Comments: 9
CPT-HAZE [2017-12-02 04:35:27 +0000 UTC]
Is there a way to go even lower with the subdivisions? I'm trying to copy the topology to another model: but I dont want to topogun 10,000 polys by hand
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MkGrr In reply to CPT-HAZE [2017-12-02 11:56:01 +0000 UTC]
No, sorry.
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zoe1342 [2011-06-22 16:49:13 +0000 UTC]
I'll try all these tips. Actually im trying to work with zbrush. There is exchange between poser and the zbrush?
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MkGrr In reply to zoe1342 [2011-06-22 18:02:49 +0000 UTC]
Yup, you can use *.obj file format export, it's universal between all the 3d packages...
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zoe1342 [2011-06-22 16:48:35 +0000 UTC]
I'll try all these tips. Actually im trying to work with zbrush. There is exchange between poser and the zbrush?
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SyberSamurai [2009-08-09 04:24:45 +0000 UTC]
Hi MkG2k7,
Love your work btw, I've been trying to use Reconstruct Subdiv on V4 like you said in both zbrush 2 and 3.2 and both are telling me unable to..operation cancelled.
I import her in like any other obj tool. Is there something I'm doing wrong here? I would love to be able to do this.
Thanks
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MkGrr In reply to SyberSamurai [2009-08-09 20:20:37 +0000 UTC]
Hi,
Yep, if you import directly from Poser you can't
reconstruct the mesh because only the body mesh
is compatible with subdiv reconstruction.
So, you must use a 3D software to import the Poser's obj
then export only the body (you must detach all the other part
from it, lashes, teeth, eyes etc.)
Poser can't export only the body correctly...
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SyberSamurai In reply to MkGrr [2009-08-10 00:27:03 +0000 UTC]
Thanks a heap!
Worked like a charm. I noticed zbrush made a couple hundred tris, but they subdivide smoothly in C4d. Interesting. This was very helpful, thanks again.
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