Comments: 12
timeslider In reply to Aleifr [2010-12-11 04:33:12 +0000 UTC]
Yup, it's always straight down (or up, or both depending on if your drawing shadows on the ceiling but I wouldn't worry about that for now). The farther down on the page it is, the closer the light is to the viewers eye. Even if the light point doesn't move, you can still change the position(depth) of the light just by moving the shadow point up or down.. Also, it can't be above the horizon line.
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kuroso [2010-03-16 08:04:39 +0000 UTC]
nice tut! but wad about see through objects like a hole in the middle of the box?
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TheSangson [2009-04-28 17:07:39 +0000 UTC]
Hm....I have slight problem with those cubes.I mean,shouldnยดt the shadow line be at the bottom of each vertical?
In the lowest of the cubes for example,there seems to be shadow between the cube and the light source.
I guess this means that the light source is directly above the cube,but it looks like it was somewhere near horizon.
So how do I solve that?
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timeslider In reply to TheSangson [2009-05-01 15:40:29 +0000 UTC]
I see what you're saying. The light is directly about the center of that cube. If the drawing was rendered it would help make the light look as if it were above.
Remember: It takes two points to show depth to something. The light point by its self is meaningless without a shadow direction point.
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cheeseandahalf [2008-04-21 19:06:35 +0000 UTC]
I have an obsession with doing linear perspective correctly as well.
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timeslider In reply to cheeseandahalf [2008-04-21 22:42:13 +0000 UTC]
I have another tutorial on perspective that's doing better than this one page view and fav wise. It goes over theory too.
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timeslider In reply to Phantasm-D-Lagosa [2008-02-03 05:02:28 +0000 UTC]
Oh yeah, I forgot to mention that. Tell me if you think something could be explained better.
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Phantasm-D-Lagosa In reply to timeslider [2008-02-03 15:13:43 +0000 UTC]
Naw, it was explained just fine. It just took me a while to figure it out, cause I suck with perspective...
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