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paladin-rinon — Assault on AAF - WIP II

Published: 2009-07-18 21:04:58 +0000 UTC; Views: 1521; Favourites: 25; Downloads: 0
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Description So this is a much more recent work in progress of "The Assault on Adam's Air Force base" - One of the coolest moments in Fallout 3.

Another two AWESOME moments are when Liberty Prime attacks the purifier with the Brotherhood and when you fly in a vertibird (the purifier bit is still my favourite I think).

Anyway, i'm thinking that when I finish this to upload it as maybe three different pieces, it looks much better when you get closer (but not too close, about 50% zoom).

The Brothers are done (i'm happy with them so far), the vertibirds are 20% complete (the small one that IS finished doesn't count as a quarter of the four that exist) and the background is only just starting.

Enjoy or not Whichever you want.
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Comments: 14

ODST105 [2012-12-17 02:08:32 +0000 UTC]

Can you draw the NCR fighting the Legion at the second battle of Hover Dam

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Adinan [2011-11-15 00:57:56 +0000 UTC]

HELL YEAH!!!!
FOR THE BROTHERHOOD!!!!!!!

great job

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zippo-cod2 [2011-02-20 17:15:52 +0000 UTC]

This is just awesome. You need to make more 'action scenes' like this. The BoS guys seem very 'right' in their pose and action. Love it.

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KobiyashiKosaku [2010-02-14 10:32:19 +0000 UTC]

Nice, I like the line art and source. Seriously, nice work.

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ukitakumuki [2009-07-21 15:43:34 +0000 UTC]

this looks pretty kickass already!

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paladin-rinon In reply to ukitakumuki [2009-07-22 20:47:46 +0000 UTC]

Thank you, hopefully it won't just get put on the shelf and forgotten about though Really, this is my second pure digital painting (the first was technically both photomanipulation and painting) so obviously it's pretty hard to stick at something if you feel it's not going right and you barely know what you're doing lol, which is exactly how I feel about this piece now. However, given that you've called it "kickass" has kind of given me a feeling that it isn't that bad, so thank you again

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ukitakumuki In reply to paladin-rinon [2009-07-28 14:36:30 +0000 UTC]

if you get stuck, why not throw in a pic or two to help push you along? I know its back to photomanip, but I've learnt more about 2d, from 3d software and photomanipulation than I have from just doing 2d straight. Fact.

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paladin-rinon In reply to ukitakumuki [2009-07-28 21:37:46 +0000 UTC]

Thanks for the advice I think that once i've got everything done properly, i'll start adding textures and bits of debris, maybe some blurs and stuff just to make it look a bit more "real". At its present stage it just feels like a mess to me, I don't think the background fits anymore.

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miss-lola-face [2009-07-19 16:25:06 +0000 UTC]

There's some great colouring going on here so far. Can't wait to see an update with work on the background. *thumbs up*

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paladin-rinon In reply to miss-lola-face [2009-07-21 14:32:57 +0000 UTC]

That could be a while lol. I've sort of lost interest for the time being, i've got another two short comics to do (each 10 pages long) and they need doing in four weeks time

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WackySpongecake [2009-07-18 22:27:50 +0000 UTC]

Looks excellent! Particularly the left hand side, I can't describe but it looks really, solidly made as if like a model. Very good tones here, especially on the helmet tube things (oh wow, my vocabulary beggars belief ). Only thing is, I think the firing shot coming from the centred figure should be very bright- white to light orange colour, no darker than that. It's a close up shot after all and it really needs to be HOT that close to the source, literally white hot. That and it allows for stronger contrast I suppose. I think so anyway, take or leave lol.

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paladin-rinon In reply to WackySpongecake [2009-07-18 23:21:19 +0000 UTC]

I don't want to sound like i'm making excuses cos sometimes when I tell Morgan something's wrong with a WIP she has up she just goes "that bit isn't finished" and i'm like "oh... ok. What about that bit?" and it kind of just keeps going til she shows me the finished thing and I think "oh, so you were fixing the things I pointed out and I didn't need to crit at all, oh well" lol.

My point is (i'm rambling I think, and this isn't going anywhere) that I drew the muzzle flash (as it's called) in about two minutes just using some bright colours to make it stand out against the crappy background and to make it look like something was happening in the piece even though it was barely finished. I ammended the bullets and the flash a bit today but i'm planning on putting all sexy flashy bits on when it's all finished.

Thank you for the comment though, and the crit is always good

PS: sorry for rambling, I know what I mean in my head

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WackySpongecake In reply to paladin-rinon [2009-07-19 00:06:25 +0000 UTC]

Ah, you mean as a 'temporary mark'? (Quite alright lol, I'm not exactly what I'd call coherent at explaining things myself -.- )

Haha I know what you mean (I can get particularly fussy when someone points out something I'm already in the process of doing XD), which is why I only put that particular analysis on to the areas where it was more finished Are you doing the background in vector or is it all raster? Looks like it might be cool with a mix of both, the vector (well, flat colour as it is right now but the sharpness) seems to give the building and horizon a crisp look to it. Just a ramble xD;

No probs!

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paladin-rinon In reply to WackySpongecake [2009-07-19 08:32:16 +0000 UTC]

The buildings are all flat colour for now but i'm going to be painting them too, all like rusty looking and stuff.

The reason they're all flat and might look vector is because I went over a screenshot with marquees and filled them for quick reference. As for the horizon, i'm not too happy with it. Maybe once I colour the buildings and runway properly it might look like it fits but right now it just looks crappy lol.

Thanks for the comments btw

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