Description
Update2: Added Arm Twist bones for Bea, for motion compatibility.
Update: I had to re-upload the Bea Model since DA isn't letting me update the model by changing the .zip file. The update contains some new things, such as toons for the skin, and have MES40 variant to load MES40 shaders automatically when opening its variant. I also had to update instructions below and add rules.
mega.nz/file/SVwWRI4Q#z4n4yukY…
For a week of work (minus partly vacation), I decide to do my own port of Bea model from SwSh, as she's my top favorite, and also did a lot of improvements such as having more morphs that is has nearly the same amount as most TDA models. Also, Bea got a great texture upscale, with BC1-Smooth2 to fix up BC1 texture compression and use Manga109 to do 4x. Of course I had to fix the texture white balance as it can be slightly cold when using Manga109, but as I fixed them in photoshop with simple tools, it looks really as colorful as original texture, but better details. Also, since no MMD SwSh models take advantages of extras, I made a toggle of other morphs of Bea's acc. such as her eyelash and her eye texture, plus adding O-O eye from player texture to better match morphs from TDA, as well as adding blushing and adding anime expressions from MonoCereal.
Rules:
Credit me when using the model, either Pokefan531 or Jonicito1994
No Profits
SFW friendly
Model by Gamefreak
Converted with mmd_tools
Ported by Pokefan531
EXP Expressions by MonoCereal
Blush from TDA Models
Shaders:
I packed the model with MES40 as the main shader for its MES40 variant to load normalmaps, specularmaps, and emissivemaps from the game to use in MMD. MES40 shader is made by khoast40.
I also included material shaders for Raycast and sdPBR to use normal, specular, and emissive map textures on each of them. Instuctions included in the shader folder!
While Raycast's materials are portable and can be loaded from the model folder, sdPBR is not portable, so its zip file from the Shader folder must be extract to the material folder inside sdPBR folder if you download it already.