactly on top of layers below.  There is still some bugs though, where if you export as Type Optimized (Hinted), layers below that are stacked right on top of each other still peek through.  This goes away if you export with Art Optimized (Supersampling), but then the aliasing is much more poor everywhere else.  So, I have to basically have them stacked perfectly on top of each other, but then move the lower layers inwards, so that they are not stacked.  A little annoying, but it gets the job done.  Otherwise, the only hard part was finding out what to make lines for and what not to.  The original is fairly sporadic.  It also melded shadows with lines at random points that I tried to replicate.  I may at some point just make the shadows be below the lineart, though.  This did manage to take 10ish hours (plus the 3 hours for the background), which was much longer than I thought it would take.

Original by Neko Yume: danbooru.donmai.us/posts/18439…

Dropbox: www.dropbox.com/s/jusz76v6mbkj…

Edit: Fixed some bad color peeking on her arm.
Edit2: Fixed a bunch of stuff.
Edit3: Fixed a missing shadow and added a Dropbox link that includes the background from the original.
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Comments: 13

daul [2015-01-14 16:39:58 +0000 UTC]

Do all the images you are doing currently have fluffy ears/tails.?

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johnprestongc In reply to daul [2015-01-14 21:54:06 +0000 UTC]

It is my weakness.  You should see my possible vectors folder.  There are a lot more fluffy ears and tails waiting to be done.

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daul In reply to johnprestongc [2015-01-14 23:05:47 +0000 UTC]

I would say you and (was it Korius? Going to say Korius) Korius should join a support group but after my obsession with MGF-X and drool says I should not say anything.

Also I would not might seeing that folder some time.

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LowRes83 [2015-01-11 11:54:39 +0000 UTC]

Very cool! I'm working on something like this atm (a painting with no lineart). I've always painted under lineart in the past, so it's fun to try something new!

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johnprestongc In reply to LowRes83 [2015-01-11 12:21:24 +0000 UTC]

You bet! It is a little more tricky since you can't hide your coloring under the lineart, so you do have to be cleaner in that regard. It definitely gives off a unique touch that is worth the practice, though.

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KoriusM [2015-01-10 14:31:58 +0000 UTC]

Hola, Sexy. I freaking love outlineless images. This is just beautiful.
It does make her left hand look wonky though, it looks like she's straight out of teenage mutant ninja turtles or something.
meh. whatever. Fav'd.

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johnprestongc In reply to KoriusM [2015-01-11 00:19:34 +0000 UTC]

Thanks, glad you like it.  I had this image for a couple months and finally remembered it and got around to doing it.  I didn't think it would take as long as it did though, haha.  Still worth it though.  Yep, the hand looks a little weird.  I can ignore it myself since it isn't the center focus of the image.

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NakkiNya [2015-01-10 14:28:16 +0000 UTC]

I love this, images without linework are always nice to see.  When I tried it in the past, I did shapes like we normally do and throw them all under a mask to do the cutting for me.

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johnprestongc In reply to NakkiNya [2015-01-11 00:25:06 +0000 UTC]

I have grown to like some of them.  I tend to prefer the lines, but there are some images that look really good without linework, like this one.  I don't know what it adds to the image, but I like it in this one.  I don't like the idea of making everything under one clipping mask since it breaks all my layering.  Not to mention that it is infuriating when it selects the clipping mask over the shape itself, especially when nodes are on top of each other.  I know I can lock the clipping mask, but then when I resize I forget that it is locked and then it doesn't get resized.  The struggle is real.

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NakkiNya In reply to johnprestongc [2015-01-11 02:47:06 +0000 UTC]

I work above the mask, not in it, and then drag the shape in when I am happy with it.  That way I never have the issues you described.

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daul In reply to NakkiNya [2015-01-14 16:43:00 +0000 UTC]

I should do it you way you do Nakki but I always end up doing it the dumb way of just having the shape layer order matter and do the work of hiding things and its always makes it a pain to fix errors or clipping masks.

I should also probably start using more then 3-4 layers but old habits die hard.

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NakkiNya In reply to daul [2015-01-14 21:49:12 +0000 UTC]

Ya, it makes it simple.  We already do that with gmesh, oversized mesh and clipping.  I just figure if I add more things in the mask I can have a complex shading without having to dick around with matching the edges.

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daul In reply to NakkiNya [2015-01-14 23:05:18 +0000 UTC]

Yeah I see what you mean, I might try doing an image with all clipping masks some time and see what I think of the process.

Gave me some stuff to think about in regards to productivity so thanks for that.

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