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Kaeltyk — Fossilized . Bark II

Published: 2010-08-11 13:05:52 +0000 UTC; Views: 1287; Favourites: 28; Downloads: 0
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Description Another piece of bark found, with a strange curling structure.

Mandelbulber • Inkscape for frame and text.
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Comments: 11

fractalhead [2011-12-19 20:23:33 +0000 UTC]

lovely

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mehrdadart [2010-08-27 21:44:33 +0000 UTC]

very amazing.

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NecromongerAstrum [2010-08-15 00:39:35 +0000 UTC]

cool.

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Ellygator [2010-08-12 00:16:43 +0000 UTC]

Magnificent shape and textures!

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kuzy62 [2010-08-11 20:16:37 +0000 UTC]

Very cool!!!

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Zoozyq [2010-08-11 14:20:03 +0000 UTC]

Cool!

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Deceneace [2010-08-11 13:24:31 +0000 UTC]

awesome set. iz it made of single or moar formulas? o and teh background, is it rendered and than rotated or is there option I don't know

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Kaeltyk In reply to Deceneace [2010-08-11 13:44:32 +0000 UTC]

Thank you !
It's only Kaleidoscopic IFS, and for the background I use the 'Background Color 1' and 'Background Color 2' in the shader Tab (unchecking 'Textured Background').

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prokoudine In reply to Kaeltyk [2010-08-16 13:57:54 +0000 UTC]

You seem to use the DOF effect too

Excellent work. I just wish Mandelbulber had a better organized UI. That's all it needs (apart from live 3D view maybe )

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Kaeltyk In reply to prokoudine [2010-08-16 14:18:33 +0000 UTC]

Yes, a little bit of DoF here too.
For the interface it's better than some professional in-house tools I use . Anyway, there's a lot of parameters and i'm at ease with it (I used Xenodream...), but I understand it's quite heavy to learn. I'm thinking of making an html doc (to leave the developper keep on improving the soft), but I need some time to do it and usually I spend all my free time playing with fractal instead of starting the doc/tutorial project

For a live 3D view I have ideas, but I would need some OpenGL view. I'm thinking of trying it in Cinder maybe... just need some time to... So much to do so little time !

Thank you !

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Deceneace In reply to Kaeltyk [2010-08-11 16:03:12 +0000 UTC]

shader tab

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