Comments: 13
blenderednelb In reply to Terrance8d [2015-04-02 16:37:41 +0000 UTC]
Yes I have to agree with Terrance8d with the ground, I would try using a bump map and a displacement map just to remove the flat look. But for the DoF I actually really like it, to me it creates the illusion that the tank is a really small kids toy or something, which is actually kinda cool!
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clovercarmen5 [2015-01-29 19:03:19 +0000 UTC]
the shading and the lightning is outstanding. you should definitely work in a gaming company
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AbdouBouam [2015-01-29 18:18:46 +0000 UTC]
i guess you used the DoF in the compositor and not in the camera, just make sure next time to uncheck "preview" from the defocus node because it gives those dots
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JoeyBlendhead [2015-01-28 13:37:39 +0000 UTC]
What the heck!? Your best yet! A tutorial?
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