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MadMaximus83 — Crysis - Game Environment - 07

Published: 2010-05-18 20:11:07 +0000 UTC; Views: 13295; Favourites: 85; Downloads: 1127
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Description Greetings,

i'd like to show you the first screenshots of my upcoming realtime fantasy game environment project (yeah... what a nice word... ^^). I used "CryEngine 2" to realize this fantasy scenario and hope to finish it very soon.

The fantasy scene i created is just for portfolio purpose and there won't be a deathmatch map or something like that. This thing is not a mod, although the fps would be adequate for use in a video game.
On my old "Intel Quadcore 6600" (using a "Ati Radeon HD 4870" graphic card) the map runs fine (System -> Win7 64 bit with high graphic specs ingame). The fps are between 13 and 26 frames. They would be even better if i spent more time on optimization, but since this project is just for visual demonstration i focussed more on design than on performance.

All models have been created by me, except some of the original crysis plants & rocks and two small tree model packs, the "European Nature Set" by Michael Betke and the "Pine Tree Pack" by "Mr.Guybrush II" and "Orange_Duck". I used 3D Studio Max, ZBrush and Photoshop for the models (and some other little tools) and the Sandbox2 editor (respectively the Crysis SDK) for the map itself.

I will upload more screenshots and an ingame trailer within a few weeks. I will also post more information when it's done.

Hope you'll like the first screens.
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Comments: 11

Citruspers [2011-01-13 19:18:57 +0000 UTC]

Very cool. I've always liked the cry-engine from a modeler's perspective. Very efficient.

The domes are a bit angular though, perhaps it's possible to add some poly's to it? (Or maybe use DX11's tesselation when you get a newer card?)

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photomaker123 [2010-06-18 21:01:23 +0000 UTC]

really love this !

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MadMaximus83 In reply to photomaker123 [2010-06-21 13:37:38 +0000 UTC]

Thanks.

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areallyboredguy [2010-06-12 18:38:21 +0000 UTC]

I can't even imagine how long that must have taken.

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MadMaximus83 In reply to areallyboredguy [2010-06-21 13:37:32 +0000 UTC]

As mentioned before - about 10 weeks for modeling/mapping.

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PartyMon [2010-05-31 06:05:46 +0000 UTC]

This is quite amazing. Especially considering you designed most of the models yourself.

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MadMaximus83 In reply to PartyMon [2010-06-01 23:48:05 +0000 UTC]

Thanks!

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conniekat8 [2010-05-19 21:48:43 +0000 UTC]

Hey, that's looking wonderful!

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MadMaximus83 In reply to conniekat8 [2010-05-20 09:04:12 +0000 UTC]

Thank you!

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ShengDaFlashPRo [2010-05-19 06:50:52 +0000 UTC]

VERY NICE!

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Linolafett [2010-05-18 20:28:35 +0000 UTC]

das ist wirklich spitzenklasse bezahltes projekt oder nur ein hobby? *staun*

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