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Metalraptor — Straight Hair - WIP

Published: 2013-02-22 09:27:07 +0000 UTC; Views: 1181; Favourites: 17; Downloads: 18
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Description Okay, here is another quick update on the hair model.
This time, I'm only focusing on the head section itself, since I haven't done much with the long hair part; please let me know if it looks alright.
I think I should be able to make multiple lengths for this; at the moment I'm looking at: short, long (shoulders), long (waist), long (knees), long (feet); but I'll have to see how it goes, and it may take some time to produce the longer ones, do to the bones.

I hope you like it so far. ^_^
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Comments: 8

FJolliff [2013-02-23 04:47:37 +0000 UTC]

Very nice! I'd like to have this kind of skill. Alas, I can't even figure out how to add a bangs to a cap!

It looks amazing. I love the simplicity of it.

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Metalraptor In reply to FJolliff [2013-02-23 05:50:57 +0000 UTC]

Thank you! ^_^

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jonathanthegreat [2013-02-22 22:40:52 +0000 UTC]

looks good

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Metalraptor In reply to jonathanthegreat [2013-02-22 22:58:16 +0000 UTC]

Thank you!

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AKIO-NOIR [2013-02-22 20:46:54 +0000 UTC]

It keeps getting better every update. if I turn on the outlines of the hair models that I have worked on, it makes a mess with a lot of unnecessary lines all over the hair model, which is why your hair model looks awesome with all those detailed and clean outlines.

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Metalraptor In reply to AKIO-NOIR [2013-02-22 22:57:32 +0000 UTC]

Thank you! ^_^
It takes a lot of trial and error to get it looking right; there's a lot of: Adjust in MilkShape>Export from MilkShape>Import to ComiPo!>Test in ComiPo!>Goes back to MilkShape; which can get to be rather tedious after awhile.
When it comes to outlines, I understand, I go through that a lot; most of the time, what causes that is when a face is overlapping at some point, do to a misplaced node; it's one of the difficulties with working with triangles, sometimes their an easy fix, sometimes not; I generally hide sections of the model that are irrelevant to that area, which can speed up the process of finding the stray node.
Another thing to note with ComiPo!; 'smooth groups' will be outlined, as well as nodes and faces that have not been welded together.
Here's a quick look at the above model's smooth groups: [link] each colored section is a smooth group.

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MMDgirl12 [2013-02-22 12:46:56 +0000 UTC]

it's looking great!

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Metalraptor In reply to MMDgirl12 [2013-02-22 22:58:00 +0000 UTC]

Thank you! ^_^

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