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Nova-rek — SunChild - Sol Soldier promo + Tutorial

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Published: 2016-09-16 04:24:50 +0000 UTC; Views: 1612; Favourites: 23; Downloads: 0
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Description "There is no cats, no foxes, no hedgehogs or anything else in the Sol army, there are only the sons and daughters of the same motherland, all united under a single banner, with one will, to protect their father, the holy Empire of Sol." - Halon of Kabelaced - Sol Imperial Guard Commander

Opening file S.E.S.A. 548.............
Accesing historical data of the Sol Empire standing army........... reading now..........
The Sol Empire is born around 4000 years ago during the tribal war of Sol, the ....[DATA CORRUPTED] tribe began an expansion war against the other tribe of the planet, their expension was quick and brutal, turning into slaves the defeated tribe (for the most lucky one).

The situation was hopeless for Sol but one tribe manages to turn the tables, the Kabelaced clan (a tribe of cats) knew that the main victory condition will not be on the battlefield, but by the diplomacy by uniting all the remaining clan together against their common foe, the first tribe to join this new union the... [DATA CORRUPTED] clan will take the millitary leadership of this united resistence, while the Kabelaced clan was taking the political leadership.

It was a long war, a war of 7 years but the united tribe manage to turn the table, total defeat was near for the... [DATA CORRUPTED] tribe, the united tribe where in route to the enemy capital, what they found was... nothing, no city, no lives, nothing, the enemy capital has simply... vanished... but the war was finaly over...

For their victory, the gods then blessed the leader of the Kabelaced clan by giving to him the 7 Sol Emerald's and the power to control fire, the Gods then warning him that the purpose of this war was far beyond than a simple expension war, their enemy were "corrupted", finaly, the Gods also warned him that this war was far to be over and that one day, their enemy will come back, asking to the leader of the kabelaced clan to prepare all the others tribe to this final confrontation.
Speculation, according to some recent discovery, we actualy think that the tribe...[DATA CORRUPTED] has been influenced by an unknow and far more advanced civilization since we have found some clear evidence that the planet was under close observation during that time, for further information see the file [BABYLON]... [WARNING, CLASSIFIED DATA]

Aware of the divine intervention, the other tribe of Sol obviously recognize the leader of the Kabelaced clan as their new king, the Sol Empire was born...

Current days...
Organization of the armed forces of Sol: The naval and ground force are each of them under the direct command of the "cold hand",
the cold hand serve as the supreme commander of the military force of Sol as well as war minister, the cold hand take his order only from the king / queen of Sol.
The name "cold hand" came from the fact that only the people which are not member of the royal family (and so without pyrokinesis power) can take this post.
The current "cold hand" is named Galen... [DATA CORRUPTED].

Imperial Guard...
The Imperial Guard are all member of the Imperial family, all cats and all.....[CLASSIFIED DATA]

Regular army...
Unlike the Imperial Guard, the regular army of Sol is multiracial.
Because of the fact that Sol is a planet composed by 90% of ocean, the Sol army is perfectly trained and equiped to work both on ground and underwater (at least on Sol), indeed the standart equipement of the Sol soldier include a sealed light armor (tail exception) also providing thermal protection against the cold of the abyss and a rebreather of oxygen, the armor itself is made to maximaze the agility of the soldier, the plastron offer a minimal protection against blade and knife but that all.
In term of weaponry, the Sol army have completely mastered the gauss technology, which is a kind of ballistic weapons which use the power of magnetism and the most important point, gauss weapon work perfectly underwater.

Millitary fleet...
Technicaly, the Sol Empire only have one fleet who rarely leaves the empire's capital, the rest of its naval strength, consists mostly of small corvettes (more rarely frigate) patrolling the skies of the planet,
insufficient to monitor the entire planet, which allows criminal activity to be developed with relative ease and that also allows Sol armed force to be regularly confronted with some action.
Once again, the ships of the Sol Empire use the power of magnetism to fly, most of the advanced technology of the empire is based on the "magnetarit", a very rare mineral of Sol, found only in the abyss of the planet and with outstanding magnetic property.
This mineral is also the source of an heavy technological gap between the millitary force of Sol and the civilian, because of its rarity, the magnetarit is strickly reserved to the Sol army and governement official and so it is common to see civilian boat propulsed by seal, steam or solar energy (for the richest citizens), only the most influential smugglers and pirates may hope to get a sky ship.


___________________________________________________________________________________________________________________________________________________________________________

Tutorial multi animated texture (base texture + illumination map) + full control of your animated texture

Combo base texture + illumination map animated

First step, making your model ready for your double texture animation.
Yes this step will require some minor model editing, nothing too complicated, you just have to duplicate the mesh in which you want your double animated texture, yes that all! Next step

VMT coding, base texture.
Here again it will be simple, there is absolutely no specific code to do, just use your regular base texture code just like you usualy making it with your proxie code, random example...

 "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$baseTexture"
         "animatedtextureframenumvar" "$frame"
         "animatedtextureframerate" "46"
      }
   }   
VMT coding, illumination map.
This is where the things change a little, first what is an illumination map?
Yes to illuminate, an illumination map is usualy made on an black layer, everything you will put on this black layer will be illuminated, obviously this also require VMT coding to work, usuavly with the code $detail, here an example...

$detail "models/sunchild/Sol Soldiers/chr_sunchild_soldiers_visor_illum"
    $detailscale 1
    $detailblendfactor "1"
    $detailblendmode 5
So how do you animate this illumination map? Well you have duplicated the mesh remember? So you should have 2 VMT, one will be your regular base texture, the other one will be your animated illumination map, we will just let SFM think that your illumination map is also a base texture that he can animate

    "$basetexture" "models/sunchild/Sol Soldiers/chr_sunchild_soldiers_visor_illum_anim" "the illumination map which is now like a regular texture for SFM"
    "$alphatest" 1  "Super important, this is your transparency code in order to see your main animated texture behind the illumination map, you will see behind the black layer of the illumination map while the illumination will remain opaque"


                 "$phong" "1"
    "$phongexponenttexture" "models/sunchild/Sol Soldiers/chr_sunchild_soldiers_visor_illum"
//    "$phongexponent" 5
    "$phongboost" "0"
    "$phongfresnelranges"    "[ .3 1.2 8]"
    "$PhongAlbedoTint" "1"


    $detail "models/sunchild/Sol Soldiers/chr_sunchild_soldiers_visor_illum" "you still have to tell SFM that this is also an illumination map"
    $detailscale 1
    $detailblendfactor "1"
    $detailblendmode 5

   "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$baseTexture" "the code which tell SFM to run your base texture AKA illumination map to be animated"
         "animatedtextureframenumvar" "$frame"
         "animatedtextureframerate" "46"
      }
   }   
}

and that... all!

Now how to control your animated texture like the slider of an face flex?
Easy, first remove EVERY animated proxie code from the texture you want to control, yes this mean that the texture will not be looped by default.
Then add this code to the end of your VMT...

"$checkzero" "0"
"$manual" "1"

"$autoframe" "0"
"$texturefps" "30"


lessorequal
{
lessequalVar $autoframe
greatervar $frame
srcvar1 $manual
srcvar2 $checkzero
resultvar $frame
   }   

Save and load SFM, then your model.
Right click to the model then add an "overide material", go to "Show in Element Viewer" > "Model".
Select the material tab and extend it, then right click the material which have your animated texture and add a "float attribute, name the attribute $frame, you can now add a value to the attribute $frame, enter as value the FPS count of your animated texture minus 1, so for exemple if your texture have 16 frame, you will enter as value 15.
Once done, right click on the material again then select Create AnimationSet for Element, congratz, you have no your slider which will allow you to fully control your animated texture.


_______________________________________________________________________


There will be 6 version of the Sol soldier model, hedgehog, cat and fox, both gender, they are almost done and will be released soon (probably in a couple of day).

Credit...

Prototype design draw and 3D model made by
Rig, texture and model adjustement made by
Model commisioned and original idea by myself.

Related content
Comments: 24

Robert909battle [2021-07-08 18:08:34 +0000 UTC]

👍: 0 ⏩: 0

JaredtheFox92 [2016-09-20 12:17:54 +0000 UTC]

These soldiers perhaps would have join operations with AMA soldiers considering an alliance between Moebius, (anti-Mobius) and the Sol realm could be made.

👍: 0 ⏩: 1

Nova-rek In reply to JaredtheFox92 [2016-09-20 22:17:16 +0000 UTC]

Unlikely, considering the fact that the Sol Zone is completely isolated, the whole planet governed by a single kingdom and you have all the ingredients required for at least a protectionist ideology, or even an isolationist ideology.
In other word, if something bad happen outside of the Sol Zone and if this thing is not a direct threat to the Sol Zone, the Sol Empire will probably not interfere.

A bit like the "Alliance" faction in Elite Dangerous, the Alliance don't judge or talk about the action of the others faction as long as the Alliance is not directly concerned, and the military fleet of the Alliance follow the same philosophy, only protect the territory of the Alliance and never send outside of the Alliance space.

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JaredtheFox92 In reply to Nova-rek [2016-09-20 22:18:17 +0000 UTC]

So a non-aggression pact then?

👍: 0 ⏩: 1

Nova-rek In reply to JaredtheFox92 [2016-09-21 00:07:49 +0000 UTC]

Non-aggression pact is an unspoken rule in modern diplomacy, it's not even needed anymore and beside the Sol Empire is not even supposed to have a diplomatic relationship with Earth and even less with Anti-Mobius since they are even not in the same dimension.

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JaredtheFox92 In reply to Nova-rek [2016-09-21 00:11:22 +0000 UTC]

And what if an AMA force gets lost on Sol? Their Warp Gate Matrix sometimes messes up.

👍: 0 ⏩: 1

Nova-rek In reply to JaredtheFox92 [2016-09-21 00:19:55 +0000 UTC]

I guess they would be considered like a illegal immigrant group, and probably even worst since i'm sure that crossing a dimensional border is by definition "against nature", with probably the same risk as time travel.

👍: 0 ⏩: 1

JaredtheFox92 In reply to Nova-rek [2016-09-21 00:25:32 +0000 UTC]

Moebians tend to be shoot first, ask questions later as well. In fact before the Federation they had no solid leadership and had Scourge.

👍: 0 ⏩: 1

Nova-rek In reply to JaredtheFox92 [2016-09-21 00:30:59 +0000 UTC]

Which will be even more stupid if they get lost on Sol, playing the cowboy right in the middle of an planetary empire, a suicidal move.

👍: 0 ⏩: 1

JaredtheFox92 In reply to Nova-rek [2016-09-21 00:53:54 +0000 UTC]

They're used to doing that, they opened fire on the No-zone before.

👍: 0 ⏩: 0

Dragonwolf122191 [2016-09-19 04:57:08 +0000 UTC]

I see you went the Sci-fi route fits the Sonic Rush element good job!

👍: 0 ⏩: 1

Nova-rek In reply to Dragonwolf122191 [2016-09-19 20:08:00 +0000 UTC]

Not exactly since the whole technology used by the Sol Empire is actually real technology that the mankind actually handle with working prototype or at least on an theoretical level, like the Gauss weaponry which really exist or the "anti-grav" engine through magnetic levitation, the MagLev train in Japan actualy use magnetic levitation for example.

👍: 0 ⏩: 1

Dragonwolf122191 In reply to Nova-rek [2016-09-19 20:53:50 +0000 UTC]

I know but as far as use on a everyday scale the technology has yet to be fully developed wether it is due to lack of interest or not fully understanding.

👍: 0 ⏩: 1

Nova-rek In reply to Dragonwolf122191 [2016-09-19 22:15:46 +0000 UTC]

Well the biggest issue for the massive development of this kind of tech, it's mostly the price, like the superconductive magnet which need to be cooled down with liquid nitrogen to produce the Meissner effect and so the magnetic levitation.

👍: 0 ⏩: 2

TheSwordLegion In reply to Nova-rek [2016-09-21 05:47:12 +0000 UTC]

The minute you want to use permanent magnets, things get really, really expensive. I'm not sure if that's the case for electromagnets, but I'm willing to bet the problem of needing a large supply of electricity brings it's own set of problems.

Nice designs by the way. I did not like them at first, but the originality won me over, and now I dig them somehow.

Actually, I was hoping to see something more. . . . 14th century European based? Steampunk really? I mean, this works, but if Blaze's outfit is based of Indian (And even Arabian?) Culture, then. . . well, I am curious to how this all comes into play.

Will be using any Steampunk or 14th century style themes?

👍: 0 ⏩: 1

Nova-rek In reply to TheSwordLegion [2016-09-21 09:05:28 +0000 UTC]

The Imperial Guard yes, they will exclusively use Steampunk based stuff (since they are all member of the imperial family and so all user of pyrokinesis) and no armor, just formal uniform.

In fact if you want to see what will look like the imperial guard, check this...

👍: 0 ⏩: 1

TheSwordLegion In reply to Nova-rek [2016-09-23 21:48:33 +0000 UTC]

Oh! Nice, this makes things waaaayy better in my eyes. Looking forward to it. ^^

👍: 0 ⏩: 1

Nova-rek In reply to TheSwordLegion [2016-09-24 06:03:43 +0000 UTC]

For the reason, in short...
The Imperial Guard is almost as old as the Sol Empire itself and so one of the first "advanced" tech used by the Imperial Guard during this time was based on the combo steam / pyrokinesis power.
Now the Imperial Guard is almost a "cultural symbol" of the Empire, keeper of the tradition, that why they still use steampunk based tech and sword.

👍: 0 ⏩: 1

TheSwordLegion In reply to Nova-rek [2016-10-04 15:54:21 +0000 UTC]

Nice! I really like that idea. ^^

👍: 0 ⏩: 0

Dragonwolf122191 In reply to Nova-rek [2016-09-19 22:17:04 +0000 UTC]

true.

👍: 0 ⏩: 0

AlternateHistorian [2016-09-16 13:26:12 +0000 UTC]

I admit that looks amazing.

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DarkHedgehog23 [2016-09-16 12:52:51 +0000 UTC]

Shouldn't the inside of the ears be a grey with a kind of patten matching them eye patten as it is armor around the ears to ^^

👍: 0 ⏩: 1

Nova-rek In reply to DarkHedgehog23 [2016-09-16 14:46:03 +0000 UTC]

Gonna be fixed soon, the tail and Spike are not textured either atm.

👍: 0 ⏩: 1

DarkHedgehog23 In reply to Nova-rek [2016-09-16 16:20:39 +0000 UTC]

ok ^^

👍: 0 ⏩: 0