Comments: 22
Jakeukalane [2017-01-28 12:24:16 +0000 UTC]
really great
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JD20mg [2016-08-03 17:59:53 +0000 UTC]
This is a great piece of work. Astartes armor is the so-called "ideal", but this is what real-world armor design would look like. (The more I revisit your stuff, the more I like it because its different, but equally plausible (You can easily shed the icons and transition to a new narrative mythos if you had the inclination).
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JD20mg In reply to orcbruto [2016-08-15 01:38:54 +0000 UTC]
Armor is great to design, Arturo but quite another thing to actually wear...
Enjoying the Summer Olympics? I know you live a few hours away from it by car. I couldn't think of a better place to hold it than Rio (apart from the political situation).
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orcbruto In reply to JD20mg [2016-10-02 20:21:51 +0000 UTC]
Thanks
Well, not really... The political situation is pretty bad (if you have time, can read more detail from someone actually living it in my journal), and Rio is... well... a complicated place...
Rio de Janeiro is a bit far from my city (about 2 days of car travel due to a mountain chain being in the way... some 4 or 5 hours by plane) and I never visited it, but some of my relatives live there, and the place is very badly polluted, with a lot of slums around the main city and high criminality... it's almost as holding the Olympics in Detroit right now XD
I think that it would be far better to hold it in the Northeast of Brazil, in Recife, Salvador or another big capital at the coast, or at Porto Alegre in the far south, near Argentina and Paraguay, as they are much safer cities with less gang warfare and faaaaaar less pollution...
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JD20mg In reply to orcbruto [2016-10-04 07:56:32 +0000 UTC]
I hope things get better for Brazil.., and Rio. The people deserve better.
Pollution is unfortunately a by-product of having massive cities.
Gangs criminals, crime are usually population-density dependent factors.
Perhaps humanity was never meant to live in massive cities. It just brings needless stress.
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Greyall [2014-06-28 14:59:50 +0000 UTC]
Looks great, man. Some very nice ideas for wargear here.
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Nemesis-Virus [2014-06-24 17:26:42 +0000 UTC]
I like how you design space marines
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foley1310 [2014-06-24 14:43:32 +0000 UTC]
this is not good enough at all, this is beyond awesome thx to you redesign of the armor, i would like to see the un-corrupted one (of any faction)
great work chap
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Dgs-Krieger [2014-06-24 09:09:27 +0000 UTC]
Doesn't he have the cheesy-est smile in the whole universe? XD
But yeah, the quality is really darn good. Veri well done ^^
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Belazikkal [2014-06-24 07:34:07 +0000 UTC]
You've got good line work (could use with some line variation, unless you're going for something more along the lines of Greyall 's style) with a nice grasp of anatomy.
The colouring is something you need to work on. It seems oddly flat and lifeless in comparison to the detailed line work, and it is a bit offputting.
You also need to work on scanning and editing the lines. I can tell they are good, but there is a fuzziness to them that I think indicates that you scanned them and tried to blacken them using the Levels tool. It did not quite work out, I think.
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orcbruto In reply to Belazikkal [2014-06-24 21:07:48 +0000 UTC]
Wow! You are quite the specialist! I though nobody would notice me using the Levels tool... XD
Well, in fact I drawn this guy in a sheet of paper and painted with watercolor pencils... My scanner is not very good, and some parts got quite out of focus or too light... so the Levels and the Sharpen tools
About the coloring... what do you suggest? I would be glad to hear some ideas how to improve it...
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Belazikkal In reply to orcbruto [2014-06-25 07:37:18 +0000 UTC]
I had a reply yesterday written up, but after slipping with my mouse when clicking to fix typos, dA ate it. So here's a new reply.
Noticing the levels tool is easy, if you use it beyond what it is intended to. The Levels tool is intended to shift colours so that they resemble that of a scanned original, or sharpen contrasts. Push it too far and it gets really noticeable. Even more so when you've used colours that scanners have a hard time to pick up, regardless of quality.
See, most scanners today are LED-based which means weaker and softer tones get utterly lost. As an artist that draw with Copics regularly, I know how frustrating it is when your only excuse is "the scanner ate the colours". If the paper isn't wholly flat against the scanner, that makes it worse.
To get around this, I recommend putting the paper on a flat surface, have a lot of light one (but not so much that you start getting snowblind looking at the whiteness!) and stand above this, not casting any shadow and simply take a photo and use that. a camera is better at picking up softer tones than a scanner, in some ways. Still requires thoughtful use of Photoshop to fix it up but it won't eat the pale colours in the same way.
As for the colouring: that depends on if you want to continue with watercolour pencils. If you do, I recommend getting inks for the outlines that can withstand water, so Copic Fineliners are perfect, as they can take alcohol-based colours too!
Secondly, dare use more colour and don't be afraid to mix. Draw directly on the drawing with the pencils and add water later to blend it, rather than go over with one colour at a time. Unless you use 300g/sqm watercolour board, you'll have trouble fast with the latter method.
To get better at colouring, period, I recommend reading about colour and blending theory. There are loads of good tutorials on dA, and I think you can even find good ones in Portuguese! Not having a language barrier when it comes to these things helps greatly.
For this particular piece, I'd recommend blending in some dark red into the deepest green shadows, perhaps retouching with some dark green to help this process. When you apply water over it, the reds and greens will mix and create an illusion of very deep green.
The metals are more tricky and all I can recommend is studying how metal reflects, and use more gradients. it feels as if the greys have sort of "floated" here, and filled out entire studs, making them solid grey rather than metallic.
The whites and bones need more contrast. Don't be afraid to shade really dark in very recessed parts. A common mistake is to not go dark enough in many cases. I know I did!
The skin needs more than redness in it's shades. Mix in some purple and blue hues in the shadows, and pull out some pale pink for highlights, so his face gets more definition beyond the outlines!
A white dot to highlight the eyes and make them stand out maybe?
I hope this was helpful for you!
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Belazikkal In reply to orcbruto [2014-06-25 22:53:03 +0000 UTC]
You're very welcome! I always try to be helpful with my comments, especially when people honestly ask for other artist's opinions and critique (such a lambasted and misunderstood word nowadays).
Regarding scanners and monitors: it is a good idea to have the colour correction on your monitor checked out just to be sure. But I can say with pretty good certainty that the scanner is the actual culprit here.
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idushiy [2014-06-24 04:26:08 +0000 UTC]
it`s good)
skull with Nurgle triad rings - nice detail.
maybe some more rust?
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