Comments: 18
Aberleigh [2012-06-17 18:50:04 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
The first thing I noticed about the painting is that it is way too smooth. You need to get some texture packs to add texture, which will make it seem more realistic. Adding texture doesn't change the fact that you painted it, the texture just helps add little details that are hard to paint on your own. The shading is also part of that problem, try to not smooth out the shadows as much.
I like the composition and it tends to pull your eye around the painting and lets the viewer take in the scene. I like the clouds in the foreground, but the one curly cloud in the back is a little too formed and takes away from the two people.
I'm a little confused of what is happening (is the boy holding a weapon, does the girl have magic? Is she human to be jumping around like that and is she good or evil?) and I think you should make the narrative a little clearer, perhaps elaborating on their costumes. The buildings in the background could also use a little more detail because I see a few of the buildings look destroyed, but it could be a bit more obvious (more buildings in ruin/falling over).
The anatomy could use some more work, next time use reference (which isn't a bad thing!). The boy's neck is far over to the left, which throws off his whole torso. His leg looks a bit awkward too. I think it would be better to pull his leg forward and instead of being straight to the viewer, twist his torso to be able to shoot at the girl. The girl might benefit from a more dynamic pose, and instead have her feet and arms in different positions instead of being parallel to each other. Their skin tones are very much one color and more study on skin and color could help you with this.
Overall, I applaud you for tackling such a difficult scene. I hope you continue to improve and practice. I suggest you watch some videos on youtube by FZD school for tips on texturing. Good luck! ^^
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Joshi38 In reply to Aberleigh [2012-06-17 19:30:54 +0000 UTC]
Thanks for the fair comment.
I'll admit, I need to work a little more on textures. I have used them in the past, but I've always felt like it was cheating slightly, I like having the feeling of being able to paint everything. But I will look into them more.
I wanted to make the concept of who was good and who was bad a little ambiguous, allowing the viewer to decide. I do have a narrative in my head, but I'd prefer the picture to stand on it's own.
I didn't want to put too much detail in the background, I simply wanted to give the indication of a ruined city without drawing the eye too much from the main scene.
I get what you mean about the anatomy. I actually did do a lot of work here, but I think this is a case of not seeing the forest for the trees. And I did use a lot of reference, but there wasn't a great deal for the pose the guy is doing so I had to extrapolate. I had a lot of issues with the arm holding the weapon (fyi, it's a sort of claw thing) where it was way too long. I'm not sure if this has been entirely fixed considering what you've said about his neck, which, yes, does seem to be place way too much to the left.
I did try different, more dynamic poses for the girl, but they all came about as flailing, where I wanted her to seem a lot more deliberate in her actions.
Overall, you've given me a lot to think about for when I do my next piece, so thank you.
👍: 0 ⏩: 1
Aberleigh In reply to Joshi38 [2012-06-17 20:57:55 +0000 UTC]
You're welcome, I hope I helped. For more critiques on your work, be sure to sign up on Conceptart.org and post on their forums. Seriously, they will whip anyone in to shape. I improve twice as fast being on that site because they are very honest. I stopped going there during the school year and I actually could tell I wasn't progressing as fast. Also here is the link to the guy's videos: [link] Textures are definitely not cheating, most major artists use them! Check out episode 27 which shows how he uses textures.
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prtyshrmn [2012-06-24 17:05:43 +0000 UTC]
love the perspective
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prtyshrmn [2012-06-24 17:04:58 +0000 UTC]
love how the perspective goes.
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Zenzen00 [2012-06-21 22:16:12 +0000 UTC]
Cool. btw, that guy resembles Mr. Famous from the megaman battle nettwork series o.o or is it just me?
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Joshi38 In reply to Zenzen00 [2012-06-22 06:13:05 +0000 UTC]
Having never seen that series, I wouldn't know... maybe?
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Doomsday-Device [2012-06-18 01:25:29 +0000 UTC]
In a post-apocalypic world, where rocket-propelled hover bikes are apparently steam driven... or they just have a lot of empty string spools jammed into the front access hatch, only shoeless girls hanging from magical flying logs can hope to save the world from Raybans-wearing cyborgs with Dustbusters for arms!
👍: 0 ⏩: 1
Joshi38 In reply to Doomsday-Device [2012-06-18 05:26:58 +0000 UTC]
Well when you put it like that it just sounds awesome.
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