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KoDraCan — MK9: Baraka (Primary, Remixed)

Published: 2013-07-12 16:55:29 +0000 UTC; Views: 4123; Favourites: 32; Downloads: 436
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Description Credit for Rigged/Ported Models: Snoop (Hair by Crofty)
Baraka is (C) NetherRealm Stuidos and Warner Interactive Entertainment

Poor Bara...he already gets grief from Mileena fans because he tries to kill her, not to mention he tends to be killed when he's in a picture/story where he's pursuing her (romantic or otherwise). I actually like him, so he got the upgrades.

**UPDATES**
*Model is now rotated to -90 degrees (to face the screen)
*Bones are now renamed to XNA standards.
*Cheek and lip bones restored*
*Specular maps updated*
*Arm blades and Cloth are optional, they are on him by default*
**Should you download him, PLEASE credit NRS and Snoop for extracting and porting him to begin with. I only updated him. Do NOT credit me.**

Download in the right hand corner
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Comments: 4

dim1988 [2013-07-12 18:07:39 +0000 UTC]

Not bad, but work only in last versions of xps

👍: 0 ⏩: 2

KoDraCan In reply to dim1988 [2013-07-12 18:29:50 +0000 UTC]

Oh! I've been meaning to thank you for quite some time. When I was making the Slave Girl meshmods, I didn't know how to make the hair I was using pose able, but I finally figured it how, and you were right, it does make it so mush better. I will be re-leasing the mods with the updated pose able hair for her.

👍: 0 ⏩: 0

KoDraCan In reply to dim1988 [2013-07-12 18:25:59 +0000 UTC]

Sorry, that's the only version I use. I forgot how to convert back to XNALara.

👍: 0 ⏩: 1

dim1988 In reply to KoDraCan [2013-07-12 19:22:48 +0000 UTC]

You convert .mesh.ascii to .mesh through XPS. Therefore it doesn't work in the previous versions.
Try to use converters [link]
If it doesn't turn out, at first .mesh.ascii file import to blender and export after that.

👍: 0 ⏩: 0