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nondev — Tarcan - creature design process 2013 by-nc-nd

#bird #creature #design #dinosaur #monster #raptor #crocodev
Published: 2014-09-12 00:23:27 +0000 UTC; Views: 3272; Favourites: 82; Downloads: 0
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The final monstrosity is here
This is the story of a bunch of stuff I produced during my first creature design experience. I kept procrastinating because these pieces look pretty embarrassing now, but I thought it could be fun to get rid of them all at once show the whole process. 
Now for some clarity. Steps:
0) I got some guidelines (long thin legs; small pointy head) for the creature and I started to think about it. Which animal class would it belong to? What kinds of animals have long legs, and why? What about its diet? I grabbed animal reference photos and thought about what kind of anatomy and features I would need to borrow to create a long-legged, pointy-faced fantasy creature.
1) Thumbnailing! I jotted down quick, messy silhouettes to envision general shapes. Keeping them rough helped make happy accidents happen; twisting and enlongating shapes to alter proportions helped too. I try not to use round plain brushes when I'm brainstorming: too clean. 
2) Refining silhouettes: most boring thing ever. Paint Tool SAI is way better than Photoshop if you need to make something smooth. I was requested to produce those clean silhouettes, but I really wouldn't spend time on those otherwise. Not when the final design has yet to be elaborated. 
3) Seeing things . Time to lower the opacity level and fill in the thumbnails/silhouettes with lines. It's amazing how many variants you can come up with starting from the same black mass! You can place facial features differently on the same head shape; you can have different skin types. And next comes a thorough anatomy check to make the resulting creature believable. 
Here I selected the one I liked most, even though it was not chosen for the final design. I even tried to make a finished, sketchy turnaround. This creature obviously lacks a thorough anatomy check
4) Color schemes! Just a selection of color tests that came after the final design was choosen. Pretty fun until I realized my eyes hurt, especially considering the creature was supposed to live in an arctic environment. Temptation is strong, but color has to make sense in context, so no yellow polka dots on violet. Unless we're designing a very poisonous beast that likes to be recognized and avoided.
5) Turnaround needed to see the 2D creature in its entirety. Kinda - the buttview wasn't required 
6) Final painting! I decided to go for a cel shading here. This is less flat than a turnaround and the creature is a bit more lively here, but I would have loved to make an actual illustration, a scene where the beast interacts with the environment and/or other creatures. Unluckily, I couldn't.

There's so much I would change now! I'd like to design something new and manage the whole process with more time and accuracy.
I hope you liked this! Now go draw monsters
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Comments: 10

Finickii [2014-09-30 17:10:14 +0000 UTC]

I took forever to comment on this because I just love it! Your design process is really cohesive and natural, especially when it comes to planning out shapes and silhouettes. I like the black, blue and white variant, it reminds me of a cassowary

I love using the rectangular chalk brush in Photoshop-it both keeps my shapes varied and adds a bit of texture to boot. In fact, I should probably start using some different brushes, because I'm addicted to it!

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nondev In reply to Finickii [2014-10-09 13:57:39 +0000 UTC]

Thank you!
Yesss rectangular brushes are amazing! Go ahead and try different types but I'm afraid we'll keep falling back into rectangular ones.

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ImmaCatastrophe [2014-09-14 17:01:25 +0000 UTC]

I'm loving this, incredible work

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nondev In reply to ImmaCatastrophe [2014-09-14 20:37:54 +0000 UTC]

Thank you so much!

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Flutterbree [2014-09-12 18:18:49 +0000 UTC]

I would love to start getting into the practice of taking these steps when creating new species / creatures. I see this as a really simplified step-by-step that could really help beginners who want to take their creativity to the next level. Thanks for uploading this! -fave and watch-

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nondev In reply to Flutterbree [2014-09-13 23:30:20 +0000 UTC]

Thank you! I'm glad to hear you found it useful
Just ask someone to make up a short description of the creature. It's especially fun if you're doing it with friends or in a team, because even with the same premises everyone will come up with very different ideas. This creature was supposed to have very long, thin legs - mammals are not the only choice! Lots of birds and bugs qualify. My class mates ended up with very different designs. 

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SelectYourself [2014-09-12 17:33:14 +0000 UTC]

This is BRILLIANT!!! You are SO talented, keep up the amazing work!

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nondev In reply to SelectYourself [2014-09-13 22:45:07 +0000 UTC]

Thank you so much!

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Eledora [2014-09-12 07:40:47 +0000 UTC]

Ohh that's quite an interesting approach! I still remember when I was little I used to just randomly merge animal parts together and call them "new creatures" haha |Dc Thanks for the insight!

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nondev In reply to Eledora [2014-09-12 09:48:15 +0000 UTC]

Thank you! Ahah, I used to do that too

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