FJolliff [2013-02-23 04:47:37 +0000 UTC]
Very nice! I'd like to have this kind of skill. Alas, I can't even figure out how to add a bangs to a cap! It looks amazing. I love the simplicity of it.
👍: 0 ⏩: 1
Metalraptor In reply to FJolliff [2013-02-23 05:50:57 +0000 UTC]
Thank you! ^_^
👍: 0 ⏩: 0
jonathanthegreat [2013-02-22 22:40:52 +0000 UTC]
looks good
Metalraptor In reply to jonathanthegreat [2013-02-22 22:58:16 +0000 UTC]
Thank you!
AKIO-NOIR [2013-02-22 20:46:54 +0000 UTC]
It keeps getting better every update. if I turn on the outlines of the hair models that I have worked on, it makes a mess with a lot of unnecessary lines all over the hair model, which is why your hair model looks awesome with all those detailed and clean outlines.
Metalraptor In reply to AKIO-NOIR [2013-02-22 22:57:32 +0000 UTC]
Thank you! ^_^It takes a lot of trial and error to get it looking right; there's a lot of: Adjust in MilkShape>Export from MilkShape>Import to ComiPo!>Test in ComiPo!>Goes back to MilkShape; which can get to be rather tedious after awhile. When it comes to outlines, I understand, I go through that a lot; most of the time, what causes that is when a face is overlapping at some point, do to a misplaced node; it's one of the difficulties with working with triangles, sometimes their an easy fix, sometimes not; I generally hide sections of the model that are irrelevant to that area, which can speed up the process of finding the stray node.Another thing to note with ComiPo!; 'smooth groups' will be outlined, as well as nodes and faces that have not been welded together.Here's a quick look at the above model's smooth groups: [link] each colored section is a smooth group.
MMDgirl12 [2013-02-22 12:46:56 +0000 UTC]
it's looking great!
Metalraptor In reply to MMDgirl12 [2013-02-22 22:58:00 +0000 UTC]