Comments: 23
PeekyChew [2016-05-04 18:02:46 +0000 UTC]
Welcome back!
This is all very impressive for being completely original. Normally you'll see maps with tiles taken from a bunch of different people, with only a few if any original ones. I really like the style you've made as well, it's simple but still distinct. Little touched such as the aerials and Berry Joy sign are nice as well.
My only complaint would be that the roofs of the buildings and the hedges and trees are the same colour. It makes it blur together a bit. But apart from that it's great. Keep it up, I look forward to seeing more.
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PokemonSWHF [2016-04-25 21:46:14 +0000 UTC]
Hidden by Commenter
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Minorthreat0987 In reply to PokemonSWHF [2016-04-26 11:01:27 +0000 UTC]
Thanks for the comment! Do you have any suggestions for other colors to consider?
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summer-blu [2016-04-23 04:32:31 +0000 UTC]
Very nice work in terms of both mapping and tiling, though I do have some critique.
I think the biggest thing that stands out is that the buildings with the open, tan-colored roof are very similar in color and structure to the buildings in Aspertia City. I don't think this is a huge problem in and of itself, but I'd seriously consider playing around with the colors for those buildings a bit to make it more distinct [at that point the structure thing won't be a very big deal at all]. I think having a green roof/door + white or pale/light green replacing the tan for the main color of those buildings could possibly work out nicely here, and give the city a more distinct feel.
Additionally, the way in which the player enters the city seems really closed off and the transition seems a bit awkward, mostly because the player is coming from what I assume is a pretty rural environment in the form of a forest into a more modernized city (even given the city's relation to nature, most Pokemon games buffer the transition between a forest and a city, usually through having a route or a gate between the two, not to mention the space is extremely tight). Perhaps using some sort of arch-gate similar to the one in the entrance of Johto's safari zone [or just another gate house] could ease the transition a bit.
I think the outdoor gym is a pretty interesting idea, though it kind of stifles your ability to be really inventive with the Gym puzzle since you have less space to work with than in a gym building. I realize this is a personal choice but it might be worth exploring a traditional gym building+puzzle here.
Finally, I'm not really sold on the brown terrace thing. It seems nice enough in terms of creating environment within the city but the fact that there's only one of them in the city seems a bit awkward, using a tile like that would probably make more sense if there were multiple to walk through in the city. At the moment it just seems out of place and condenses the player into a bit of a tight space.
Hopefully this critique was somewhat helpful, I really do like the map a lot, most of my problems with it are just smaller details that I guess I felt the need to make long explanations for.
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Minorthreat0987 In reply to summer-blu [2016-04-23 19:40:58 +0000 UTC]
Thank you so much for your comment! I am going to go through it piece by piece!!
After looking at Aspertia City again you are right! I am going to look at what I can do to make the buildings a bit less similar!
There is in fact a route between the forest and the city, I just am trying to not post all of the routes here to leave something for the players to discover during their play through!
With it being the first gym I figured it would be pretty safe to keep it simple with the gym puzzle (the grey fences within the hedge maze). Most, if not all, of the other gyms will be inside gym buildings so that the puzzle complexity will be able to increase for future gyms!
As for the trellis arch thing, I thought the city looked a bit plain without some sort of pop-piece. I will play around with it, and see if maybe adding another trellis at the entrance/exit can add some continuity without overwhelming the look of the map or throttling the players movement through the map too much!
Again, thanks for your comment, I really appreciate criticism, without it there's no way to improve! 😊
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summer-blu In reply to Minorthreat0987 [2016-04-24 02:26:21 +0000 UTC]
No problem, glad it was helpful haha. Good luck with your game's development, I look forward to seeing more!
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EpicRayAct [2016-04-23 00:37:59 +0000 UTC]
Wow, the path tiles are so great!
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Midnitez-REMIX [2016-04-23 00:31:26 +0000 UTC]
Are those thin grey things in the hedge maze fences or stairs?
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Minorthreat0987 In reply to Midnitez-REMIX [2016-04-23 01:34:56 +0000 UTC]
Fences. It's part of the gym puzzle. Nothing too complicated for the first gym! Just fences that unlock after you beat a trainer!
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Neo-DragonCP [2016-04-22 14:43:13 +0000 UTC]
I really like the path tiles. I always feel like path tiles don't get enough attention given the level of detail some are. Nice job overall.
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Minorthreat0987 In reply to Neo-DragonCP [2016-04-23 01:36:01 +0000 UTC]
Thanks! I appreciate it! I try to keep the overall style simple while providing a good level of detail to convey what's going on!
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TrueCynder [2016-04-22 10:49:55 +0000 UTC]
It's ... It's beautiful
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Minorthreat0987 In reply to RayquazaGaby [2016-04-22 11:00:46 +0000 UTC]
It's a fan game built using Pokemon Essentials Engine for Rpg Maker Xp!
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Minorthreat0987 In reply to RayquazaGaby [2016-04-22 12:18:36 +0000 UTC]
Not yet! I took a pretty long hiatus, and am just now getting back to the project! But keep an eye here at my deviantart account. That's where any new information regarding the project and or a beta will be posted! Thanks for your interest in the project!!! 🙂
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