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JuanJoseTorres — Retro Joystick

Published: 2013-08-22 14:21:22 +0000 UTC; Views: 2076; Favourites: 19; Downloads: 12
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Description Joystick based on retro joystick models from the eighties.

Modeled with Blender 2.68 and rendered with Cycles.
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Comments: 10

Mr-Pink-Rose [2018-08-12 23:50:24 +0000 UTC]

I used to have one of those.  I bought a matching pair for my old Atari 2600.

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Sou1StreamExpans1ve [2013-08-26 16:45:57 +0000 UTC]

HOLY SHIT! I thought this was real! but its actually a 3d concept?! what the hell!? dude your blurring the lines between 3d and reality! OMG! epic...

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JuanJoseTorres In reply to Sou1StreamExpans1ve [2013-08-27 08:22:26 +0000 UTC]

LOL. You give me too much credit. Thanks.

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pauljs75 [2013-08-24 09:29:31 +0000 UTC]

I remember having a joystick similar to that. Just needs one of those systems that uses a 9-pin connector (Atari or Commodore) and you'd be good to go.

Ironically the pinout used for controllers like this would allow for separate function buttons much like modern game controllers, but the hardware designers of that era were damn lazy and never thought much of actually doing it. (If you ever hacked a little BASIC on an 8-bit computer and looked at the PEEK values and messed with resistance values and switches on an old joystick you'd realize they were being lame for not having a few more buttons like the NES did. And no, multiple buttons that all do the same thing don't exactly count. Not to mention some analog values from the pots on Pong controllers.) I remember a handful of games from that era that had awkward move+fire combos for lack of a few extra buttons that would have greatly improved playability.

But enough of that, you've made a nice model there.

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JuanJoseTorres In reply to pauljs75 [2013-08-26 10:09:18 +0000 UTC]

I'm guessing manufacturers of that time needed to cut corners to keep hardware profitable and thought that any additional controls needed by games beyond those basic two buttons could be provided by the keyboard. I remember, for example, that the Amiga port for Robocop used the space bar for jumping while the rest of the actions were handled by the joystick.

Thank you for you comments.

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pauljs75 In reply to JuanJoseTorres [2013-08-27 10:54:10 +0000 UTC]

Colecovision may have been the exception of that era, but their build quality wasn't known for being so great. There was also the StarRaiders controller, but that's a fairly uncommon item.

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JuanJoseTorres [2013-08-23 23:17:33 +0000 UTC]

Thanks to everyone for your kind comments.

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artlantic [2013-08-23 20:59:45 +0000 UTC]

Great model!

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Spozzn [2013-08-23 19:55:11 +0000 UTC]

Good work!   

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TallPaul3D [2013-08-23 17:23:50 +0000 UTC]

Great model and render

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