Comments: 28
Miguel-the-perv-king [2009-07-11 00:35:40 +0000 UTC]
Actually, Link does have a personality, and he does talk. It's just that Nintendo endeavors to let us see his dialog as little as possible so we can project onto him.
And it's one of the things about the Zelda games I hate the most.
It was all fine and dandy for the first three or four games, because those were in ye olden days of gaming where Heroic Mimes were perfect because story wasn't important and it was pointless to make the low-detailed sprites emote, but as soon as the series went 3D it became a nostalgic hold-over that needed to die.
In the first two games, the games themselves give us absolutely no detail to the story. You're just an elf, with a sword, who's expected to stab some bitches and bomb some walls.
In the next two, you get a bit more detail in the elf kid's life, but not much.
In the fifth, we get an extreme amount of detail as to what life was like for the mute hero before the game.
Link lives in a village of perpetual children called the Kokiri, and is almost an outcast in said village because he is the only one without a fairy partner. The walls of his house have farming tools hanging off them, and the base of the tree in which his house resides has a doodle of a hero attacking a monster carved into it. His only friend is Saria, the average happy-go-lucky ten year-old girl.
If we're supposed to project ourselves onto Link, then why did Nintendo give him a face? A name? An iconic appearance? A backstory, for frig's sake!
If Link doesn't talk in the next Zelda game, I'm going to hit something.👍: 0 ⏩: 4
FlameWhirlwind176 In reply to Miguel-the-perv-king [2014-02-27 00:30:21 +0000 UTC]
i totally agree, and sence nintendo seems to being trying to break it's own mold, especially with zelda
this could be their chance to do this. Hell maybe even voice acting, because i agree that link being mute is a tradition that needs to stop because it holds the zelda stories back
mainly in twiligh tprincess, skyward sword, and OoT/MM
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asia-catdog-blue In reply to Miguel-the-perv-king [2009-07-28 12:34:16 +0000 UTC]
Really? Because I read that Link was originally supposed to be this.
[link]
The rease he got his "Name," was because the creators wanted to use him to "Link" the player into the game world. A hollow vessal; an avatar for the player, i.e. "YOU."
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Miguel-the-perv-king In reply to asia-catdog-blue [2009-07-28 16:13:43 +0000 UTC]
That fits in with the NES games just fine, because not even the manual tells us what Link was doing before the first game started, just that he saved Impa and she put him on the quest. Then we get A Link to the Past on SNES. Still no real detail to what he was getting up to before hand, but we do know that he lived with his uncle, who probably had some guard experience since he owned his own sword and shield.
Link's Awakening followed, still no real detail, but Link gets himself an actual love interest (Zelda does not count).
Then Ocarina of Time hits. We know that Link was left in the care of the Kokiri by his dying mother. We know that he had a best friend named Saria. We know that he had a bully named Mido who loved to pick on Link because he didn't have a fairy of his own like the rest of the Kokiri. We know that he's courageous, because Destiny choose him to be the vessel for the Triforce of Courage when it split up.
Like I said, since the series hit 3D Link should have dropped the Heroic Mime act.
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Mrcappy In reply to Miguel-the-perv-king [2009-07-17 07:00:57 +0000 UTC]
You know, if they had titled the games 'Legend Of Zelda: Stab Some Bitches And Bomb Some Walls', I would have been the biggest Zelda fan with that mindset.
-The "Fortify Your Sword By A Wordsmith Next Time" Cappy
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asia-catdog-blue In reply to Mrcappy [2009-07-31 12:31:25 +0000 UTC]
Just mindless violence throughout the whole game? Why not steal some horses, as well?
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Miguel-the-perv-king In reply to Mrcappy [2009-07-17 13:11:27 +0000 UTC]
... My rage has been defeated. Well done, sir. This is going straight into my sig.
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ZephyrGryphon [2009-05-21 21:38:26 +0000 UTC]
Just out of curiosity, what kind of hero appeals to you? (I REALLY hope you don't get pissed off at me for asking).
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Mrcappy In reply to ZephyrGryphon [2009-05-31 04:08:41 +0000 UTC]
Hmm. If I had to describe which heroes appeal to me…it would have to be ones that are confident in their abilities and morals, but not pompous or cocky about it. I don’t like main characters who question their entire mission just because someone asks them a question:
“We must defeat the evil mountain witch!”
“Are you sure you can handle it in your current condition?”
“My skills are inadequate?! You’re right it’s hopeless!!”
Or the Japanese anime tradition of “I’m gonna become the best pirate/ninja/lawyer ever!” Because it’s usually a cultural training video for “You can never be the best at anything, for that is selfish. The hero will realize he needs the help of his friends, and will conclude that just having love and support is reward enough and abandon his master quest.”
I can’t recall off the top of my head any actual games where the main character was constant in his or her mission statement or exuded a positive leadership role all the way thru.
-The “Maybe You Can Become A Game Designer And Create Such A Game For Me!” Cappy
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sasoriza-chan [2008-05-06 02:02:24 +0000 UTC]
Link is the strong silent type who will just walk into your house, take your stuff, and doses it all without wearing pants. (Not till Twilight Princess I think did he really put some pants on...)
Still beats out Cloud's Emo!
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OceanFae [2008-05-05 21:47:44 +0000 UTC]
I realy want to see the Orphanage now, if only for the ending. Have you seen stephan Kings "the mist"? He is one twisted son-ova-gun. The ending of the movie gave me the feeling of arabid walrus eating its way through my stomach, then getting heartburn.
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twisted-angel21 [2008-05-05 13:06:33 +0000 UTC]
Link doesn't talk...?
Do keep in mind I have never played the Zelda games, and I've only seen a thing from the old Zelda cartoon. Trying watching Link say "Excuse mee, Princess" 50 bajilion times and then not run out to play in the traffic.
Lol George of the Jungle
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Miguel-the-perv-king In reply to twisted-angel21 [2009-07-11 00:13:58 +0000 UTC]
Well, the original Zelda games were made about twenty years ago during the reign of the NES, and the first JAK game was made for the PS2, so obviously Link copied Jak[/sarcasm].
And for the record, Link can talk, it's just that Nintendo are afraid of the rage of the legions of fantards who want to make up their own personality for him to develop his character. And really, with each new game, this strategy just gets stupider and stupider. Link has a face. A name. An iconic appearance. A back story. A circle of friends with personalities and turn-offs and turn-ons of their own. A reputation. How the Hell is, say, some emo punk who's just playing a Zelda game because it was either that or cut their wrists again supposed to project on to him?
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Elrondofthewoodship [2008-05-05 02:43:00 +0000 UTC]
I just spent the last 20 minutes laughing my butt off (see there it goes, running away) at the whole thing including the movie rants. XD
I love the Zelda games but yeah...Link just never catches a break with the personality does he?
On the lines of Cloud being emo...I was reading a review for the new remake of FFIV for the DS and they had a picture of the main Dragoon character (who's name escapes me.) The caption said something about his helmet having two sets of eyes so he could emote twice as much as Cloud. (trust me at the time it was funny) Just thought I'd share that. XD Ta.
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ZombiesAsAMetaphor [2008-05-05 01:25:19 +0000 UTC]
Clockwork Orange... George of the Jungle... wait...
IT ALL MAKES SENSE NOW!
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darkmold [2008-05-04 16:37:48 +0000 UTC]
I guess some games can pull off the mute hero (look at ChronoTrigger). Just for once I'd like to see a villain try to do it. Yeah, not so easy when you can't absurdly tell the hero exactly what your contraption with the 3 squirrels and a bucket of walnuts do to the hero's nose hairs.
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PaperBerry [2008-05-04 15:08:32 +0000 UTC]
Your first rant made me giggle. Those two movies shouldn't be mentioned in the same sentence. And I'm probably going to give The Orphanage a go sometime soon.
Link has personality. Problem is, he ain't got a spine. Seriously, that guy should just say "no" once in a while as well as smack up some of his sidekicks (a certain black-and-white girl with red hair in particular. Not once did I not wish I could kill her during the whole effing game with the worst subtitle in TLOZ history ever).
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Raftrider [2008-05-04 12:19:12 +0000 UTC]
liek mr cappy u r a stuupid fagit!11! LINK DOES 2 HAV PERSINALITIYIT!1TY!1111
Link is really the only video game character I can think of that can have a pass at being silent. In games where there is voice acting...there shouldn't be a silent protagonist. It's just..weird.
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Raftrider In reply to Zldamstr [2008-05-05 13:02:02 +0000 UTC]
Relax, kid. I wasn't getting angry at all. Note the blatant bad fanboy/fangirl writing in the first sentence. Go back and reread it.
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Zldamstr In reply to Raftrider [2008-05-05 20:11:11 +0000 UTC]
My bad. Sorry.
You're right though. I couldn't think of any other character that could pull off the silent hero type. Except maybe Felix in Golden Sun, but still in the end he ends up talking anyway.
👍: 0 ⏩: 1
6mocking6penguin6 In reply to Zldamstr [2008-05-23 05:12:25 +0000 UTC]
dont forget those lame pokemon games
i quote from any player's character "............."
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Mrcappy In reply to Raftrider [2008-05-04 20:14:31 +0000 UTC]
In a videogame, the dude that follows you into your house and just stares at you is sweet and endearing. In real life, that's grounds for a restraining order. And I like how in the game, the supporting characters get so creeped out by Link giving them the stink eye that they simply make up dialogue for him to put their mind at ease.
"W-what are you doing in my bedroom?! What's that, you're...trying to find enough rupees to buy a shield? Yeah, that's it, that's the reason and not that you were about to sexually assault me!"
-The "Silent But Deadly" Cappy
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