Comments: 19
masonmadnesss [2018-04-28 09:09:21 +0000 UTC]
Interested in do commissions?
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Iceboy1441 [2018-04-03 06:26:13 +0000 UTC]
I'm making a game in GameMaker Studio 2 and I learned only 2 days to make pixel art because I'm an experienced artist and I use my skills to pixel art. However, I need a friend sending more backgrounds (non-animated), and sprites (animated). Help me Kaiseto
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cococamo919 [2015-08-19 11:19:57 +0000 UTC]
how did yo start animation sprites
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ImForester [2015-06-30 12:31:58 +0000 UTC]
i love this so much!!!!
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Kaiseto In reply to ImForester [2015-05-16 00:48:47 +0000 UTC]
Back when I was actively doing pixel art (you'll note that I haven't uploaded anything in about a year) I used to use Paintshop Pro 7. Eventually I transitioned to GraphicsGale, which is an art program targeted specifically at pixel art and pixel animation. GraphicsGale is what I use when I doodle stuff nowadays, on those rare occasions when I do. I've honestly used MS Paint for a few things, too.
Tooling is not particularly important for pixel art. You'll end up sticking to only a very small, very basic subset of features.
1. A flat, non-antialiased brush/pencil (typically 1-pixel in width)
2. A flat, non-antialised bucket-fill tool, to paint large sections with a single color
3. A selection tool, possibly including a 'magic wand' to select large swaths of pixels that are the same color.
4. A really good zoom. MS Paint is okay, but it doesn't zoom in as far as I'd like. It's nice to be able to get really close to the section you want to focus on.
Honestly, you'll want to stick with simpler tools in general. You can do pixel art in Photoshop, but you won't use 99% of the features it has.
Regarding the process, it vastly depends on the person. I know that some artists, like Fool (who is a fantastic pixel artist), draw out the lines for their artwork with pencil before scanning it, and redoing it by hand. I've seen some artists who start with simple colored blobs of pixels, to get down the of the silhouette and color palette they want. They'll then refine that into a finished piece.
I typically start with line art, drawn with a mouse, using very rough strokes, just to get the general form down. I'll clean that up when I'm happy with the general shape, making tweaks as I go. Then I'll pick a basic color palette, and start to fill in flat colors in areas to figure out what I want the general color to look like. Once I'm happy with that, I'll start working on shading and lighting, and start applying selective outlining and antialiasing to the lines.
So, in short, there are a lot of valid ways to approach doing pixel art. The only thing I'd really suggest is not taking shortcuts (not when you're learning, anyway). You don't want to use external tools to try to convert non-pixel-art into kind-of-almost-pixel-art. It's obvious when people do that, and it typically just doesn't look very good. Try to do everything from scratch with the basic tools I mentioned above. As with any kind of artwork, it's often helpful to study the art of other skilled artists, to get an insight into how they pick and place colors, and how they convey form.
If you haven't yet, I'd really recommend taking a browse through Pixeljoint , one of the top communities for pixel art. If you really want to get into making pixel art, it would be a good idea to start an account there, and start posting stuff. The pixeljoint culture is one of collaboration and constructive criticism. You will get suggestions on how to improve things that you post – this is good. Having other people to help you refine your process and provide insight into artistic techniques is immensely helpful. DeviantArt is honestly a really poor community in this sense. People just don't provide good, analytical criticism here, even when it's asked for.
Hope that mass of text was in any way helpful. Sorry that it was so long-winded.
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ImForester In reply to Kaiseto [2015-05-16 04:14:37 +0000 UTC]
thank you so much
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gamedesigner101 [2012-07-05 19:16:04 +0000 UTC]
wow would you mind if i used this as a ref?
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MCProzi85 [2012-01-24 21:58:56 +0000 UTC]
smoth and cool. can i use in a free game plz?
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EvincarOfAutumn [2009-01-26 08:44:08 +0000 UTC]
Killer. We already talked about this one.
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UltaFlame [2009-01-25 04:06:11 +0000 UTC]
so i guess three frames are actually the sword swing?
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Kaiseto In reply to UltaFlame [2009-01-25 04:18:21 +0000 UTC]
Pretty much, yeah.
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UltaFlame In reply to Kaiseto [2009-01-25 05:13:18 +0000 UTC]
yay logic!
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SageJFox [2009-01-24 23:43:39 +0000 UTC]
Not bad. I'm guessing that little bit at the start is the idle animation?
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Kaiseto In reply to SageJFox [2009-01-25 00:20:13 +0000 UTC]
Well, it being RPG Maker, and me not dealing with scripts too much, it's not an idle "animation" so much as an idle "frame" leading into the animation.
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