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JRTribe — Zantuland

Published: 2006-08-08 03:51:34 +0000 UTC; Views: 1559; Favourites: 26; Downloads: 22
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Description EDIT: Now in higher resolution!

Man, it took me forever to finish this piece. Not because it was particularly difficult to do, but because of my general lack of motivation to do it. For me, drawing is a very arduous task, even if I can do it fairly easily. For some reason, it takes a lot for me to just get up the drive to work on a drawing, and it takes me even longer to work up enough energy to actually finish one (for me, this means inking it). Because if I don't feel up to it or I feel like it'll turn out like crap if I try to ink it, then I'll likely mess it up... So yeah, basically, I'm lazy. Really lazy.

So anyway... This drawing. I was inspired by many things to create this piece. For one thing, I had just watched one of Hideo Miyazaki's films, Howl's Moving Castle. All of Miyazaki's films are visually inspiring, but something particular about this film intrigued me on a personal level: the mechanical moving castle. I love stuff like that, so I was inspired to work on a house-like structure with all sorts of fantastic things.

I borrowed some themes from Venice, Italy and the riverways located there. I always thought the way the buildings looked and how the river played such an integral role in their lives was all very interesting, and so I included them here. I sort of made houses out of the valleys and had it so that you had to ride a boat into your house because the entire town was submerged. Everyone's just too lazy to move out of their houses and so they just stay there. If there's a really bad rainstorm one day, they'll all be underwater.

In the middle of the picture, there's a large tree stump (if you can make it out) and a house built on top of it as well as inside the tree stump itself. There's some sort of living establishment in the middle, and as for the bottom, it's a small potion shop (probably a mystical-like pub area where the tennants/visitors can go to eat and drink).

The top is still very mysterious. Not even I know what goes on in there. There is a pale that is being supplied with potion juice coming from the top home, but it is unclear as to what else goes on there. They appear to have at least one guest living on the left side of the house as well as one barrel-shaped fountain that dumps into the harbor and another slide-like fountain that dumps into a hole leading through someone's home. The top half of the house is probably run by the government regulating some sort of irrigation problem in the city, which probably gives them the authority to drive a large hole into somebody's home.

I thought that water was a strong element and I love depicting it whenever I can, so I have it all over the place in this picture. As you can see on the right there is some sort of pump that filters water into a barrel and then squirts it into a large container of some sort. It's probably a company shipping their water to far off lands. The mill in the back seems to power the machinery here, but that's assumed due to the absence of any other source of power. In fact, however, the mill is a historical monument and just for aesthetic purposes. The city is actually self-sustaining in the way it draws power from the water that it mines and irrigates everyday.

Lastly, the bean stalk is just one of this towns' many fruitful attempts to create behemoth produce. In the sky rests thousands of acres of fruits and vegetables and the workers in Zantuland harvest these fruits once every year and hall them back down to town to sell and devour. Since the town is always cloudy, the citizens have to rely on the sun beyond the clouds to give strength to the plants. The water is drawn up through the stalk from the town where water is abundant. Constant rain and thunder dominate this town, yet they'll never go starving... as long as the bean stalk stays connected to the clouds. See, the kicker is, if their beanstalk dies, then the town will as well. The town is totally dependent on their produce, and without a way to access it, there will be no way to sell it to other lands as well as no food for the citizens to keep for themselves. Indeed, this town is a prisoner of their own survival... but in a good way.

This drawing was done in pigment liner on a 6X8 inch pad.
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Comments: 25

Sofieeee [2010-12-30 00:22:31 +0000 UTC]

Oh I just love the details!

👍: 0 ⏩: 1

JRTribe In reply to Sofieeee [2010-12-30 05:04:46 +0000 UTC]

Thanks a lot!

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KingGiantess [2010-06-17 21:48:02 +0000 UTC]

Man, such a beautiful atmosphere you have going on here, especially with the storm rooooolling in in the background. Makes it obvious that this town centers around water, even without having to read the artists' comments!

Oooo, I remember learning about the waterways of Venice in highschool--seemed strange to me at the time, but I can see how it'd work well here. Would suck if it rained too hard though. XDD

I would like to take a dinghy and plunk myself down on that waterway that leads down into the well-looking thinger.

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JRTribe In reply to KingGiantess [2010-06-20 15:02:08 +0000 UTC]

I think at the time I made this drawing (like 5 years ago), I really wanted two things: One, to be a sailor with my friends as me mates and charter a boat on which we would catch fish to survive, and two, to live in Venice, Italy. I just found the idea of having a river flow through your home beautiful and inspiring. Of course, if I simply lived there, I'm sure it would get old fast, just as everything eventually does.

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KingGiantess In reply to JRTribe [2010-06-23 03:49:48 +0000 UTC]

Oof, I wouldn't last long on your boat. But I hear Venice's a beautiful place. :] Insanely expensive though, unfortunately.

Hahah! Yeah, having to swim or boat everywhere would get pretty old quite quick.

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JRTribe In reply to KingGiantess [2010-06-23 04:17:56 +0000 UTC]

Speaking of expensive, charting your own ship and living off the fat of the sea is no cheap chicken either.

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KingGiantess In reply to JRTribe [2010-06-23 04:36:10 +0000 UTC]

Definitely not, especially if you want to enjoy your trip!

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fluffyanimals09 [2008-08-10 04:22:26 +0000 UTC]

that is awesome

👍: 0 ⏩: 1

JRTribe In reply to fluffyanimals09 [2008-08-10 15:26:38 +0000 UTC]

Thanks!

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fluffyanimals09 In reply to JRTribe [2008-08-11 06:34:08 +0000 UTC]

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renegaderemus [2007-03-24 06:41:47 +0000 UTC]

oohh I really like this kind of stuff. This is alot like what I enjoy drawing.

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psyko-daizie [2006-10-27 23:12:45 +0000 UTC]

wow this is really really awesome, loadsa different textures n things and loads of detail and things to look at, well groovy

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frozengothictears [2006-09-05 20:54:10 +0000 UTC]

This is amazing.

👍: 0 ⏩: 0

bernardasawimpalad [2006-08-21 07:13:38 +0000 UTC]

wow... you're good on stuff like this huh... cool

👍: 0 ⏩: 1

JRTribe In reply to bernardasawimpalad [2006-08-21 16:13:32 +0000 UTC]

Thanks, I suppose I am. I've got nothing to compare it to, so I wouldn't really know...

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chance-for-change [2006-08-11 19:08:30 +0000 UTC]

Well, after all that strenuous work, you came out with something very high quality. You have a lot to offer.

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JRTribe In reply to chance-for-change [2006-08-11 19:18:15 +0000 UTC]

Thank you. I simply love creating stuff like this. It's fun to think up fantastical things and then put them all in the same world together. That's just one thing that motivates me to make games.

👍: 0 ⏩: 2

JRTribe In reply to JRTribe [2006-08-11 21:04:57 +0000 UTC]

Only if you're so inclined. I give you permission to do it if you wish. I suppose it might be neat to see.

👍: 0 ⏩: 0

chance-for-change In reply to JRTribe [2006-08-11 19:45:16 +0000 UTC]

Want me to make it in 3d? 8D

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JazzJack [2006-08-08 15:19:06 +0000 UTC]

awesome!

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Yoshibaboshe [2006-08-08 14:38:28 +0000 UTC]

Love it +Fav!

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SalHunter [2006-08-08 13:19:32 +0000 UTC]

Fascinating details!

👍: 0 ⏩: 0

Wise-Cat-Of-Wisdom [2006-08-08 08:34:55 +0000 UTC]

Great linework!

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scrumpet360 [2006-08-08 03:52:21 +0000 UTC]

Detail!
its amazing

👍: 0 ⏩: 1

JRTribe In reply to scrumpet360 [2006-08-08 04:14:44 +0000 UTC]

Thank you very much.

👍: 0 ⏩: 0