Comments: 10
Azot2024 [2017-02-26 21:03:44 +0000 UTC]
Also, I`m shocked with James Gurney`s works! So detailed with such beautiful colours.
The book is very useful for me too.
Thank you very much! I want copy some of his works to understand colour using better.
👍: 0 ⏩: 0
Azot2024 [2017-02-26 20:59:34 +0000 UTC]
Excellent job!
Did you use Sketchup (or smth else) as 3D base?
👍: 0 ⏩: 0
templar127 [2017-02-24 14:21:56 +0000 UTC]
AMAZING!
👍: 0 ⏩: 1
Insanepayne [2017-02-24 05:31:19 +0000 UTC]
Really cool, also kindled a curiosity in me for both the new(ish?) Doom and also the process behind game development. Like how do each individual project come together to become the game and such. Like you have concept artists bu then someone has to go and make that concept a real structure in the game which also brings up curiosities on code and how all the pieces of the game fit together. Wow, I just started thinking about so many different things at once and my brain just want s to stahp.
👍: 0 ⏩: 1
MeckanicalMind In reply to Insanepayne [2017-02-25 22:17:25 +0000 UTC]
heh, it is fascinating, thank you! The process is complex and sometimes long, but in the end, everything comes together and makes a fun experience! Hopefully*
👍: 0 ⏩: 0
ManuKofH [2017-02-24 01:37:49 +0000 UTC]
Beautiful
👍: 0 ⏩: 1
ASkinnyWhiteGuy [2017-02-24 00:43:34 +0000 UTC]
I tried getting past this part on Nightmare difficulty with no hud, crosshairs, or aim-assist.
I couldn't do it.
I had to give myself the dot-style crosshair, and then I beat it in 3 tries. xD
👍: 0 ⏩: 1
MeckanicalMind In reply to ASkinnyWhiteGuy [2017-02-25 22:18:26 +0000 UTC]
Good job!! I like nightmare (with full hud).... I haven't been able to get far in Ultra Nightmare Mode... but still a fun challenge!
👍: 0 ⏩: 0