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Mattius2011 — Final Fantasy Tactics 2-Review

Published: 2009-01-19 04:27:06 +0000 UTC; Views: 4727; Favourites: 43; Downloads: 108
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Description Review - Final Fantasy Tactics 2 (DS)
by MaTT

Final Fantasy Tactics A2: Grimoire of the Rift is the 2008 sequel to Final Fantasy Tactics Advance which was made available on Nintendo’s Gameboy advanced. FF tactics is a turn based strategy spinoff of the increasingly popular “final fantasy” series on home console. As such it does both a tremendous amount to differentiate itself from its older sibling while still retaining the aesthetic charm and setting that they share. So while many may be drawn to the common traits these series share the “tactics” series is one which will suit particular tastes due to its heavy focus on battlefield tactics, strategy and unit micromanagement while almost entirely abandoning the story driven nucleus that has been so central to traditional final fantasy releases. For those willing to try something new, and those who enjoy a more cerebral gaming experience, there is a tremendous amount of content and gameplay to experience in “Final Fantasy Tactics A2: Grimoire of the Rift”

Originally made available for the playstation home console the “tactics” series has been a difficult beast to manage in the past due to its incredibly deep gameplay and all the information that accompanies it. Not only is the amount of information available astounding but the sheer amount of time necessary to derive enjoyment from the title has been a significant disadvantage for the series. Navigating multiple menus, character configurations and battlefield situations were incredibly demanding in the series previous entries. Luckily, this is where the Nindtendo DS shines; thanks to its dual screen layout the player can view an unprecedented amount of information, making the game as a whole far easier to manage and easier to enjoy. Thanks to the ability to physically close the ds, essentially pausing the game while saving energy, “Final Fantasy Tactics A2: Grimoire of the Rift” is also easier to pick up and jump back. Such are the advantages gained by using the DS as the platform for this current release. While these features in and of themselves aren’t huge game changers they certainly do take the edge off and are worth checking out by fans who may have been turned off by the series’ past entries. Luckily enough the series has evolved along with the hardware it chooses to use as a platform from which to launch its awesomesauce.

While the choice of the DS as a platform has brought some much needed improvements to the approachability and management aspects of the game there hasn’t been significant changes to the tried and true turn based formula of the past. Battlefield tactics and unit management still comprise the core of the gameplay experience and will absorb the majority of your time. Each character has a “job” that ascribes them certain abilities which they earn by using particular weapons. Over time each character “masters” these skills and can continue to learn skills in the same “job category” or within another to further customize their abilities. So while I may enjoy having a multitude of artillery class characters who bombard the battlefield with magical abilities I also enjoy being able to shoot things with arrows. And who DOESN’T enjoy shooting things with arrows, amirite? Once you understand the configurations of your characters, which can be as many as 24 for the entire clan, you get to test them against CPU controlled characters with abilities all their own on a battlefield with its own advantages and disadvantages. Flank maneuvers, elevation and obstacles add an extra layer of tactical depth not to be ignored; lest ye be smote by the wrath of the tactical god(s). Once you experience victory on the battlefield your selection of units will earn experience and level up, as with more traditional RPG’s, while leaving those units not selected back in the stable waiting for their turn to play in the big game. So not only does the player have all the aforementioned responsibilities but they have to organize 2nd, 3rd, and sometimes even 4th strings of characters to rotate in and out of battle. Suffice it to say one must be able to manage a significant amount of information to be successful; and in my estimation this is a great thing as it adds far more satisfaction to successful ventures.

To sweeten the deal the team behind “Final Fantasy Tactics A2: Grimoire of the Rift” has created a bright and colorful presentation and artstyle that makes its more serious gameplay elements easier to digest. The game consists of multiple species, including human, affectionately called “humes”, large lizard types and bunny eared amazon women named Viera’s. Each are suited to specific roles in combat which are apparent by their artistic design. The large bangaa are presented and illustrated in a manner befitting melee warriors of multiple variations while the viera, with their elfish appearance, prefer distanced combat with a tinge of magik. All the designs are creative while still retaining certain common characteristics that impart personality and traits relevant to the games strategic setting. Speaking of settings the game environments are suitably colorful while possessing a level of detail that makes the slightly more simplified character sprites pop and stand out. It’s a solid combination of art styles that gels such that a player can more easily accept some of the games more serious gameplay traits.

While terms like “tactics”, “strategy” and “information” are all very complex and difficult to comprehend in today’s topsy turvy mindless entertainment world this entry to the “tactics” series make them more palatable while not diminishing their importance. So its no surprise that there aren’t very many games like “Final Fantasy Tactics A2: Grimoire of the Rift”, so for what it does and who it appeals to “Final Fantasy Tactics A2: Grimoire of the Rift” does a great job at creating a compelling and deep gameplay experience with plenty of artistic charm and grace. If you’ve enjoyed past tactics titles, or similar game series such as “advance wars”, then you are well advised to pick this title up. But even if you aren’t familiar with handheld strategy titles and are simply looking to try a game that tests your intellectual meddle in a rewarding way then picking up “Final Fantasy Tactics A2: Grimoire of the Rift” certainly isn’t going to hurt.
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Comments: 8

abu-lihya [2015-03-24 16:52:26 +0000 UTC]

i absolutely love both tactics games but if they ever make a sequel they NEED to up the difficulty by a lot.
after a few sidequests your team is JACKED! and the worst part is you can't avoid sidequests because they each have thier fun little arc (lady and the wyrm or that guild with the fighter who hated that chicken thing) and they give rewards and classes.
so sriously the graphics could make avatar look like stickfigures and the story could rival homers epics but it really needs to be more hard
anyway i think this peice is great.
the BM is deep in .....BM

👍: 0 ⏩: 0

NotaArtistJustReview [2014-02-13 12:56:58 +0000 UTC]

I want my FF Tactics 3DS (Working Title LOL), Not a sequel to A2, I mean one that take's place in a different time period or at least the time period between FF Tactics (Original) and Vagrant story if they want to keep Tactics in Ivalice, Let it do what Bravely Default did for classic FF and revive that genre of FF cause A2 did okay and failed at the same time (Strange but true)

👍: 0 ⏩: 0

Hidden-Amadeus [2009-09-27 19:31:09 +0000 UTC]

Honestly, I didn't like A2 as much as the first. The only thing i really though was improved upon were the graphics, which apparently slowed the game down to a crawl. fifteen minute battles in Tactics Advance suddenly become forty-five minute engagements in A2 which didn't help me to enjoy it.

👍: 0 ⏩: 1

Mattius2011 In reply to Hidden-Amadeus [2009-09-29 18:53:50 +0000 UTC]

Now that you mention it I cant say I have much basis for a comparison. The period of time in which I had no FFT game to play in between these two titles seems HUGE. So my memories of FFTA-1 is a bit hazy.

But the Long battles? I actually never noticed because i've been totally spoiled by the DS's "just close it and everything stays the same" feature. But the battles are, as a matter of fact, LONG as hell! I remember one such battle going for about 4 smokes breaks, and back when i was playing the game they were some seriously long smoke breaks. That and I once took a 6 hour road trip in which maybe 6 battles took place, hehe.

👍: 0 ⏩: 1

Hidden-Amadeus In reply to Mattius2011 [2009-09-30 05:30:33 +0000 UTC]

I'm currently replaying the first and I have recently played A2.

I was once on a 4 Hour ride, and I made it through...1 1/2 battles. Granted they were in the Towers (those secret towers of harder-than-sh*t), but yeah. Long battles.

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gemstoneflux [2009-08-02 05:38:59 +0000 UTC]

dude.
DUDE.
that viera is hot!
oh good review btw. I think I've beaten that game twice already. XD

👍: 0 ⏩: 0

master-tactician [2009-06-28 21:12:54 +0000 UTC]

Final Fantasy Tactics A2 still is one of my current favorites. One of my favorite aspects of the game is the much less brutal laws; I hated how red cards can lower your stats!

Oh, and nice knowing you, Mr. Black Mage. Lol

👍: 0 ⏩: 0

StrikerTheHedgehog [2009-02-11 21:25:23 +0000 UTC]

i don't know wat to say its very good job and i have been trying to play all of the FF games. i always perferd the ones that can let u change job classes. it makes the game a better experience. ^^

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