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KoDraCan — MK9: Shao Khan (Remixed)

Published: 2013-07-12 17:00:48 +0000 UTC; Views: 5048; Favourites: 44; Downloads: 60
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Description MK9: Shao Khan (Remxied)
Credit for Rigged/Ported Models: Snoop
Shao Kahn is (C) NetherRealm Stuidos and Warner Interactive Entertainment
(Energy Spear by Fullmoon)

Well, can't have Mortal Kombat without its longest-running antagonist, lol.  Someone PMed me and asked me to update this model. I figured, why the hell not. His model is difficult to find, and it needed the update. So, here he is!

**UPDATES**
*Model is now rotated to -90 degrees (to face the screen)
*Bones are now renamed to XNA standards.
*Cheek bones and jaw bones restored*
*Updated specualr maps*
**Should you download him, PLEASE credit NRS and Snoop for extracting and porting him to begin with. I only updated him. Do NOT credit me.**

Brand New DL Link: drive.google.com/file/d/0B69Z_…
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Comments: 14

wickedjedi1 [2022-08-10 14:17:41 +0000 UTC]

👍: 0 ⏩: 1

KoDraCan In reply to wickedjedi1 [2022-08-10 14:49:33 +0000 UTC]

👍: 0 ⏩: 0

BeccaEsAwesum [2014-03-25 02:06:11 +0000 UTC]

I Keep Getting An Error Message Saying "Loading data/shao kahn/ generic-item.mesh failed. Binary Reader Encountered An invalid string length of -21814087 Characters." Whenever I Try To Open The Model. :I

👍: 0 ⏩: 1

KoDraCan In reply to BeccaEsAwesum [2014-03-25 02:12:24 +0000 UTC]

Try opening the program and loading it by using the generic.item ascii file. I think I left it and the generic.item files intact.

👍: 0 ⏩: 3

BeccaEsAwesum In reply to KoDraCan [2014-03-25 02:22:39 +0000 UTC]

I'm Really Sorry, But I Have No Idea How To Do That, :I I'm Quite New At This

👍: 0 ⏩: 0

BeccaEsAwesum In reply to KoDraCan [2014-03-25 02:20:13 +0000 UTC]

I'm Really Sorry, But I Have No Idea How To Do That. :I I'm Quite New At This.

👍: 0 ⏩: 0

BeccaEsAwesum In reply to KoDraCan [2014-03-25 02:16:44 +0000 UTC]

I'm Really Sorry, But I Have No Idea How To Do That. :I I'm Quite New At this.

👍: 0 ⏩: 1

KoDraCan In reply to BeccaEsAwesum [2014-03-25 02:22:17 +0000 UTC]

:/

In the Control Window, go to Modify>Load generic item
-Find the folder where the model is
-Click on the folder and select the genetic.item ascii file
-Click 'Load'

It should bring up the model with no errors.

👍: 0 ⏩: 2

BeccaEsAwesum In reply to KoDraCan [2014-03-25 02:30:48 +0000 UTC]

Sorry For All The Spam Comments By The Way, It wasen't Showing Them :I

👍: 0 ⏩: 1

KoDraCan In reply to BeccaEsAwesum [2014-03-25 02:33:49 +0000 UTC]

I don't know what you're doing to not make the model show up, but I have no idea how to further help you unless I see a picture of the problem.

👍: 0 ⏩: 1

BeccaEsAwesum In reply to KoDraCan [2014-03-25 02:40:54 +0000 UTC]

I Posted A Screenshot of it on my profile. :I

👍: 0 ⏩: 0

BeccaEsAwesum In reply to KoDraCan [2014-03-25 02:29:59 +0000 UTC]

I Don't See Modify Anywhere D:

👍: 0 ⏩: 0

ShaoKahnsSlaveLilith [2013-07-15 22:31:54 +0000 UTC]

Obby <3

👍: 0 ⏩: 0

UnknownTheDemon [2013-07-12 17:18:02 +0000 UTC]

AWESOME

👍: 0 ⏩: 0