Comments: 30
marcusKean [2015-01-27 08:02:38 +0000 UTC]
beautiful coloring and contrast! really like the composition as a whole.
π: 0 β©: 1
squasar [2014-09-29 20:12:02 +0000 UTC]
great work as always! It always amazes me how well your work reads,even in small thumbnails!
superbΒ values and composition too! might I ask how did you reached this?( black and white studies perhaps?)
cheers!
π: 0 β©: 1
kingkostas In reply to squasar [2014-09-29 21:31:13 +0000 UTC]
Hello mate, thank you for your good words, as it happens to all of us i am not that much happy with these works now ahhahaah , we keep seeing more and more faults in them as we learn more.
I would be able to reach this level faster if i knew the things i know now. Back then i was trying to find out what i need to learn and stuff like that but i couldnt figure out the big idea behind learning [for all subjects not only for art] , but the balance was made because of persistence so i didn't let it go and eventually learned little by little. Actually if you like you can see all of my journey, in my conceptart.org sketchbook, here the link www.conceptart.org/forums/show⦠. I had one more sketchbook before this but i wasnt that much determined , but with this sketchbook i pushed very hard.  Now the overall idea is this. I simplify it in 2 categories , Construction and Rendering . The construction part has to do with how well you can navigate the 2d canvas as if it was a 3d space, how well you can construct objects on it and put them on perspective. In construction we care about the structure of an object so to understand what you can have in mind, google 3d model wireframe. If you have good construction you will be able to do similar solid looking/3d objects from imagination [dont take their lighting setup into consideration, imagine them without values]. The are some basic ways to increase your construction skills and you can also create your own methods. Creating simple basic objects from mind is the most basic one and actually the most important one. You have to be able to create cubes in all kinds of angles in perspective, then you can start creating spheres and cylinders [also to be able to include them inside a cube]. Doing basic objects like that is at the core of improving your construction. Another thing i used to do is simple animation. Make a cube and animate it in perspective, rotate it, slide it towards the depth etc etc. will enhance your understanding of space/hence navigating a 2d canvas as if it was 3d space. Also see objects around you and simplify them like doing them from high polygon to low polygon. I did this a lot and it helped, and ofcourse get some free 3d software or something like that, so that you can experience what its like creating simple objects in 3d space and moving around them and zooming in and out, it should help you increasing the feeling of x,y,z rather than the 2d shape feeling, because when we construct we have to think in mind x,y,z not only flat shapes [x,y] . The Rendering part is just something that needs some reading [super lots of resources on internet] and some application to prove the reading. For rendering you have to cut all superficial stuff and focus on the fundamentals, so you have to google and learn how light works, how we see, what happens when light reacts with surfaces etc etc etc. They are science so you read them [you have a lot of resources, both physics videos on youtube and articles] and you can apply them by rule because thats how we see. So you can be relaxed about rendering because after you understand how light works everything will make sense to you. Now combining good construction skills with the rendering skills and you can do whatever you want [i lack at construction skill will keep training like crazy]. If you understand that an object consists of polygons[and with more polygons you have more details [just in case you have the usual question of how i move to more details from a rough sketch], then lighting that object will seem super logical to you. You will understand that the plane that faces directly the lightsource will receive most of the photons in relation to the other planes that are in an angle, so because they will receive less photons, they will reflect less light to your eyes [and so we have darker values etc.] For highlight we are talking about specular reflection and so it will make sense to you when you read about it and where you should place it since its relative to your viewpoint. Lol sorry for the crappy text, i hope it can help you somehow, dont worry and think about the basic categories and find the proper balance to increase your skills. My opinion is that i realized that construction is the hardest because its not something you read and learn [its something that needs to become 2nd nature and create a feeling because we are creating 3d objects from our mind on a 2d surface] , and rendering is a matter of reading and understanding how light works. Avoid mindless studying, mindless studying will give you less experience but mindful studying will give you lots, everytime you do a study[i dont know with what kind of method or whatever] you have to have a goal to achieve with it , if you achieve your goal with it then stop and move to the next one, if not then re-gather information on what you where trying to do, and try again. Rendering for hours and hours and hours will not make a realistic painting, if the base is incorrect everything else will look incorrect, so for example this piece that you like here, it could be a lot better if the base of it was correct, now it has construction problems and so rendering problems since both of these are connected. Anyway dont worry about ways to study and whatever, you just have to gather information, then doing some study to try to achieve something, then if you achieve it, it means you understand it, so you can move forward and apply it to all your future works, if not you re-gather information and try again. Leave composition and stuff like that for later maybe, composition is the arrangement of elements but if you cant construct the elements in the way you want, arranging them will not be that much important.  Value is the most important component of color, our eyes have more sensors for it rather than the RGB cones . After you will understand how to make a construction and light it with your understanding of light, you will see that color is a matter of mixture, it relates on what is happening around the scene and from the behaviour of the materials. These will make sense after you read about light. So yeah i did a lot of black and white pieces but i didnt have that 3d model wireframe idea and the whole how light works, so i was struggling to find out why it doesnt work, but eventually with patience i ended up in these things. I hope this helps , lets both keep learning!!! Thanks again for your good words!!!
π: 0 β©: 1
squasar In reply to kingkostas [2014-09-30 19:43:07 +0000 UTC]
oh my Konstantinos,thank you so much for all the advice and for taking the time to share your knowledge,greatly appreciate it!
π: 0 β©: 1
peanutbutterman [2014-08-07 02:57:05 +0000 UTC]
Nice! Good to see everything is going well!
π: 0 β©: 1
KarachiIdiot [2014-07-28 04:43:15 +0000 UTC]
DAMN DUDE!
π: 0 β©: 1
KarachiIdiot In reply to kingkostas [2014-07-28 08:53:50 +0000 UTC]
I introduced you to one of my friends. Her jawdropped ;D You have a new fan senpai! I also added you on skype C:
π: 0 β©: 1
Selenada [2014-07-26 12:33:47 +0000 UTC]
Amazing as always!!
π: 0 β©: 1
tenniswall [2014-07-14 21:56:47 +0000 UTC]
haha, your so great with your colors. Love this kinda 80s lighting^^
π: 0 β©: 1
Gaspode5 [2014-07-14 10:03:07 +0000 UTC]
Wonderful bright colours and contrasty light. I love the stern look on his face.
π: 0 β©: 1
AndreiITDesign [2014-07-14 08:22:20 +0000 UTC]
I love the grainy look, the eyes and sunlight on his right side. Beautiful!
π: 0 β©: 1
Ghostlykoopa [2014-07-14 08:16:25 +0000 UTC]
Whoa that looks really cool
π: 0 β©: 1
Sir-LeX [2014-07-14 03:28:38 +0000 UTC]
awesome illustration!
π: 0 β©: 1
grrroch [2014-07-14 00:43:25 +0000 UTC]
I really love colours that you are using in your every illustration. There is a lot of knowledge behind you artworks.
π: 0 β©: 1