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masarebelth β€” 2014 Motion Picture

#2014 #ae #after #arm #black #bot #c4d #cinema4d #ddo #designs #effect #garage #gundam #gunpla #hangar #illustration #industrial #mech #mecha #mecharobot #original #robot #silly #solidworks #uriel #yellow #zbrush #cinema4dc4d #mechmecha #interial #sillybot
Published: 2014-12-30 02:08:10 +0000 UTC; Views: 1916; Favourites: 17; Downloads: 16
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Description Hey yah!
It's a too busy year for me, as the last year of post graduate life in school.
Anyway, I still found some time to try a few of interesting stuff during the year, like depth-map painting, keying in motionbuilder, camera tracking, kinect mo-cap and so on.
But few design works are done.Little update on Uriel's chest and veronica's chest, and a Goomba styled M-bot.
dA is blocked in CN, so i found that's inconvenience to come around!
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Comments: 11

warman546 [2015-01-17 01:12:36 +0000 UTC]

Loving July

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masarebelth In reply to warman546 [2015-01-20 03:50:04 +0000 UTC]

thank you, my friend!

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Vusiuz [2015-01-03 05:20:39 +0000 UTC]

whoa fantastic i like september and october the most

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masarebelth In reply to Vusiuz [2015-01-03 07:04:16 +0000 UTC]

Hey, thank you buddy

The oct. one is some stuff mo-capped by my kinect. I did some work to improve the captured data but seems I did not made it seems nature, just like your animations. Maybe i'm not a good actor

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Vusiuz In reply to masarebelth [2015-01-04 11:37:12 +0000 UTC]

Eh, is it mocap? i also have some experiment with kinect mocap,to make faster animations...but never success to calibrate it, so i come back into manual animations

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masarebelth In reply to Vusiuz [2015-01-06 15:01:23 +0000 UTC]

it's too noisy and very limited if I only use one kinect for capturing. I tried it just because i've completely no clue in keying

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Vusiuz In reply to masarebelth [2015-01-06 15:09:24 +0000 UTC]

after capturing, there is a phase of cleaning, deleting keys...
whoa, mocap process Β is more complicated than keying bro , you skip the basic to the advanced level, it awesome
in my office there are 2 kinects, but still can't capture motion...we dont know why, we never succeed to calibrate these kinects

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masarebelth In reply to Vusiuz [2015-01-07 01:46:35 +0000 UTC]

i've tried some filters to clean la noises. Β 
believe me, i'm more familiar with numerical data than the sense of motion rhythm as a technician... So keying is incredible hard for me, far more than making a designing or programming stuff

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Vusiuz In reply to masarebelth [2015-01-08 17:46:40 +0000 UTC]

bahahaha so you are a numerical person type, usually they are amazing because they know technical thing more

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Aidal [2014-12-30 03:02:20 +0000 UTC]

I remember some of this Motion picture its been a long time since i login lots of changes

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masarebelth In reply to Aidal [2014-12-30 03:40:18 +0000 UTC]

Yepp buddy,
I just tried some animation and cgi techs based on them. Doing designing is a tiring work

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