Description
My studio spent two years working on a massive multiplayer online STEM game for MIT to be used in higher education classrooms, and it went live on Monday! The first day I started working at Filament, I made concept art for some of these critters. These are just a handful of the critters, the ones I am most proud of. I animated everything you see here (though it looks like the Plumebill animation was messed with, so that's definitely not my animation? :1 Hm.) starting with building the first assets in Flash to final execution. There is also a "netted" animation but I removed those because I was not particularly fond of the netting design/animation. (Ophidian Snapper cannot be netted for obvious reasons.)
Animals in the Radix world are used for quests and can be captured and assessed for different variables like height, and different variations such as neck length in the Plumebill, accent color in the Caracal, body and stripe color variations in the Shumbert, etc.
Critters I designed from start to finish: Jipsnout, "TeeBeeDee," Ripsnarl, Groak, Dusky Caracal, Mudweaver and Kipuka.
Critters I collaborated: Crested Fen, Blackburn, Lavaspine
Critters designed by other artists: Plumebill, Bambolo, Shumbert, Ophidian Snapper
The animation loops you are experiencing are as follows: Idle, movement, fidget
(In the case of the Snapper, it's just an idle and fidget.)
This was definitely a learning experience, both for me personally and my studio, Filament Games. We've never created something of this magnitude before and made a lot of mistakes alongside our successes. As you can see, there is a lack of consistency among the creatures alone. This is something I critiqued heavily in the later months of development but we did not have the scope to change any glaring errors. I was hired with next to zero Flash experience and now I'm the resident critter animator. The critters are presented in order of creation, more or less, starting with the Plumebill working to the right for the rest of the Forest/Grassland critters, then the swamp critters, and finally the city and volcanic creatures. I've come a long way!
Please note: Due to the nature of this project, these animations had to be created without shape tweens. All animation you see is either motion tween, or frame-by-frame with "as few pieces as possible."
www.radixendeavor.org/