Comments: 23
Neptune83 [2021-12-28 19:36:08 +0000 UTC]
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bear48 [2014-09-09 20:40:46 +0000 UTC]
sweet
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N0T3R In reply to bear48 [2014-09-15 02:09:04 +0000 UTC]
Thank you.
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RaguLeader [2014-09-07 03:04:17 +0000 UTC]
It took me a couple re-looks to realize this was digital art. It looks like the paintings they always hang up in hallways on Air Force bases.
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N0T3R In reply to RaguLeader [2014-09-15 02:08:53 +0000 UTC]
Thanks for the kind words.
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Meema [2014-08-18 04:26:44 +0000 UTC]
Awesome.
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N0T3R In reply to Meema [2014-08-18 12:30:41 +0000 UTC]
Thank you.
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TarJakArt [2014-08-15 11:46:07 +0000 UTC]
Very pretty shot. I like the subtle differences and the colourations. Agree that maybe a little more reflection is needed, but still a top shot mate.
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N0T3R In reply to TarJakArt [2014-08-15 15:45:52 +0000 UTC]
Thanks, I altered and enhanced the reflections. I think it's better.
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itifonhom [2014-08-15 09:09:27 +0000 UTC]
Greatly looking render, wonderful job!! You got the lighting just right, like the metals too and the variation between the aircraft. Quite photorealistic, maybe some smoke like roen pointed out but not that important to me.
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RaguLeader In reply to itifonhom [2014-09-07 03:05:22 +0000 UTC]
Heh, if you look at the serial numbers, you'll note the newest plane happens to be the cleanest looking one.
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N0T3R In reply to RaguLeader [2014-09-15 02:23:58 +0000 UTC]
Yes, good eye. I created it that way in hopes of added realism.
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N0T3R In reply to itifonhom [2014-08-15 15:44:39 +0000 UTC]
Thank you very much. That damned metal is hard to get just right, constant adjustments.
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itifonhom In reply to N0T3R [2014-08-15 16:07:58 +0000 UTC]
I know what you mean. The main problem I got with metals in 3D is that most of the times, when too shiny, they look more like a gloss coated grey than polished metal. Getting the materials look right in 3D isn't the easiest part of this hobby but I enjoy it and learn something new every time I finish a new artwork. I'm pretty sure that's the case for you too.
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N0T3R In reply to itifonhom [2014-08-15 18:41:19 +0000 UTC]
Nail on the head. I'm discovering the reflective map for the metal plays a huge part in the the effectiveness of creating that metalic look.
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itifonhom In reply to N0T3R [2014-08-16 11:28:43 +0000 UTC]
Not sure how your 3D application handles materials but I think sometimes the Specular colour is as important as the reflective map.
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N0T3R In reply to itifonhom [2014-08-17 20:38:14 +0000 UTC]
I will have to see if I can play with the color in Specular. I do alter and mess with it, but I've never looked into color alterations. Thanks for the tip.
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N0T3R In reply to rOEN911 [2014-08-15 15:43:31 +0000 UTC]
Tweaked and added more highlight reflections...and as usual you were right. I am much happier with the change, the subtle sense of depth was greatly enhanced. I also added the smoke. In the images I have, there wasn't a lot of smoke, but caught a youtube video where the smoke was more prevalent. I tried to capture the smoke effect I saw in the video. I'll let you guys be the judge.
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N0T3R In reply to rOEN911 [2014-08-15 18:39:45 +0000 UTC]
Sweet, thanks for the feedback.
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jncarter [2014-08-14 18:31:00 +0000 UTC]
Very nice mate. You've got the metal looking very good. I like the way 63105 is different to the others.
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N0T3R In reply to jncarter [2014-08-15 15:39:09 +0000 UTC]
Thanks, I'm getting there with the metal effect, definitely a learning curve.
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