Comments: 20
Ilyaev In reply to ArtOfRivana [2019-08-07 13:52:54 +0000 UTC]
Yeah I usually have a black and white edit above all my layers and just flick it on sometimes. It helps a huge amount
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Ilyaev In reply to ArtOfRivana [2019-08-07 14:43:20 +0000 UTC]
Yeah, I don't like painting from black and white to colour, it looks ashy and bad. But I sometimes do a black and white value, lock the blacks and whites on other layers as a mask and then paint colour on that
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ArtOfRivana In reply to Ilyaev [2019-08-07 15:28:08 +0000 UTC]
YUP agreed. I have struggled so hard not to make my b/w to color works not so dull. I just get paralyzed about picking colors and wanted to understand values first so I went to that route but I think I am ready to move on. How do you pick your colors? This is always a struggle for me.
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Ilyaev In reply to ArtOfRivana [2019-08-07 16:14:56 +0000 UTC]
I usually put as many colours as I can on, play around with the vibrancy and colours and duplicate, play around some more. Just try to let the colours speak to me? Rather than be too rigid.
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ArtOfRivana In reply to Ilyaev [2019-08-09 04:07:28 +0000 UTC]
Gotcha. I am gonna try that. Thank you!
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Ilyaev In reply to ArtOfRivana [2019-08-09 04:17:59 +0000 UTC]
It's not the most technical lol
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Ilyaev In reply to ArtOfRivana [2019-08-09 16:12:02 +0000 UTC]
Yeah, it's basically how I go. I do have a few particular rules. Like the red/yellow/blue for the face, but otherwise, I have fun
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ArtOfRivana In reply to Ilyaev [2019-08-13 14:09:01 +0000 UTC]
I am gonna try that red/yellow/blue trick. Seems interesting! Thank you.
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Ilyaev In reply to ArtOfRivana [2019-08-13 14:19:43 +0000 UTC]
You know what I'm talking about O;
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ArtOfRivana In reply to Ilyaev [2019-08-13 14:59:18 +0000 UTC]
Well, I know red is a given for certain parts of the face. yellow for light in general and blue for shadows.
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Ilyaev In reply to ArtOfRivana [2019-08-13 17:17:38 +0000 UTC]
Ah you got it C:
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ArtOfRivana In reply to Ilyaev [2019-08-13 20:43:04 +0000 UTC]
whoa lol I am shocked haha. Good to know though!
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Ilyaev [2019-08-05 02:02:34 +0000 UTC]
I'm going to bullet point the points that I think would help, this is not to say anything negative, it's just the fastest most direct way to give you feedback. Take and choose what you want, this is your art. I have no intention on causing upset via this feedback.
1. The values are all too middle tone, nothing is very white and nothing is very dark. Why is this important? It's good for composition. If everything is middle, black or white it becomes hard to see what's the focal point.
You can for instance, make the most important things white in value, or black. Just break up the values.
In contrast, this is something I did (sorry, I don't have any good examples of other artists on hand, but I'm sure you can google it. )
Do you see, the white areas are behind the tree, the tree is what I want people to look at so that is the area most distinct in it's values.
2. Continue working on the anatomy, your character is a little too long, her arms are a little short and her chest is a tad high.
3. Detail. Detail works kind of like the composition does. More detail, more interesting it is. Have the detail where you want people to look. If it's all kind of plain, or all overly detailed it can be boring/overwhelming. Finding a nice ground will help. I would put some nice details on her armor for instance, but then leave the background more plain.
Hope this helps!
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kennerDesigns In reply to Ilyaev [2019-08-05 21:20:03 +0000 UTC]
I wanted to thank you for your detailed critique on my work, it's this kind of feedback that I find useful and really want. I also wanted to follow up on your points and share my thoughts on them.
1: On your point about values being all too middle tone, at first I was confused. I initially thought her armor design and the colors used would be sufficient for good composition, and I figured my focal point (the girl in the image) would be obvious, considering said design, color choices, and overall composition. Maybe I needed to pick a different background color, so that the girl would stand out more. I then decided to go back in and actually tweak the values based on the feedback you provided; I can't say it's perfect, but I really liked the result, enough so that I decided to update my original upload. This specific feedback, really gives me an idea on what I need to do future projects moving forward, and it's exactly the kind of critique that I wanted to get.
2: Anatomy is really something here that'll only continue to improve with practice, as you've suggested. Part of the reason why her anatomy might be off may be because I chose a tricky pose; this is especially apparent in the arms, where you mentioned were a little short. Arm measurements and placement was difficult with this pose, and I've always struggled with arms, usually because torso heights were off as was the case in my past art. Speaking of heights, you mentioned that my character was a little too long, which might also explain why the chest may be too high. I'll have to pay closer attention to references as well as revisit my guides to see what I might need to work on. And of course, more practice, something I need to seriously find more time for nowadays.
3: Your point on detail is quite interesting and really on point, and I think it's something that'll also improve with more experience. For this particular image, I was thinking gold edges along her shoulder plates, as well as more ornate details on her chest armor and lower torso plate, kind of what this piece here had going:
and maybe something on her armguards. I'd be very interested in what details you would do add if you had to do a piece similar to mine
I think the way you delivered your feedback was very professional and constructive, and helpful. And I'd like to get back in touch on future works for more follow up. I look forward to more of your feedback in the future
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