Comments: 59
ZoomaRavewolf [2012-01-14 18:22:50 +0000 UTC]
Nice! What did you use to make it?
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ZoomaRavewolf In reply to Niko40 [2012-01-18 01:47:43 +0000 UTC]
blender hates me.... I tried tutorials, and am taking classes in Maya..... but its still cool!
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Niko40 In reply to ZoomaRavewolf [2012-01-18 18:59:04 +0000 UTC]
Agreed it's a bit different indeed. But more or less it's showing us the way the user experience is going. I mean, Non-overlapping UI stays out of the way of the user and makes stuff faster to access. For comparison, Microsoft word 2007 forward and Windows Vista forwards, made some improvements on this direction too. It's consistent with other ways too like keyboard commands G-grab(translate), R-rotate, S-scale, E-Extrude, etc... Not saying Blender is perfect. It has some issues allright.
But try the newest one from blender.org, I'd say it's pretty good and they truely listen to their users more than autodesk (it's kinda like a software to artists from artists, so they know what an artist might need). Have a problem in blender, chances are it gets fixed in a few hours and you can download a copy repaired just for you.
Also blender is the fastest 3D app out there I think. It's the most lightweighted for sure though. And possibly the most robust at the same, with sculpting, fluid simulations, smoke simulations, cloth and softbody simulations, realtime physics, realtime shaders, build-in game engine, build-in camera tracking, nodal based shaders that are easy+fast to use, and hands down THE best 3D rigging and animation platform I have ever seen (No manual weight painting necessary; the automatic works super nicely, build-in segmented bones for curvy deformations, harmonic coordinates (by pixar: [link] ), Auto-IK on FK bones, nearly any value can be animated including render resolution if necessary), and deep build-in but relatively easy python scripting.
Sorry if this feels like advertising, and I don't know how much you know about it already so I decided to be thorough. I've been using it for 6 or so years and I rarely see anything as solid as blender, so I tend to support it. Since it's open source, free and a LOT of people are turning into using it nowadays, I'd say it's pretty safe bet.
If you're interested in blender these are the best tutorials I've seen so far. [link] See the "get started with Blender" option in the top if you feel like getting more familiar with it.
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ZoomaRavewolf In reply to Niko40 [2012-01-18 19:11:11 +0000 UTC]
I'm super happy with Maya, but maybe a little after I get the full hang of Maya
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tailsfluffy74 [2012-01-08 20:26:19 +0000 UTC]
mind=blown
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Niko40 In reply to tailsfluffy74 [2012-01-11 17:27:56 +0000 UTC]
You give me too much credit, ESPECIALLY there. XD
Much more better stuff in here (still not correct though). [link]
And some scraps in vimeo if you're interested. [link]
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tailsfluffy74 In reply to Niko40 [2012-01-11 21:13:44 +0000 UTC]
wow~ those models are amazing!
im still working on key frames, face rigging and more animation stuff! you seem to got the hang of it!
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Kiki564 [2009-06-08 02:17:26 +0000 UTC]
i love this! it kicks royal ass! even though the movement was a little stiff, he moved very fluintly (did i spell that right?). anyway i love it. the only real critique i have is that his hands are ridiculously small for his body. though other than that it looks fantastic! keep up the good work!
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Kiki564 In reply to Niko40 [2009-06-09 01:54:25 +0000 UTC]
i went to the link that you left me and i must say that it looks quite exceptional. i think that this ones hands look perfectly sized for the body. if your selfconcious about the hands then the only thing that i would say needs improvement is the tips of the fingers. they look and bit fat. if you try to make them look a little more slender i think it would make the claws look more natural. let me know what you think.
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Kiki564 In reply to Niko40 [2009-06-15 04:05:21 +0000 UTC]
I think it looks really good! i love the shape of the head and i think the hands are looking a little better. i would try to make them a little longer looking. not rediculously of course, but enough so that they don't look so chubby. the hands do still look very nice. i don't think you need to work on the toes much. i think they look perfect.and about the torso, i just noticed that you have the line that seperates his pecs going down into his abdomen. it looks unnatural. you should have that line remain only in the pectorals and define the abs less profoundly. it will give him a more natural, slender, and sexy look to his torso. right now it looks a little akward. let me know what you thinks of my critiques, i don't want to sound mean. i'm just giving you my honest opinion. i'd enjoy discussing what you think.
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Kiki564 In reply to Niko40 [2009-06-16 15:44:13 +0000 UTC]
the torso looks very good. now it looks more natural from all angles. when i saw him from the side i noticed he had a very large butt and very thick thighs. he looks fine from the front but from the side he has the thickness that isn't common in males in the buttocks. if you scale down the butt but keep a natural roundness it'll look better. and when you scale down the butt you'll have to thin the thighs just a little bit to match the new thickness. what do you think?
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Kiki564 In reply to Niko40 [2009-06-22 02:59:12 +0000 UTC]
its seems that i have no critiques to give. i really like this one. you said that the right arm is going to be robotic? if you have something i could look at I'd love to see how its going. i cant wait to see what he looks like when he's finished!
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Kiki564 In reply to Niko40 [2009-06-23 14:26:26 +0000 UTC]
its ok. i'm willing to wait as long as you don't forget to show me. well as for her gaining interest. would having robotic limbs be a common things in their world? like how in FMA its not that uncommon to have automail as a prosthetic? because i was thinking that if it wasn't common, your character could prefer to hide it by wearing long sleeves on some occasions. then when she bumps into him she could accidentally feel the metal part and then notice his behavior. which would give her more of a reason to be curious about him. but that is assuming your character, since he doesn't want to be "seen or heard" by many people, would wear long sleeves in more populated areas to be less conspicuous or noticeable. what do you think?
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Kiki564 In reply to Niko40 [2009-06-24 23:29:23 +0000 UTC]
i cant wait to see the animation for this. i really want to know where the tech comes from. well, i think that since the main character is quiet and serious and the second character seems to be outgoing and friendly, you should make the third character someone who is annoying and always hitting on Xadri or someone who is shy and is easily frightened. both personality types are a gold mine for the comedy factor. and why not have the main character wear a really cool looking trench coat? it would make him look a little rougher and it would make him seem more mysterious whether the hood is up or down. you said it takes place in the 1600's? well then under the coat you can have him wearing one of those shirts that are loose and have that slit on the neck with laces. what are those called? i think its a tunic. not sure though.
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Kiki564 In reply to Niko40 [2009-06-26 05:34:54 +0000 UTC]
Well i must say that xadri looks pretty crazy. She does look like someone who would be in trouble all the time. Well i definitely think the character with the robo arm(whats his name again?)is definitely too human like to be naked so keeping the pants is a good idea. But i also think that since he is pretty much the only really human like character it will seem inconsistent to the other characters. Even if he's special in some way, he's too physically different compared to the other characters. I think if its going to work you either should dumb down his appearance to be less human or buff up the appearance of the other characters.
Regarding the clothing i think that you should at least have accessories here and there. Like ear rings and bracelets and such, you know? Also i like xadri's physical make up, i love her coloration. She definitely looks mischievous! But you know how you said you wouldn't design the females to have boobies like the picture you told me about? I think that the way the artist did it is a bit much but you can do it in such a way that their not hanging out.
If you notice, many animated movies involving talking animals such as bambi, the fox and the hound, and others make the chests of the female animals look fuller by making the fur there very fluffy. Like the girl bunny Thumper falls for in the first Bambi. That way you can define their sex more thoroughly for whomever will be watching the animation your making. Get my point? What do you think?
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Kiki564 In reply to Niko40 [2009-06-29 04:22:34 +0000 UTC]
it is very human like. i myself would prefer seeing the characters in clothes. this one should have clothes, it would be very awkward for viewers to see it without clothes. is this one meant to be female? i saw the poofy fur on the chest and i like the way the fur looks, it would be nice to see the nameless male robo armed character with fur. what color would you make it? and in regard to keeping them more animal like, if that is what you want then by all means do that, but for many of the viewers who would see these characters it would be more aesthetically pleasing to see them more human like. a penny for your thoughts?
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Niko40 In reply to Kiki564 [2009-06-30 00:01:07 +0000 UTC]
Well. I'm about to add clothes for the characters now. Saves thinking, makes a lot more work. Xadri could perhaps wear something like [link] but longer and older looking. For the top part I was thinkin something like this [link] Something Pocahontas style and mix it up a bit. As this is a major character it should be something more decorative but relatively simple as she lives in a quite simple environment.
As for the fur. All characters will have it. Exept for the obvious... Like a turttle characters but I doubt I make any of those. Shell could be a problem. This nameless guy (I really have to think some name for him) would be a black panther. I have always liked them... I have to think about the color of the pants still but at this point real dark brown or black seems like the best if I make some details to them. I don't want to make one colored character though... So any hints regarding to clothing is appriciated.
And that furry thing you saw on my previous post was just a test. Not going to be a character. I try to make the next character more animal lookin from the body but still keeping it more human like than Xadri... Should be fun. Needs more thinking.
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Kiki564 In reply to Niko40 [2009-06-30 02:07:36 +0000 UTC]
well i agree with the clothing idea for Xadri. and as for Mr. Nameless i think that his fur should be Black with a Blue shine to it, if you can do that. that way his fur won't be a solid color and it would be easier to differentiate his fur from clothes if he ever wears black. i also would think he'd look very good if he had some sort of marking in a visible area. i would think it would be something like a natural tattoo, it would make him look more mysterious. also Mr. Nameless really does need a name... its awkward not having one for him. besides, everyone knows that you become your name, having his name will allow you to develop his personality.
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Niko40 In reply to Kiki564 [2009-06-30 09:48:19 +0000 UTC]
In most plack panther images I see the fur is quite reflecting and in most of the images it seems like it has a blueish color. This I think comes from the sky. This requires some adjusting but is otherwice easy. It's just that I don't really know about fashions. Well... Usability over good looking but still... About the markings I think about adding one or two white streaks on the fur. To show old wounds that haven't healed properly. This doesn't happen on real panthers though... For my knowing.
I was browsing through some finnish names and I think about naming him Kai. Not a very original finnish name but more and more used. I think this just might fit him. But you tell me.
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Kiki564 In reply to Niko40 [2009-06-30 16:41:15 +0000 UTC]
kai is far too common. besides i think it should be more like Xadri's name. i never heard that name before, and Kai just doesn't sound like a name that came from the same realm. his name should definitely be original, like Xadri (i am assuming you made it up).
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Niko40 In reply to Kiki564 [2009-06-30 21:30:08 +0000 UTC]
I try to make different types of names to each race. Xadri perhaps has the most unique name compared to others. Or at least this I try.
Hmm... Didn't think Kai was so common... And now that I think about it, could be best to use fantacy names. I usually make all names by myself (like Xadri's). And I made a few names more but none really fits this character like I want. These might fit to crowd/minute-models better. Have to tune my imation a bit. I'm open to suggestions.
Nistat
Nysbir
Shedyra
Kasmeer
Geritas
Gertes
Gawera
Gir
Gatpa
Wartie
Lera
Daetae
Derait
Poerty
Iara
Ireste
Istedore
Iisefer
Kaget
Kafaha
Karepes
Aty
Apterostane
Peilger
Prasagi
Ghewra
Kegler
Krot
Nia
Nousler
Isidoe
Kien
Kieja
Kinerta
Kesgoa
Kegat
Kesfer
Kinter
Kifreng
Fregbe
Fitybe
Geolbe
Geon
Gleon
Genar
Gleno
Glew
Grierle
Gotec
Pibleo
Logwai
Weing
Weigler
Oseal
Ohnesto
Kener
Bohig
Besto
Gief
Patgon
Glerial
Crage
Cerate
Gecirro
Gearlec
Camlerta
Ficirrae
Chiri
Chognorro
Itche
Talaporgea
Nasgat
Nasgitari
Nihgat
Zigta
Vlogi
Uat
Ushin
Ogrofer
Jasphat
Riope
Tala
Talgard
Gaheg
Luarto
Myiou
Yotu
Patnagar
Raghe
Terai
Terpai
Eeslepaer
Gerpha
Palega
Palear
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Kiki564 In reply to Niko40 [2009-07-01 04:54:19 +0000 UTC]
i think kafaha is the best. i would also look into Egyptian names for him. I love egyptian stuff! not only are the names unique but they also sound really cool. here are some names that i thought sounded cool. see if there is any that you like. if you do let me know which ones.
Akhenaten
Atum
Garai
Kamuzu
Khafra
Khnemu
Odion
Rsmes
Remses
Sadiki
Set
Sethos
Sutekh
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Kiki564 In reply to Niko40 [2009-07-01 23:59:30 +0000 UTC]
what about Mau? it means cat. it sounds cool and it means what he is. and i can't wait to see the end result! i'm dying to see what the comic will be about.
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Kiki564 In reply to Niko40 [2009-07-02 21:22:24 +0000 UTC]
i can only imagine how frustrating it must be to have to do all that stuff by yourself! i personally don't have the patience for it. i'd probably blow up or implode... which ever one is easier.
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Kiki564 In reply to Niko40 [2009-07-04 02:12:37 +0000 UTC]
well i hope that it's coming along nicely. please send me something when you have it done. i would especially like to see the still unnamed main character with a robo arm! he seems so cool and studly, i'm dying to know how he would act in certain situations! i'm gonna put you on my watch list k?
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Kiki564 In reply to Niko40 [2009-07-07 05:30:06 +0000 UTC]
well i can't wait to see it! i hope you have fun at the amusement park. which one is it? and where?
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Kiki564 In reply to Niko40 [2009-07-13 02:54:15 +0000 UTC]
you live in finland? i had no idea! i never would have guessed!
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Kiki564 In reply to Niko40 [2009-07-18 04:30:57 +0000 UTC]
its looks awesome! i didn't even imagine how complicated it is to make such a thing. don't say your bad at robotics anymore because it looks awesome!
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