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nathy-d — ED 209

Published: 2009-07-05 23:14:18 +0000 UTC; Views: 12353; Favourites: 151; Downloads: 3646
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Description Hey all back again with an update on ED 209, basically he is there now, i'll upload a read shot later in the week, then onto an environment to drop him into, either a sweet set studio or something from the film, still deciding, enjoy, feedback is welcomed, if anyone wants a 1080p res of this foor a desktop, drop me a message and i'll upload one for you.

* minor adjustments to the shot as per feedback, many thanks, also this one is @1080 p res for those who requested it, Cheers *
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Comments: 31

RandomStatues [2020-12-31 00:04:56 +0000 UTC]

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xaviir20 [2015-11-18 01:19:35 +0000 UTC]

Wish he had a body instead of legs.

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rodrigozenteno [2012-08-08 20:47:08 +0000 UTC]

very nice model!

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darothsdrawings [2012-03-05 09:35:29 +0000 UTC]

They better have him in the remake!

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werelightshine In reply to darothsdrawings [2015-03-30 07:07:46 +0000 UTC]

They did and he's AWESOME. HE'S LIKE A TANK ON LEGS (metaphorically speaking)

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Gersith [2010-12-05 06:34:54 +0000 UTC]

cool

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b20vteg [2010-10-15 04:53:08 +0000 UTC]

love this one! you're ed-209 was the one i referenced the most when modeling mine. amazing work!

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blackphantom [2010-06-17 17:58:10 +0000 UTC]

Buddy, I've been using this picture as wallpaper for some time. It is just awesome. By far the best rendering from this "beast" I've ever seen.

I started working on a wallpaper using this image and the other one, and would like to sent it to you through e-mail before uploading to Deviant - if that's ok.

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wartistic [2010-05-10 10:55:24 +0000 UTC]

hi!

Nice model man!
Would like to see some glass on the cockpit tho

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Modern-Myths [2009-09-06 07:47:46 +0000 UTC]

*Slaps forhead* Shoot I forgot to ask. How did you make that texture for that dome part? I really would like to know

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nathy-d In reply to Modern-Myths [2009-09-06 17:25:36 +0000 UTC]

Hey man, yep the front looks plain, but thats how the original design is, which i kinda prefer, to many mech's/robots these days have stuff planted all over them with no meaning or sense which i try and avoid, the older sci-fi stuff works best for me, large plain areas, leaving other concentrated areas of detail where it needs it and makes sense.

The top/head material was pretty straight forward, i took a carbon fibre texture and reduced the whites in it to start and tiled this over the whole object, dublicated this and made a blend shader, the second shader ( the overlay ) was exactly the same but had more dirt and noise, then applied a mask to this on another uv channel to mask it out in areas, both layers has some slight displacement added also to give it that lumpy more depth feel ( using the original carbon fibre texture ), specular/reflections was simply a fresnel falloff set quite high but which glossy reflections enabled to give it more of a shiney matte feel (rubber ), hope this helps, thats the workflow for max anyways, i know maya would be very similar to this, but a layered shader would have to be set up, then linking up together using uv-centric stuff and so on.

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Modern-Myths [2009-09-06 07:46:52 +0000 UTC]

Oh I love the texture and the bump map for the dark dome part. But I have to say the crautch area looks too plain or something. Like it needs something

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ajdin [2009-08-17 20:53:29 +0000 UTC]

Dude this is ...very very work. Why are you posting this on Deviant art, this web site is shit for 3D. Post it on 3dtotal or cgnetworks, or cghub....DO IT!!

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nathy-d In reply to ajdin [2009-08-17 23:21:13 +0000 UTC]

hey man, many thanks for the kind comment on ED, i'll be posting him around various websites as soon as he is finished, i haven't had much time to do stuff at home recently plus i've been putting plans together for my next little project. Many thanks again

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kehlan [2009-07-18 04:59:39 +0000 UTC]

Awesome job man! Love the textures and all the details. The render came out pretty nice too!

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nabui [2009-07-13 01:45:56 +0000 UTC]

love it..

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1n73rl0p3r [2009-07-12 18:15:34 +0000 UTC]

Wow those are insane modeling skillz man, wish I was that good. The metal armor material is also very well done. Nice job!

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Spiritofdarkness [2009-07-09 09:22:54 +0000 UTC]

this looks really cool

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Hypenate [2009-07-08 08:36:47 +0000 UTC]

I faved it! w000t

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Boxymoron [2009-07-07 06:22:23 +0000 UTC]

Need higher rez for wallpaper!

Awesome, though.

And, for critique, I agree with ~martinroger , the wires look too clean in comparison (And exposed. Ew. ) The guns look good (dare I say realistic?), though the muzzle looks a bit strange, haven't seen one where it widens near the end like that. D:

AH well. Still looks good.

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martinroger [2009-07-06 10:35:57 +0000 UTC]

Awesome ! I am not as sure about the guns as are the other commenters... my concern would rather be about the wires. They look very clean, compared to the rest of the mech.

Glad to see you back.

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nathy-d In reply to martinroger [2009-07-06 17:34:00 +0000 UTC]

Valid comment there Martin, they actually need de-saturating, this will get sorted in later updates

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martinroger In reply to nathy-d [2009-07-06 22:23:40 +0000 UTC]

At your service sir
Eager to see more of it

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JaiBiz [2009-07-06 07:15:05 +0000 UTC]

wallpaper plz!
excellent work, this mech is awesome... love the texture work on the metal and the cockpit. only critique would be BIGGER GUNS lololol hah

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nathy-d In reply to JaiBiz [2009-07-06 17:35:22 +0000 UTC]

1080p wallpaper on the go, i'll put it in my scraps later tonight and throw a message on your wall when its done, thanks for the comment.

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JaiBiz In reply to nathy-d [2009-07-09 00:04:07 +0000 UTC]

cant wait!

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vozzz [2009-07-06 02:16:45 +0000 UTC]

Nice, now that looks better!

Although those guns sticking out of his arms look kinda puny...

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nathy-d In reply to vozzz [2009-07-06 17:34:26 +0000 UTC]

cheers dude

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zgradis [2009-07-05 23:20:43 +0000 UTC]

Fantastic!

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nathy-d In reply to zgradis [2009-07-05 23:21:39 +0000 UTC]

Many thanks buddy, updates later in the week

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zgradis In reply to nathy-d [2009-07-06 00:38:33 +0000 UTC]

sweet Keep it up like always

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