Comments: 17
RianSky [2013-01-10 23:22:05 +0000 UTC]
Yes that looks way better! Good job!
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RianSky [2013-01-10 16:40:28 +0000 UTC]
Looks really good. I love how the water looks. Still not a fan of semi transparent shadows on trees but okay. Other than that For the first route it looks nice. Try to avoid the diagonally mapping as Gav already said because it really feels strange. But as always, Amazing work!
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Minorthreat0987 In reply to RianSky [2013-01-10 17:43:47 +0000 UTC]
Thanks. I tried to improve the shadow some by making it green instead of gray, but I guess it wasn't enough of an improvement, I do a lot of layer effects with the shadows and stuff on some of the town maps so I need the tree shadows to be semitransparent so that they don't appear wrong with how the shadows layer,but I'll see if I can improve them a bit more.
Like I asked Gav, is there a specific area that needs more focus on improving the diagonal mapping issue or is it just the map as a whole? I'll definitely try to avoid that in future maps, I just really like the overall layout of this map and don't want to start completely over, but I do want to improve it!
Thanks for the compliments, I really appreciate them, they keep me motivated!
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RianSky In reply to Minorthreat0987 [2013-01-10 18:04:54 +0000 UTC]
My only complains on diagonal mapping would be those midle trees. They are place a bit too diagonal. If you can redo thos I think the map will look even better. Its not a big deal actually.
Anyway I understand why you want semi transparent shadows, not a big deal too, its just my point of view.
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Minorthreat0987 In reply to RianSky [2013-01-10 21:53:24 +0000 UTC]
Alright! I'll see what I can do to remap that middle section.
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CallMeGav [2013-01-10 13:41:45 +0000 UTC]
The layout seems alright. However I do have a peeve with the mapping. You should always avoid mapping diagonally because your player would be pressing "up, left, up, left, up, left" and that gets annoying, not to mention it feels unnatural when you play through the map. Liking what you're doing with the tiles however, nice mix of them. Keep it up!
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Minorthreat0987 In reply to CallMeGav [2013-01-10 17:38:56 +0000 UTC]
Thanks for the comment. I'll see what I can do to improve the diagonal issue, I guess I never really thought about the player walking through the map... I'll see if I can improve it at all without compromising the feel I was going for with the map. What exactly are the most problem areas do you think that I should focus on, or is it the whole map?
Thanks for the comments about the tiles, means a lot coming from you.
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Minorthreat0987 In reply to Gallanty [2013-01-10 17:34:01 +0000 UTC]
Haha thank you for noticing that I didn't see it! I'll make sure to fix it so the player can't walk past the dam!!
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Neo-DragonCP [2013-01-10 11:47:09 +0000 UTC]
It seems fine for the first route the player will go along, man. You done the classic fill the way up with grass and allow the player to jump the ledges on the way back to avoid the grass. That's classic Pokemon lol.
In fact, it's so perfect for a first route, if you told me that was a remake of the first route from Pokemon Black or something, I'd believe you lol.
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Minorthreat0987 In reply to Neo-DragonCP [2013-01-10 17:34:54 +0000 UTC]
Thank you! I really tried to get a good layout while also trying to make the route more dynamic with the river running through it!
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