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ken1171 — -Elfy Dawn-

Published: 2014-05-02 11:41:05 +0000 UTC; Views: 2544; Favourites: 44; Downloads: 181
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Description ~Elfy Dawn~

My Anime head on Dawn's body. Hope you like it and thanks for coming by!

Head was modeled in 3DSMAX with morphs created in ZBrush. Outfit is my ~Brunhilda~ and body morph is my ~Toon Hikari~ for Dawn, both available at HiveWire3D.
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Comments: 38

AetherDreams [2014-05-05 00:27:40 +0000 UTC]

Lovely work with this.

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ken1171 In reply to AetherDreams [2014-05-05 00:53:08 +0000 UTC]

Thank you! It's a bunch of my products put together. ^^

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musicat [2014-05-04 01:27:21 +0000 UTC]

so nice

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ken1171 In reply to musicat [2014-05-04 01:31:18 +0000 UTC]

Thank you! The DS version is working now! The issue I was having was because of a bug with the weight map conversion feature in DS 4.6 that I've managed to bypass. ^^

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Phyl-CGI [2014-05-03 21:09:20 +0000 UTC]

Now Dawn is gorgeous! My congrats...

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ken1171 In reply to Phyl-CGI [2014-05-03 23:45:06 +0000 UTC]

Thank you! This is actually 3 of my products put together in a single character - the morph, the outfit and the head. ^^

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Phyl-CGI In reply to ken1171 [2014-05-04 00:15:58 +0000 UTC]

This is almost a reward, for all the work, the energy and the time you've put in it: this is awesome

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ken1171 In reply to Phyl-CGI [2014-05-04 00:22:48 +0000 UTC]

It wasn't long ago when I thought this new head would never work... --->   

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Phyl-CGI In reply to ken1171 [2014-05-04 00:25:24 +0000 UTC]

He he

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Agent-0013 [2014-05-03 17:40:02 +0000 UTC]

I like how you are running away with your Anime head! Being able to use it on multiple figures, is excellent! Too bad there are problem with DAZ Studio 4.6. That is the application I currently use since I cannot afford to get Poser. If a deal I am trying to make goes through I will be able to get Poser 9. I sincerely hope you will be able to resolve all issues with DS 4.6, and then release your head for sale!

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ken1171 In reply to Agent-0013 [2014-05-03 23:53:45 +0000 UTC]

Thank you! I have started a thread at the DAZ3D forums trying to resolve this. So far the replies have been rather evasive, where they acknowledge the problem but won't show me a solution. The fact that there is no documentation on how ERC now works in DS 4.6 doesn't help, and all existing tutorials have become invalid because they changed how thing are done. According to feedback from the DAZ forums, the problem is not even related to that, but instead to unresolved bugs in the conversion to TriAx with weight maps. Let's hope they will provide information I can actually use.

If you plan on buying Poser, go for version 10 because it includes Pixar Subdivision Surfaces with Unimesh skinning - the same used in DS 4.6. This head is a subdivision model, so it will look best in Poser 10.

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Agent-0013 In reply to ken1171 [2014-05-05 01:10:26 +0000 UTC]

As Poser is a paid for application, I will be getting what I can for now until the commission pays off at least, and that is if I get the commission. Poser 9 will be given to me as the program I will use to do the commissioned art. Once the art is done I will receive a fair sum of cash for the work, some of which I plan to use to upgrade to Poser 10 or better. At the moment I am seeking as much info on the DAZ Studio Content Creator Toolkit, which I have been learning to use. I have some articulated props I wish to convert to CR2 format so that they will be compatible with DAZ Studio and Poser.

If DAZ 3D is headed toward making their content incompatible with Poser, that will be a travesty; because it will mean a large portion of their customer base will be gone. Already I am seeing that some Poser formats are no longer compatible with DAZ Studio. This in itself is a step in the wrong direction for DAZ 3D. Stuff that worked in older builds can no longer be use? Folks that bought that stuff are going to be livid over that! It is lucky that I am learning how to do a lot that will help me keep my hard won content usable.

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ken1171 In reply to Agent-0013 [2014-05-05 01:29:36 +0000 UTC]

Indeed DAZ3D has abandoned the Poser market years ago when they released DAZ Studio 4. Not only that, but the new figure that comes with it (Genesis) is incompatible with any previous version of DAZ Studio itself. Then all later released DAZ figures (Genesis 2 Male, Genesis 2 Female) are incompatible with Genesis, and all previous versions of DS. Not suprisingly, DAZ has also changed the file formats used in version 4.5 (DS to DSF) and then again in 4.6 (DSF to DUF) - which was a blow on content creators because everything changed after that. All tools and tutorials on how to create content for DS have become invalid. Is that bad enough? DAZ3D also "forgot" to document the changes, so content creators have nowhere to learn how things worked after the changes. 

Now on the Poser side, I still use the same tools and tutorials from as far as 10 years ago because they always keep backwards compatibility. So it's not a matter IF DAZ3D will break compatibility with Poser, because they already did it - not only with Poser but also with previous versions of itself - including previous of the CURRENT version. For instance, contents created with DS4.6 may not work in version 4.5 or 4.4, even less 4.0 because they are incompatible. How cool is that?

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Agent-0013 In reply to ken1171 [2014-05-05 01:53:55 +0000 UTC]

I'm currently working with 4.6's latest build; however I still have 3 Advanced, 4.0, and 4.1 Pro. It is not an app I plan to give up because it has taken a long time to learn what I now know. You are correct about lack of documentation, but that has been the norm for DAZ 3D since I first started dealing with them. As for content, I will say that the quality has been quite good. There is a way to use the Genesis and genesis 2 figures in Poser, but from what I have learned from Poser users, you must jump through a big series of hoops to do it right.
I have three DAZ 3D applications I use, with DAZ Studio first and foremost as my staging program. The Hexagon Modeler is another app from DAZ 3D that I have, but it's interface is the most confusing of all my modeling apps. Bryce is my other DAZ 3D application, and of them all I have the most complete documentation for it, plus I am a regular viewer of David Brinnen's great tutorials and discussions on Bryce at YouTube. He has taught me things I bet the creators of the program don't know! LOL
As for modelers I use Hexagon the least, Blender a good bit more, and Wings 3D the most by a landslide! Wings 3D is the easiest modeler to learn and use that I have found to date. In just an hour after I first opened it I was able to create a fairly complex model that looked really good. So I use it for almost all of my modeling. I only use the others to do things that cannot be done in Wings 3D.

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ken1171 In reply to Agent-0013 [2014-05-05 02:19:58 +0000 UTC]

I was lucky to have only started using DS on version 4.5, and I still got the DSF to DUF transition to deal with, and more recently I've found out I no longer know how to create ERC dials because DAZ3D has changed it and the DS rigging tutorials I've bought won't work anymore. Creating even complex ERC master dials in Poser is so easy it's not even funny. You do everything on the viewport itself. In DS we have to go through a series of complex operations using hidden menus and panels that are less than intuitive just to get the same results. Now I just don't get it anymore because they changed it again - and there is no documentation. 

Modeling in Hexagon is a similar experience, where we have to go through a series of less than intuitive commands on a confusing interface, and almost break my mouse trying to do even the simplest of things. It's just too many mouse clicks - what were they thinking? Bryce had a similar story, where the interface was the biggest complaint after how long it took to render. That basically broke the company, and they ended up selling the program to DAZ3D for peanuts - it wasn't selling anyway. I remember because I was using Bryce since version 3, and I used to love it in spite of how slow it was to render. You might be surprised to notice that Bryce and Poser use the SAME interface, which was developed by MetaCreations - the guys from Poser 3. It was only in version 7.5 that Bryce finally got a rendering speed "boost", though still slow even comparing to Vue, which is one of the slowest to render nowadays (though the Vue results are worth waiting for).

Blender is the biggest thing because it is industry proven and has a huge active community supporting it. It has everything the expensive "big brother" programs have, but it's free. Perhaps the biggest addition was the new Cycles GPU rendering engine, which allows Blender users to render in high quality in a fraction of the time. Cycles is still not at the same level as Octane, but it won't take long to get there considering how dedicated the online community has been to it. ^^

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Agent-0013 In reply to ken1171 [2014-05-05 21:43:36 +0000 UTC]

OK, first if there is a new version of Bryce, I cannot find it. The version I have is 7.1 Pro, and according to all reports I have found it is the most recent. You are right about it taking a long time to render, but if you install Bryce Lightning on all the computers in your home network, that speed can be a lot faster. Bryce Lightning is a way to create a render farm for Bryce, in case you don't know. It is something I am looking into doing. There is also a way to tweak the settings for rendering in Bryce which can increase or decrease the time it takes for a render. I like Bryce because it is hard to beat for backdrop images. I make most of my backdrops using Bryce which I then use in DAZ Studio.
Blender is perhaps the most complete 3D art application available for free, having almost everything needed to do a scene or animation completely within the program. The fact that it is Open source is why it has continued to advance so quickly, with new stable versions being released on average every two months or so. That is also its Achilles Heel, because as complex as it is, learning everything about the latest build is impossible before the next one is out. As a modeler it is first rate, and does have the most support for any modeler. I use it almost exclusively for modeling purposes to do things my best modeler cannot do.
As I have said already, Wings 3D is my best modeler. I use it for 99% of my modeling jobs. It is the easiest of all the ones I have tried to learn and use. It is not cluttered with a lot of tools and commands that rarely get used, It occupies surprisingly little space on the hard drive, and it hase a great UV mapping feature. What it does not have is scene staging tools, and animation tools. It is as pure a modeler as one can get. Complex models can be created in just a few minutes if you know the program, and the learning curve for that is very small. It has what is known as context sensitive menus. These are menus that appear when you right click in one or another window, and will only have the tools that are relevant to the mode you have that window in.
Lets say you are creating a model in Wings 3D. You have your Geometry window in Edge Mode and there are some edges selected on what you have in the window. You right click and a menu appears. Only the tools that can be used in Edge Mode are on that menu. I have only been using it since August of 2013, and already I am becoming an expert with it. Sure there are some things I still need to learn about it but I am not complaining at all. I am getting great results consistently. In fact I have a backlog of great models I have made in it that have yet to be used. My biggest problem is figuring out how to plan my models before I create them, but that would be true for any modeler there is.
Yes I recommend Wings 3D, as I think it is at the top of the list of programs that are easy to learn and use.

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ken1171 In reply to Agent-0013 [2014-05-05 23:18:43 +0000 UTC]

You are not the first person to praise Wings3D - I have seen other people saying good things about it for YEARS! Just a pity it didn't exist when I started modeling because way back then, 3D Studio was the only viable alternative for DOS (yes, Windows didn't exist yet).

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Agent-0013 In reply to ken1171 [2014-05-05 23:40:14 +0000 UTC]

Well I could have gotten into computer tech back in its infancy, but in those days it was super complicated, and the art work done on computers was extremely low quality. And yet we were amazed at that! lol Those IBM cards made great Christmas Trees if you folded and mutilated them. lol
And in just a few decades look how far things have advanced. I remember DOS and could not get a grip with it. When Apple and Microsoft revolutionized the OS we moved into an era of rapid advancement. I would not want to return to what was use before that time. IBM was lagging behind with their OS. I don't think the art programs we now have would be possible with the old systems. The power of processors is much better and needed in our new computers.

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ken1171 In reply to Agent-0013 [2014-05-05 23:51:17 +0000 UTC]

It's both good and bad that things have evolved this fast. For once, multimedia was already present in computers WAY before Windows through the Amiga, and games were WAY more fun to play back then in spite of the better graphics we have nowadays. As it seems, better graphics and faster computers don't make better games.

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Kerya-Alexis [2014-05-03 06:34:26 +0000 UTC]

Aaaaw! Cute!

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ken1171 In reply to Kerya-Alexis [2014-05-03 06:46:25 +0000 UTC]

Thank you! Can you imagine the adventures of a pink-haired Elf pirate?

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ibr-remote [2014-05-03 03:38:54 +0000 UTC]

Flagged as Spam

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ken1171 In reply to ibr-remote [2014-05-03 03:59:47 +0000 UTC]

Thank you! The Poser version is pretty much done (110+ morphs!), but I am having technical issues with the DS4 version. They have changed the way ERC works in DS 4.6, there is no documentation, and I couldn't get any help from the forums. In a way, that has been the typical with DS because it's free.

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ibr-remote In reply to ken1171 [2014-05-04 03:17:45 +0000 UTC]

Flagged as Spam

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ken1171 In reply to ibr-remote [2014-05-04 04:39:54 +0000 UTC]

I have just resolved the issue today (there is a bug on the DS weight map conversion tools), and now the DS version works with ALL the same features as in Poser but in native DS4.6 format. ^_____^

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ibr-remote In reply to ken1171 [2014-05-04 06:43:25 +0000 UTC]

Flagged as Spam

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ken1171 In reply to ibr-remote [2014-05-04 08:08:24 +0000 UTC]

This is the first render with Aiko5 body in DS4 with the fully working head. ^^

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Gairon [2014-05-02 17:48:35 +0000 UTC]

I like this character!

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ken1171 In reply to Gairon [2014-05-03 01:20:26 +0000 UTC]

Thank you! Can you imagine the adventures of a pink-haired Elven pirate?

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Gairon In reply to ken1171 [2014-05-03 01:32:04 +0000 UTC]

Indeed I can. Thanks for my nighttime dreams.

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ken1171 In reply to Gairon [2014-05-03 01:37:52 +0000 UTC]

Haha glad to be of service. ;D

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Chuusha [2014-05-02 17:00:36 +0000 UTC]

Looks awesome! Think I've got Dawn lurking somewhere in my 300gb library...

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ken1171 In reply to Chuusha [2014-05-03 01:19:27 +0000 UTC]

It's a free figure. ^^

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regluarshow220 [2014-05-02 12:44:06 +0000 UTC]

nice~<3

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ken1171 In reply to regluarshow220 [2014-05-03 01:18:34 +0000 UTC]

Thanks!

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regluarshow220 In reply to ken1171 [2014-05-03 01:42:12 +0000 UTC]

you welcome ken :3

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IsaiahParker [2014-05-02 12:35:28 +0000 UTC]

Very cute!

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ken1171 In reply to IsaiahParker [2014-05-03 01:18:25 +0000 UTC]

Thank you! ^^

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IsaiahParker In reply to ken1171 [2014-05-04 18:10:26 +0000 UTC]

You are very welcome!

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DarkerEve [2014-05-02 12:08:00 +0000 UTC]

Pretty cool.

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ken1171 In reply to DarkerEve [2014-05-03 01:17:15 +0000 UTC]

Thanks! ^^

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