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Niko40 β€” Realtime human practice

Published: 2012-05-30 09:21:49 +0000 UTC; Views: 525; Favourites: 2; Downloads: 5
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Description I think I can upload this in here now already.

Originally, this was supposed to be used in a game project I'm not allowed to name. But I didn't have enough time to keep up with it unfortunately. I had my job to consider about too.

Anyway, This character have changed almost fully from the original concept art (because of further practicing making human faces) and is unfinished. So I thought about posting it in here. Even though it's not exactly my best work.

Made with Blender 2.5
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Comments: 12

screechingbanshee [2014-07-04 00:01:23 +0000 UTC]

That is actually extremely interesting. i bet that job is really hard.Β 

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Niko40 In reply to screechingbanshee [2014-07-04 17:34:34 +0000 UTC]

Thanks.
That one specific job was quite out of my league... I rather work 3D as a hobby, and I rather not make humans.
Here's what I like to do. niko40.deviantart.com/art/Stra…
But it's not all that hard once you learn it, just takes time to make quality.

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screechingbanshee In reply to Niko40 [2014-07-04 21:39:36 +0000 UTC]

Nice ^_^ how long does one full body charector take you personally to do? Just curious

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Niko40 In reply to screechingbanshee [2014-07-05 17:30:05 +0000 UTC]

It's kinda slow process. If I work on one character 8 hours a day and 5 days a week, I usually have a new fully rigged character once in every 1-2 months. It's pretty standard time for working with non-realtime animation characters.

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screechingbanshee In reply to Niko40 [2014-07-07 15:12:20 +0000 UTC]

Dang! That's dedication lol

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Niko40 In reply to screechingbanshee [2014-07-13 17:40:02 +0000 UTC]

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Physco-Matter [2012-05-30 18:06:04 +0000 UTC]

Not exactly your best work but still it's interesting to see these little steps that contribute into best works.

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Niko40 In reply to Physco-Matter [2012-06-01 16:33:52 +0000 UTC]

Yeah, there would be much room for improvements with this one allright. XD Especially with the distribution of vertices for realtime purposes. <.< But I think I'm done with this one, on to the next adventure... I think I'm going to show wips in here more often too. Not just the final pics. But after I'm done with one project, I'll remove the wips or something. Anyway, Thanks for the feedback, it's much appreciated.

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Physco-Matter In reply to Niko40 [2012-06-01 18:36:26 +0000 UTC]

My pleasure.
I'm looking forward to it.

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ClearFog [2012-05-30 17:56:34 +0000 UTC]

Interesting!
The wrinkles definitely are visible.
Really like this!

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Niko40 In reply to ClearFog [2012-06-01 16:34:12 +0000 UTC]

Glad you do. Not my best work however.

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ClearFog In reply to Niko40 [2012-06-01 16:37:50 +0000 UTC]

Yeah I can tell

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