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JustIRaziel โ€” 3-Point Perspective Study 36CW by-sa

Published: 2012-09-09 18:09:36 +0000 UTC; Views: 29042; Favourites: 869; Downloads: 735
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Description 3 point Perspective 36 CW
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Comments: 11

BreakingOnion [2016-03-18 20:57:00 +0000 UTC]

My brain. TT___TT

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bleupeep [2013-12-25 19:20:17 +0000 UTC]

what program did you use to draw this?ย  regular ol' photoshop or manga studio?

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antoniomtinio [2012-12-29 08:03:41 +0000 UTC]

really helped thanks

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FireYuuki [2012-12-11 13:42:59 +0000 UTC]

Cool!

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hotamr [2012-12-07 22:35:58 +0000 UTC]

Amazing ...
can you try to make video about Drawing Perspectives?
Thanks

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MarcXangArt [2012-12-06 22:31:36 +0000 UTC]

wow awesome

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Oshiruko [2012-12-06 20:58:24 +0000 UTC]

Thanks a lot for making this tutorial! >u< Iยดm always on the run, searching for good perspective tuts, and this one is just easy to understand and awesome :3

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theENDuniverse [2012-09-28 13:34:36 +0000 UTC]

i was wondering if you'd mind this being put in my group [link] for people to use? it's a group for people to go when they need help drawing.

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JustIRaziel In reply to theENDuniverse [2012-09-28 18:24:27 +0000 UTC]

sure why not ;D

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theENDuniverse In reply to JustIRaziel [2012-09-28 21:50:53 +0000 UTC]

thank you

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Reflective-Sentinal [2012-09-10 07:32:19 +0000 UTC]

I appreciate the credit for how to find the third.

You have most stuff right, but you are missing a couple of hard limits that are screwing your stuff up a bit. I have not found these these limits in the perspective books I have read, for reasons that escape me.

1. The closest corner of a cube may never, ever be an angle less than 90 degrees. Unless you are distorting perspective. I use a circle to locate my vanishing points on the horizon because it defines the limit of my draw able area.
2. Vertical lines appear to be perpendicular to the horizon at the horizon. I have found a very specific method of locating the 3rd vanishing point, based on an angular distance from the horizon. Based on that method, it is possible to define vertical lines as curves, but that takes too much time. Perspective is usually limited to a small field of view because straight line perspective geometry does not accurately describe how we perceive the world, and methods incorporating curves usually look wrong and take a lot of work. Have another look at my video on 2 and 3 point perspective, and let me know if understand what I am getting at here. [link]

I agree that you should have an idea of the 3 dimensional form, and your position relative to it in mind before you start drawing. it might help to make a simple drawing of the 6 sides (front, right, back, left, top and bottom) of the object to reference when doing the perspective drawing.

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