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Niko40 β€” Little Wolf 3D animation test

Published: 2009-03-11 15:31:09 +0000 UTC; Views: 3027; Favourites: 9; Downloads: 171
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Again thanks to supadave-3 for this short film [link] If you haven't seen it yet, I strongly recommend you watch it.

This shot is just an animation test (around half minute in lenght), not anything big or fancy. Well... I tried to make it professional but you can judge more about that. I really want to do more 3D animations and this is my starting point. This animation took a week to make and it has taught me much about animation and how to make character rig that works better... (NEWER use IK solvers for spines... )

It's not the best animation you can find but I would be glad to have some comments of it and advanced critique is always welcome.

For the 3D wolf. Sorry again that it dont represent the original so closely. After this I think I move on to next character or model.
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Comments: 59

Niko40 In reply to ??? [2012-06-26 17:15:39 +0000 UTC]

Thanks.

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bubbles46853 In reply to Niko40 [2012-06-26 17:19:22 +0000 UTC]

No problem!

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ZoomaRavewolf [2012-01-14 18:22:50 +0000 UTC]

Nice! What did you use to make it?

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Niko40 In reply to ZoomaRavewolf [2012-01-17 19:00:18 +0000 UTC]

That would be blender. Though I have much better stuff in my gallery already. That one is old.

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ZoomaRavewolf In reply to Niko40 [2012-01-18 01:47:43 +0000 UTC]

blender hates me.... I tried tutorials, and am taking classes in Maya..... but its still cool!

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Niko40 In reply to ZoomaRavewolf [2012-01-18 18:59:04 +0000 UTC]

Agreed it's a bit different indeed. But more or less it's showing us the way the user experience is going. I mean, Non-overlapping UI stays out of the way of the user and makes stuff faster to access. For comparison, Microsoft word 2007 forward and Windows Vista forwards, made some improvements on this direction too. It's consistent with other ways too like keyboard commands G-grab(translate), R-rotate, S-scale, E-Extrude, etc... Not saying Blender is perfect. It has some issues allright.

But try the newest one from blender.org, I'd say it's pretty good and they truely listen to their users more than autodesk (it's kinda like a software to artists from artists, so they know what an artist might need). Have a problem in blender, chances are it gets fixed in a few hours and you can download a copy repaired just for you.

Also blender is the fastest 3D app out there I think. It's the most lightweighted for sure though. And possibly the most robust at the same, with sculpting, fluid simulations, smoke simulations, cloth and softbody simulations, realtime physics, realtime shaders, build-in game engine, build-in camera tracking, nodal based shaders that are easy+fast to use, and hands down THE best 3D rigging and animation platform I have ever seen (No manual weight painting necessary; the automatic works super nicely, build-in segmented bones for curvy deformations, harmonic coordinates (by pixar: [link] ), Auto-IK on FK bones, nearly any value can be animated including render resolution if necessary), and deep build-in but relatively easy python scripting.

Sorry if this feels like advertising, and I don't know how much you know about it already so I decided to be thorough. I've been using it for 6 or so years and I rarely see anything as solid as blender, so I tend to support it. Since it's open source, free and a LOT of people are turning into using it nowadays, I'd say it's pretty safe bet.

If you're interested in blender these are the best tutorials I've seen so far. [link] See the "get started with Blender" option in the top if you feel like getting more familiar with it.

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ZoomaRavewolf In reply to Niko40 [2012-01-18 19:11:11 +0000 UTC]

I'm super happy with Maya, but maybe a little after I get the full hang of Maya

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Niko40 In reply to ZoomaRavewolf [2012-01-25 18:50:40 +0000 UTC]

Sure. There's no rush. But whenever you wish to know something more specific about blender, or wish to get a grasp on it, just hit me and I can explain how things work in there.

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ZoomaRavewolf In reply to Niko40 [2012-01-25 19:08:23 +0000 UTC]

I sure will!

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tailsfluffy74 [2012-01-08 20:26:19 +0000 UTC]

mind=blown

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Niko40 In reply to tailsfluffy74 [2012-01-11 17:27:56 +0000 UTC]

You give me too much credit, ESPECIALLY there. XD
Much more better stuff in here (still not correct though). [link]
And some scraps in vimeo if you're interested. [link]

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tailsfluffy74 In reply to Niko40 [2012-01-11 21:13:44 +0000 UTC]

wow~ those models are amazing!
im still working on key frames, face rigging and more animation stuff! you seem to got the hang of it!

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Niko40 In reply to tailsfluffy74 [2012-01-25 16:47:56 +0000 UTC]

Thanks. Well... I still got a lot to learn. But yeah. I found it really helpfull to just use auto weights on faces. Like, the buwaro model here [link] The final version has 108 bones on the face alone. I use auto weights on this 100% as manual weight painting gives me uneven results and is tedious to do. Auto weights work wonderfully and smoothly on faces with high amount of polygons, but require a lot of bones, mostly just to keep some places still.

As for animation. There's just no way around it. You just have to do it until you know enough about it to make it look natural. But I'd give you this tip here. Don't be afraid to move the torso. If you don't move it enough, it's just going to look robotic, so add movement. You can't really make it look bad by moving stuff around. But after a while when the body is jumping 0,5 metres up and down while walking, it's just going to look goofy/cartoony. But still not bad. Timing is something you just have to learn. BUT. Theres this thing that should help you some with it. [link] Download from here. [link] Can help out blocking out the rough animation by professionals too.

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tailsfluffy74 In reply to Niko40 [2012-01-25 21:02:17 +0000 UTC]

wow, thanks a lot!

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Niko40 In reply to tailsfluffy74 [2012-01-27 22:07:17 +0000 UTC]

Np.

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Kiki564 [2009-06-08 02:17:26 +0000 UTC]

i love this! it kicks royal ass! even though the movement was a little stiff, he moved very fluintly (did i spell that right?). anyway i love it. the only real critique i have is that his hands are ridiculously small for his body. though other than that it looks fantastic! keep up the good work!

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Niko40 In reply to Kiki564 [2009-06-08 18:33:27 +0000 UTC]

Thank you. I appreciate it. And I know about the hands but I think not to change them. Hands and foots have always been my weak points and for that I might subconsciously make them smaller than they should. This was a fanart and will not be used in my future works. For later models I think more about this.

And while we'r at it take a look at this [link] and tell me more about the sizes if you have some time for it. This is the old version but it would still be great to hear some directions for it.

And I will keep the work up but how good it will finally be will be for others to deside. I can only promise that I will try my best.

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Kiki564 In reply to Niko40 [2009-06-09 01:54:25 +0000 UTC]

i went to the link that you left me and i must say that it looks quite exceptional. i think that this ones hands look perfectly sized for the body. if your selfconcious about the hands then the only thing that i would say needs improvement is the tips of the fingers. they look and bit fat. if you try to make them look a little more slender i think it would make the claws look more natural. let me know what you think.

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Niko40 In reply to Kiki564 [2009-06-10 09:26:54 +0000 UTC]

I updated a bit. Did you meant something like this with the hand [link] As for the rest of the mesh I still have to work with the head and toes. Eyes specifically. Then smooth some areas of the mesh a bit. I'm not going to chance the hands much as I already started building him a mehchanical right arm. But more about that later.

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Kiki564 In reply to Niko40 [2009-06-15 04:05:21 +0000 UTC]

I think it looks really good! i love the shape of the head and i think the hands are looking a little better. i would try to make them a little longer looking. not rediculously of course, but enough so that they don't look so chubby. the hands do still look very nice. i don't think you need to work on the toes much. i think they look perfect.and about the torso, i just noticed that you have the line that seperates his pecs going down into his abdomen. it looks unnatural. you should have that line remain only in the pectorals and define the abs less profoundly. it will give him a more natural, slender, and sexy look to his torso. right now it looks a little akward. let me know what you thinks of my critiques, i don't want to sound mean. i'm just giving you my honest opinion. i'd enjoy discussing what you think.

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Niko40 In reply to Kiki564 [2009-06-15 23:44:36 +0000 UTC]

Thank you. I have nothing against good critique. I really appriciate it.
Quite much time used with the head. I'm glad you like it.

With the hands/paws I think I keep the lenght like this. Or I would have to redo some parts with his other arm. Plus I feel that the short fingers are part of this character. But I see if I can make them a bit more thinner and fix them on the backside.

I still think the claws on toes needs more fixing. To me the claws looks like they could just fall off at any moment. Well he is usually wearing shoes but still...

Sorry about my bad english. Had some trouble with body part names... Did you mean something like this? [link] [link] [link]

This characters is going to have a fur on him so small details are not needed and the fur may also fix a couple of errors on the mesh. But if you have anything more to tell me about this I'm more than glad to hear it.

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Kiki564 In reply to Niko40 [2009-06-16 15:44:13 +0000 UTC]

the torso looks very good. now it looks more natural from all angles. when i saw him from the side i noticed he had a very large butt and very thick thighs. he looks fine from the front but from the side he has the thickness that isn't common in males in the buttocks. if you scale down the butt but keep a natural roundness it'll look better. and when you scale down the butt you'll have to thin the thighs just a little bit to match the new thickness. what do you think?

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Niko40 In reply to Kiki564 [2009-06-19 10:52:16 +0000 UTC]

The right arm is my main focus right now. It takes much more time than I estimated but I have made some progress with it. Robotics aren't my thing it seems.

I think you are right and I did some more work with the mesh. The lower body isn't really that important since he will wear pants or at least shorts. And most of time shoes.

But here is the newer version. [link] Tell me what you think. All comments appreciated.

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Kiki564 In reply to Niko40 [2009-06-22 02:59:12 +0000 UTC]

its seems that i have no critiques to give. i really like this one. you said that the right arm is going to be robotic? if you have something i could look at I'd love to see how its going. i cant wait to see what he looks like when he's finished!

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Niko40 In reply to Kiki564 [2009-06-22 22:07:35 +0000 UTC]

Thanks again for your help and opinions. I'll make sure to mention you when I post the first render of this character in here. You helped me a lot.

For the arm I think I keep it to myself for now. Once I get the hand finished and rigged I show you some animation tests with it. After that I finish rest of the arm (shoulder is fleshy but elbow mechanical). I didn't want it to look like the common ΓΌber cool hi-tech thing you see everywhere. But it certainly doesn't look like it was build from scrap metal. I try to do something that looks like it could actually work and still be practical. I'm adding a lot of details inside the hand and fingers (hydraulic cylinders + tubes + joints). you can see inside of the hand too and see how the inside parts are moving when the fingers are moving. But this hand is only an extra to the character. He doesn't live from it.

He is a character who doesn't want to be seen or heard about many. And he is more a traveller type. And he is going to be Xadri's love interest. And for him this idea is just sickening since she is from a different race. Xadri is nothing more than a pain in the ass for him. The reason for this crush would possibly be that there is no one else from her race in the whole village. Or nearby willages. It gets deeper than that but I have to think about the world a bit more. Not a love story... After I have everything I need I start to make something comic like.

In this world anthros do not mix different races together... Well, not easily. Now trying to make a character that could turn her head... I thought about this kind of situation: In a fair on a street Xadri walks backwards a while, talking to a friend and hits this guy. He turns to look at Xadri. She turns and makes that grin smile she always does when she does something others don't like. He looks suprised like he recognizes her from somewhere. After some time he just walks away with a bit frightened expression on his face. (Part of a story I'm developing and there is a reason for this behaviour)

Would this be enought to make Xadri interested enought about this character to make her follow this guy for a while to see what he's doing at the fair?

Phuuh... Well that should be enought for now. If you have any ideas for this I'd be glad to hear. Will still take quite some time to finish this character however. If I only had more time...

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Kiki564 In reply to Niko40 [2009-06-23 14:26:26 +0000 UTC]

its ok. i'm willing to wait as long as you don't forget to show me. well as for her gaining interest. would having robotic limbs be a common things in their world? like how in FMA its not that uncommon to have automail as a prosthetic? because i was thinking that if it wasn't common, your character could prefer to hide it by wearing long sleeves on some occasions. then when she bumps into him she could accidentally feel the metal part and then notice his behavior. which would give her more of a reason to be curious about him. but that is assuming your character, since he doesn't want to be "seen or heard" by many people, would wear long sleeves in more populated areas to be less conspicuous or noticeable. what do you think?

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Niko40 In reply to Kiki564 [2009-06-23 20:55:48 +0000 UTC]

I don't forget easily.

In this world technology exists but is very uncommon thing for most of the people. The people just want to live simple and out of harm. All of the tech is more than 20 years old and expensive, still 300 years more advanced than ours. This technology comes from somewhere but if I told where, it would be a spoiler. Other than that they pretty much live in the 1600-century...

You red my mind with the clothes. But I have to think this a bit more. CG clothes are quite hard to manage. The long ones even more harder. But a simple hood I think is not enough.

I didn't think showing the hand at this point but could be rather fun. So... Xadri should feel it first and when he is leaving Xadri could see some of his hand. I'll think about it. Most likely use it too.

I also think about a journey and a friendship story and there is going to be at least 1 more character for this journey besides them. Still need to think how to get this guy and the annoing thing together on a same journey. But I think something to this.

And thanks again for your opinions. I'm glad to know that someone is interested from this.

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Kiki564 In reply to Niko40 [2009-06-24 23:29:23 +0000 UTC]

i cant wait to see the animation for this. i really want to know where the tech comes from. well, i think that since the main character is quiet and serious and the second character seems to be outgoing and friendly, you should make the third character someone who is annoying and always hitting on Xadri or someone who is shy and is easily frightened. both personality types are a gold mine for the comedy factor. and why not have the main character wear a really cool looking trench coat? it would make him look a little rougher and it would make him seem more mysterious whether the hood is up or down. you said it takes place in the 1600's? well then under the coat you can have him wearing one of those shirts that are loose and have that slit on the neck with laces. what are those called? i think its a tunic. not sure though.

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Niko40 In reply to Kiki564 [2009-06-25 22:58:24 +0000 UTC]

I think I clarify this a bit.

What I meant with the annoying thing was Xadri. She is the half lunatic one always in trouble. Read comments from this picture for more about her. [link] . I planned to use 3 equally important main characters.

You may forget the 1600... It's a full fantacy world and what I meant with that was the people. Take a look at eragon's home town from the movie. Something similar would be Xadri's home town. But more cartoon like. Try to imagine world where old and new meets. Thanks to some techincal devices there is possible to make modern clothes and other stuff. Not many make them though. And what comes to clothes. All the characters have fur on them so clothes are not necessarily needed. At some bigger towns required though and Xadri for one hates wearing them. Now the question is do they look too human to be without clothes...? Most of the characters would be wearing pants/shorts but not so many wears shirt. Rest would be without clothes. (More like the bunny in here [link] or Xadri, Never like [link] ) Some people don't really like them without clothes and gives me the headache. I see the fur as a natural clothing and every piece of clothing means quite more work with a character (and I'm lazy). This guy I'm making has the most human like body so he will wear pants all the time. Tell me what do you think.

Trench coat like thing with a hood might be what is needed. But considering the surrounding crowd... Really needs more thinking... With everything.

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Kiki564 In reply to Niko40 [2009-06-26 05:34:54 +0000 UTC]

Well i must say that xadri looks pretty crazy. She does look like someone who would be in trouble all the time. Well i definitely think the character with the robo arm(whats his name again?)is definitely too human like to be naked so keeping the pants is a good idea. But i also think that since he is pretty much the only really human like character it will seem inconsistent to the other characters. Even if he's special in some way, he's too physically different compared to the other characters. I think if its going to work you either should dumb down his appearance to be less human or buff up the appearance of the other characters.

Regarding the clothing i think that you should at least have accessories here and there. Like ear rings and bracelets and such, you know? Also i like xadri's physical make up, i love her coloration. She definitely looks mischievous! But you know how you said you wouldn't design the females to have boobies like the picture you told me about? I think that the way the artist did it is a bit much but you can do it in such a way that their not hanging out.

If you notice, many animated movies involving talking animals such as bambi, the fox and the hound, and others make the chests of the female animals look fuller by making the fur there very fluffy. Like the girl bunny Thumper falls for in the first Bambi. That way you can define their sex more thoroughly for whomever will be watching the animation your making. Get my point? What do you think?

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Niko40 In reply to Kiki564 [2009-06-26 23:27:56 +0000 UTC]

I was thinking about using pretty much all kinds of anthros. I may have to clear it to some level. As I already did quite some work with this guy (who still don't have a name...) I think I buff up other characters to a more human like level. Or make some species look more like humans and others more like animals... In this case I wouldn't have to chance Xadri's appearence much. And I want to keep her like this. The second would be my choice but tell me what do you think.

I think about adding lots of stuff in there. including some jewelry and everyday stuff. Will take some time but I think I can manage that if I keep it simple enough.

I see what you mean and on some level Xadri has that kind of chest area. But I think I have to study and adjust it some as quite many think she is a guy... I did some testrenders with a new model I just made. (And I also found a new way to make models. Total time for this one was only about 2 hours. I think I call it a minutemodel ) Still pretty rough one but should be clear enough for planning purposes. Do you think this would need clothes? I'm not really sure but I think this is again too much human shaped to leave without clothes... [link]

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Kiki564 In reply to Niko40 [2009-06-29 04:22:34 +0000 UTC]

it is very human like. i myself would prefer seeing the characters in clothes. this one should have clothes, it would be very awkward for viewers to see it without clothes. is this one meant to be female? i saw the poofy fur on the chest and i like the way the fur looks, it would be nice to see the nameless male robo armed character with fur. what color would you make it? and in regard to keeping them more animal like, if that is what you want then by all means do that, but for many of the viewers who would see these characters it would be more aesthetically pleasing to see them more human like. a penny for your thoughts?

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Niko40 In reply to Kiki564 [2009-06-30 00:01:07 +0000 UTC]

Well. I'm about to add clothes for the characters now. Saves thinking, makes a lot more work. Xadri could perhaps wear something like [link] but longer and older looking. For the top part I was thinkin something like this [link] Something Pocahontas style and mix it up a bit. As this is a major character it should be something more decorative but relatively simple as she lives in a quite simple environment.

As for the fur. All characters will have it. Exept for the obvious... Like a turttle characters but I doubt I make any of those. Shell could be a problem. This nameless guy (I really have to think some name for him) would be a black panther. I have always liked them... I have to think about the color of the pants still but at this point real dark brown or black seems like the best if I make some details to them. I don't want to make one colored character though... So any hints regarding to clothing is appriciated.

And that furry thing you saw on my previous post was just a test. Not going to be a character. I try to make the next character more animal lookin from the body but still keeping it more human like than Xadri... Should be fun. Needs more thinking.

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Kiki564 In reply to Niko40 [2009-06-30 02:07:36 +0000 UTC]

well i agree with the clothing idea for Xadri. and as for Mr. Nameless i think that his fur should be Black with a Blue shine to it, if you can do that. that way his fur won't be a solid color and it would be easier to differentiate his fur from clothes if he ever wears black. i also would think he'd look very good if he had some sort of marking in a visible area. i would think it would be something like a natural tattoo, it would make him look more mysterious. also Mr. Nameless really does need a name... its awkward not having one for him. besides, everyone knows that you become your name, having his name will allow you to develop his personality.

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Niko40 In reply to Kiki564 [2009-06-30 09:48:19 +0000 UTC]

In most plack panther images I see the fur is quite reflecting and in most of the images it seems like it has a blueish color. This I think comes from the sky. This requires some adjusting but is otherwice easy. It's just that I don't really know about fashions. Well... Usability over good looking but still... About the markings I think about adding one or two white streaks on the fur. To show old wounds that haven't healed properly. This doesn't happen on real panthers though... For my knowing.

I was browsing through some finnish names and I think about naming him Kai. Not a very original finnish name but more and more used. I think this just might fit him. But you tell me.

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Kiki564 In reply to Niko40 [2009-06-30 16:41:15 +0000 UTC]

kai is far too common. besides i think it should be more like Xadri's name. i never heard that name before, and Kai just doesn't sound like a name that came from the same realm. his name should definitely be original, like Xadri (i am assuming you made it up).

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Niko40 In reply to Kiki564 [2009-06-30 21:30:08 +0000 UTC]

I try to make different types of names to each race. Xadri perhaps has the most unique name compared to others. Or at least this I try.

Hmm... Didn't think Kai was so common... And now that I think about it, could be best to use fantacy names. I usually make all names by myself (like Xadri's). And I made a few names more but none really fits this character like I want. These might fit to crowd/minute-models better. Have to tune my imation a bit. I'm open to suggestions.

Nistat
Nysbir
Shedyra
Kasmeer
Geritas
Gertes
Gawera
Gir
Gatpa
Wartie
Lera
Daetae
Derait
Poerty
Iara
Ireste
Istedore
Iisefer
Kaget
Kafaha
Karepes
Aty
Apterostane
Peilger
Prasagi
Ghewra
Kegler
Krot
Nia
Nousler
Isidoe
Kien
Kieja
Kinerta
Kesgoa
Kegat
Kesfer
Kinter
Kifreng
Fregbe
Fitybe
Geolbe
Geon
Gleon
Genar
Gleno
Glew
Grierle
Gotec
Pibleo
Logwai
Weing
Weigler
Oseal
Ohnesto
Kener
Bohig
Besto
Gief
Patgon
Glerial
Crage
Cerate
Gecirro
Gearlec
Camlerta
Ficirrae
Chiri
Chognorro
Itche
Talaporgea
Nasgat
Nasgitari
Nihgat
Zigta
Vlogi
Uat
Ushin
Ogrofer
Jasphat
Riope
Tala
Talgard
Gaheg
Luarto
Myiou
Yotu
Patnagar
Raghe
Terai
Terpai
Eeslepaer
Gerpha
Palega
Palear

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Kiki564 In reply to Niko40 [2009-07-01 04:54:19 +0000 UTC]

i think kafaha is the best. i would also look into Egyptian names for him. I love egyptian stuff! not only are the names unique but they also sound really cool. here are some names that i thought sounded cool. see if there is any that you like. if you do let me know which ones.

Akhenaten
Atum
Garai
Kamuzu
Khafra
Khnemu
Odion
Rsmes
Remses
Sadiki
Set
Sethos
Sutekh

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Niko40 In reply to Kiki564 [2009-07-01 23:42:07 +0000 UTC]

Sadiki and Garai type of names I think would work the best. Also from my list I was thinkin about Geon. I'm not much into Egyptian names but for a cat that might be cool. I don't have anything agains Egyptian names but I don't think the style would fit into this character. Not saying it needs to... I think the personality more first and then add the name.

But thanks about your comments, I will think of these.

Now I have actually some time in my hands... If I'm going to start my comic I need to focus to the plot more. But I'm keeping it to myself for now. And finish that hand...

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Kiki564 In reply to Niko40 [2009-07-01 23:59:30 +0000 UTC]

what about Mau? it means cat. it sounds cool and it means what he is. and i can't wait to see the end result! i'm dying to see what the comic will be about.

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Niko40 In reply to Kiki564 [2009-07-02 18:15:21 +0000 UTC]

Mau? Hehe... "mau" is also how we write "meow" in here. It's like naming this character Meow...
I understand how it would be a cool name in english but... No.
No offence.

I think I work his personality a bit more first and then try different names for him.

I'm making a test comic first and continue that into a more detailed story if people like it enough. We'll see... It will take some time however as I first need to finish this character and about 15 minutemodels + environments + other stuff and plan the plot a bit more. I don't have any timetables but it will take time to do this all. Anyway I think I can do the first pages in a 4 months at this rate (don't count on it). The other characters are a much more simpler to do now. The only problems are the environments and mechanical stuff...

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Kiki564 In reply to Niko40 [2009-07-02 21:22:24 +0000 UTC]

i can only imagine how frustrating it must be to have to do all that stuff by yourself! i personally don't have the patience for it. i'd probably blow up or implode... which ever one is easier.

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Niko40 In reply to Kiki564 [2009-07-03 21:54:25 +0000 UTC]

Not frustrating. Exiting. Every model I make teaches me something new. Every thing that I make I can make better and faster next time. I'm a 3D modeler so I'm going to make a lot more 3D models and there is no reason why I wouldn't combine them in the same universe and use them in a story. The goal is to learn here. And I have good imagination. I'm actually never out of ideas and always know what I'm going to do next. So I try to make a story. I don't have the resources for long animations but I might make a few shorties. Comics are much more easier and faster to make.

Plus if I have a certain goal I don't think about what I still have to do to reach that goal. I think it once and then I just do things until I eventually get what I was after. Focusing on the moment. I think I manage...

Now I'm focusing on that hand again. Pretty much it just needs some more decorations. And then I need to rig it. And test it...

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Kiki564 In reply to Niko40 [2009-07-04 02:12:37 +0000 UTC]

well i hope that it's coming along nicely. please send me something when you have it done. i would especially like to see the still unnamed main character with a robo arm! he seems so cool and studly, i'm dying to know how he would act in certain situations! i'm gonna put you on my watch list k?

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Niko40 In reply to Kiki564 [2009-07-06 19:13:31 +0000 UTC]

Well it's coming... And I will show you that hand and upload a few images of this character in here. When finished. I'v got 4 days off the work now. Tomorrow I'm going to a amusement park again. So 3 days to finish off the hand... Challenging enough but what's life without some small competition with yourself.

And I would appreciate the watch too.

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Kiki564 In reply to Niko40 [2009-07-07 05:30:06 +0000 UTC]

well i can't wait to see it! i hope you have fun at the amusement park. which one is it? and where?

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Niko40 In reply to Kiki564 [2009-07-11 19:13:35 +0000 UTC]

Well that went well. I barely had any time to be on my computer in thise few days... So I'll just say its done when it's done...

And I had fun at the amusement park. I was in SΓ€rkΓ€nniemi. [link] One of the biggest amusement parks in Finland. It was nice and this was the first time I ever were in one of those rollercoasters where you lay down. It was... Interesting. But still we have the best rides in PowerPark. [link] Where I also happen to be working...

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Kiki564 In reply to Niko40 [2009-07-13 02:54:15 +0000 UTC]

you live in finland? i had no idea! i never would have guessed!

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Niko40 In reply to Kiki564 [2009-07-17 18:30:54 +0000 UTC]

Well you asked where.

Anyway I tried to finish the arm but I simply don't have time right now... About hour in a day don't really mean much. I just got the fingers rigged and tested. Minus the thumb (and rest of the hand of course). Basicly the fingers are just copys of each other.

Total of 109 bones controlling one finger. Took some time to set them up. Animation have to wait since, not sure why but, the fingers armatures seem to share all actions (movements) even when I checked they are not linked any more. So I need an armature to drive the fingers and that I'll make when I have the rest of the arm ready. Anyway...
1. [link]
2. [link]
3. [link]
4. [link]
5. [link]

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Kiki564 In reply to Niko40 [2009-07-18 04:30:57 +0000 UTC]

its looks awesome! i didn't even imagine how complicated it is to make such a thing. don't say your bad at robotics anymore because it looks awesome!

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