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johnprestongc — Touhou - Konpaku Youmu

#konpaku #touhou #vector #youmu
Published: 2014-12-03 00:36:15 +0000 UTC; Views: 5367; Favourites: 70; Downloads: 319
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Description I've been wanting to do a Youmu picture for awhile now.  I hunted through some artists to find an image I liked and decided to go with this one, which is from the same artist as that Yuyuko one I did from awhile ago.  Dropbox link will have a version without the ghost behind her.

Lineart wise, I made it thicker in general.  I didn't intend to in the beginning, but I wasn't liking how thin the hairlines were from the original, so once I made that thicker, I had to make everything else thicker as well.  Other than that, the lineart was fairly simple.  I was lucky that the fingers were fairly simple, and the hair was fun.

Coloring was a little more annoying.  I may just suck with blend modes, but it seems difficult to get the right color that works when I use Multiply, Hard Light, or Soft Light.  I tend to have to fiddle with colors for a long ass time just to get it fairly close to the original.  It is also frustrating at times, because there are certain situations where I wish I could apply a blend between just two objects instead of every object that intersects with it.  I did find out after Googling a bit that you can use the "Isolate Blending" tool by applying all the blend effects and then grouping them and checking that field, and it did actually work, but only partly.  This does not work any time you try to group an object that has a clipping mask, as you can't group between two groups, so it was going to be impossible to group the gmesh base color, since it relies on a clipping mask.  Not to mention that for the eyebrows, Soft Light only produces the effect I want on the shadows and not on the base color, and no other type of blend worked, so that didn't help either.  I also couldn't do the opacity trick with the gmesh base color, since it would peek through.  I tried reducing it to 80% and then adding a plain white solid color behind it that would be below all the other layers to hide it, but then I had a problem where I needed the gmesh base color to be above the eyebrow lines, but the eyebrow lines needed to be grouped with the shadows with the isolate blending tool, and I couldn't put the gmesh base color in the group so that wasn't going to work.  I ended up just leaving the eyebrow lines above the hair, and then moved all the shadow layers that go over the eyes into the lines layer and added a gradient with 80% opacity.  Annoying, and I wish I didn't have to do that.

TL;DR, I suck with blend modes, and it isn't worth it for the small effect it would have on the image.

Original by Nori Tamago: danbooru.donmai.us/posts/16240…

Dropbox: www.dropbox.com/s/a4a3jhlgmh4z…
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Comments: 2

Yaiishi [2014-12-12 05:18:03 +0000 UTC]

It looks great as always. Thanks for adding to my Touhou vectors <3

👍: 0 ⏩: 1

johnprestongc In reply to Yaiishi [2014-12-12 08:10:00 +0000 UTC]

Glad you like it.  I really dig a lot of this artist's Touhou drawings.  He gives a good amount of emphasis on... areas I'm interested in.  There may be more from his gallery in the future.

👍: 0 ⏩: 0