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Just-Jasper β€” EDI Alt. Appearance for XPS

Published: 2014-03-03 01:13:24 +0000 UTC; Views: 21545; Favourites: 281; Downloads: 419
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Description

Anyone who is better at spec/light mapping is welcome to edit this model... must learn how to do light maps soon, I think EDI models could really benefit. Goha's extraction is much better, but their files are no longer publicly available.


DOWNLOAD: 1drv.ms/1lAhyB7


Mass Effect and all its assets belong to EA/Bioware. No copyright infringement intended; this is fan-created work for non-commercial use.

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Comments: 24

KillerHekuT [2021-05-04 18:09:19 +0000 UTC]

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reapperrayne [2019-03-31 03:33:33 +0000 UTC]

You don't have this anymore do you?

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SavedEmperor [2018-08-25 01:02:06 +0000 UTC]

link doesn't work can you fix it?Β 
please

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avariel001 [2018-05-08 12:44:11 +0000 UTC]

link is dead

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Flamedusk [2018-01-25 19:44:39 +0000 UTC]

What a cool model it is! But the links are all broken. Could you reupload all EDIs please?

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MasamuneShirow1 [2015-01-27 17:26:56 +0000 UTC]

I love this one, thanks for sharing

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Just-Jasper In reply to MasamuneShirow1 [2015-01-28 10:35:09 +0000 UTC]

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Veyron722skyhook [2014-03-26 19:28:12 +0000 UTC]

Out of all of EDI's costumes, this one is definitely my favorite.

Makes look more ready for battle rather than like Eva Core (who in turn dresses like Miranda)

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Bobalien2011 [2014-03-05 04:40:38 +0000 UTC]

Vary Cool

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Just-Jasper In reply to Bobalien2011 [2014-03-05 11:20:28 +0000 UTC]

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marcelosama [2014-03-05 00:30:06 +0000 UTC]

Thanks!

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Just-Jasper In reply to marcelosama [2014-03-05 11:20:25 +0000 UTC]

No problem

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Berserker79 [2014-03-03 18:24:36 +0000 UTC]

Looks pretty much good to me!

Don't know exactly how you handled spec/light mapping here, but maybe you'll find this blog post by Goha's useful: [link] .

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Just-Jasper In reply to Berserker79 [2014-03-04 17:39:36 +0000 UTC]

Thanks!

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Goha7777 In reply to Berserker79 [2014-03-04 07:27:55 +0000 UTC]

This post regards enviro maps, not specmaps. You need to know render groups first, then think of combining effects on the model while considering materials it is made of. I am using #24/25 #22/23 for almost everything, since it gives mi the best control over textures I extract from the game, then if I need additional effects, I just copy a mesh part and apply other effect if needed (enviro map and emissivity map usually). It is a workaround though, not a valid method intended to use in XPS. The best method is to look on all the textures you have and think "What can I do with them, where do they fit? Which render group lets me utilize all of them?"

ME3 orwhatevermoderngameitis models will never look the same in XPS as ingame, so I was looking for something similar at least, since XPS has no render group (yet) that would combine all the effects (that I think) are needed (look the FemShep Reboot in my gallery).

There is render group 38/39 now that would fit EDI, I think, but it doesn't include AO maps (AO map = lightmap, fakes shadows by hard baking them on the texture) or environment map (reflection map, fakes reflection of the environment on the surface of the mesh).

Stuff that may be handy:Β  render group list xnalara.home-forum.com/t225-le… and "tester" wadamen.deviantart.com/art/XPS…

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Berserker79 In reply to Goha7777 [2014-03-05 17:57:30 +0000 UTC]

Thanks for the additional thoughts on this matter, very appreciated!

Let's say I sort of relied on Just-Jasper's comment about spec/light mapping as an excuse to spread that info about enviro maps, rather than as an actual suggestion for improving specular maps!

Generally I stick to groups #24/25 too, but I have to admit that so far I've been lazy enough and didn't test out many other groups. And while I appreciate that copying a mesh part to apply other effects is a workaround, based on your post such as that one about enviro maps I think the end result looks very good!

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LiaraFemshep [2014-03-03 11:31:03 +0000 UTC]

nice work!

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Just-Jasper In reply to LiaraFemshep [2014-03-03 11:51:39 +0000 UTC]

Cheers

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Goha7777 [2014-03-03 07:48:49 +0000 UTC]

This one actually still is, it's sitting on my OneDrive since forever, I'm just not spreading links around, but it's accessible via TRF. Everything that was on MF went to hell. I do have ideas to make it better, just like the FemShep reboot, but I don't have time nowadays, working six days in a week, around 10 hours a day, so yeah.

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Just-Jasper In reply to Goha7777 [2014-03-03 11:51:34 +0000 UTC]

That's understandable. A lot of people (especially newer artists coming into the scene) don't really know how to access those files though, as many links lead to deleted deviations and dead ends, so I think it's useful to have public downloads available, hence why I extract things even though I have a lot to learn about making them look their best.

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elmjuniper [2014-03-03 07:34:08 +0000 UTC]

Cool!

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Just-Jasper In reply to elmjuniper [2014-03-03 11:51:43 +0000 UTC]

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raccooncitizen [2014-03-03 01:24:04 +0000 UTC]

Wow, she looks fantastic!!!

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Just-Jasper In reply to raccooncitizen [2014-03-03 01:24:22 +0000 UTC]

Thanks

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