Comments: 13
Plautus123 [2020-08-23 23:08:30 +0000 UTC]
π: 0 β©: 0
Plautus123 [2020-07-23 00:23:51 +0000 UTC]
π: 0 β©: 1
Sablicious [2017-08-08 22:42:35 +0000 UTC]
I don't see much difference... What's the change?
π: 0 β©: 1
Mortal-Kombat-XI In reply to Sablicious [2017-08-09 09:43:36 +0000 UTC]
i reduced Contrast and Saturation a little bit
π: 0 β©: 1
Mezziaz In reply to Mortal-Kombat-XI [2017-08-09 22:33:44 +0000 UTC]
Do you think you could increase the white (brightness) in the sky during daytime?
Found this post that has some nice comparisons beteween vanilla and FR stages.
www.neogaf.com/forum/showpost.β¦
This Dragon's Nest mod is nearly there.
π: 0 β©: 1
Mortal-Kombat-XI In reply to Mezziaz [2017-08-15 12:42:07 +0000 UTC]
at the moment i really can't do that, i can only swap Stages Lighting i can't edit them
π: 0 β©: 1
logar04 In reply to Mortal-Kombat-XI [2018-10-06 22:44:49 +0000 UTC]
Is easy to reduce only saturation on all stages? you have a tutorial tho do this?
π: 0 β©: 0
Mezziaz [2017-08-08 20:06:07 +0000 UTC]
Nice to finally see some vanilla style visuals
Would it be possible to do this with Twilight Conflict?
TheΒ Abandoned Temple stage currently seems to have the exact lighting that Twilight Conflict used to have back in the vanilla arcade release.
π: 0 β©: 1
Mortal-Kombat-XI In reply to Mezziaz [2017-08-15 12:40:52 +0000 UTC]
i will look into but is a mod for that already , take a look at this :
π: 0 β©: 0
GODLIKE99KINGZ [2017-08-08 19:56:30 +0000 UTC]
thx. daytime here is better. dont like original PostProcessing either downside is that i love original nightime. lets see maybe i get used to it
π: 0 β©: 0