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panahinuva — Skyhunter Wurm by-nc-sa

Published: 2009-05-29 01:02:33 +0000 UTC; Views: 1989; Favourites: 10; Downloads: 7
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Description Made some major edits to this guy. Frankly, if Sengir Vampire isn't too good, then neither is this guy.

Original art: [link]
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Comments: 44

justinc112 [2011-12-04 21:23:42 +0000 UTC]

less your going agenst those really annouying flying decks this does seem more like a fly swatter

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panahinuva In reply to justinc112 [2011-12-04 21:25:55 +0000 UTC]

It kind of is. I've been meaning to modify it for a while.

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Paulthored [2011-10-17 22:32:02 +0000 UTC]

Hmm... Add "can only be blocked by X number of creatures" or conversely(but not so much), "Can block any number of creatures."

For extra kick!~

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panahinuva In reply to Paulthored [2011-10-17 22:37:24 +0000 UTC]

Thanks for the suggestion! I've been meaning to revamp this card for a while, so I'll think about adding that when I do so.

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Paulthored In reply to panahinuva [2011-10-23 22:01:18 +0000 UTC]

Another suggestion, if you want one, is to give it, "Whenever a creature with Reach blocks *or attacks* Skyhunter Wurm, it lose's Reach until the end of your next turn."

Optional to include. additionally,"Creature's with Reach or Flying that are blocked gain Defender until the end of their controller's next turn"

---Or---
{this one is the one that i like most/thinks fits best)
"Skyhunter Wurm may block or Provoke one additional Creature for every +1/+1 counter on it."

A way to give it Trample/~First/Double Strike~/Rampage/Vigilance would be nice for this cards big brother.

The Legendary/Mythic Rare Version could have, "Threshold---{(G)Tap a Forest}: Deals 3 damage to target creature with Flying or Reach. May only do this once per +1/+1 counter on this creature" ala the Leaf Arrow i made mention of under your 'Corrupted Bolt'.

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panahinuva In reply to Paulthored [2011-10-24 01:53:48 +0000 UTC]

Heh, I'll take these into consideration.

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MichaelBaue [2010-10-14 02:48:28 +0000 UTC]

Sengir vampire should have had provoke.

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panahinuva In reply to MichaelBaue [2010-10-14 02:49:47 +0000 UTC]

I have provoke!

YOUR MOTHER

And the vamps would be too good with provoke. Makes their ability too easy. This guy needs fliers to work.

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MichaelBaue In reply to panahinuva [2010-10-14 02:59:55 +0000 UTC]

in top down terms, vampires do, theyre not as provocative, but attractive as a simian spirit guide or ceradon yearling

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panahinuva In reply to MichaelBaue [2010-10-14 03:00:21 +0000 UTC]

Kekeke...Very true.

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FigoTheCat [2010-06-25 21:00:40 +0000 UTC]

i am seeing your tendency to create over-powered cards.. no doubt you want them to be playable, but a green flying creature as big as this costing singletype mana + 3 colorless is already unheard of-- even in non green decks! but it has bonuses?? serendib efreet looks almost sad compared to this card and I think that's ridiculous

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panahinuva In reply to FigoTheCat [2010-06-25 21:56:01 +0000 UTC]

Serendib Efreet already looks sad. Especially when it saw Jar Jar Sphinx.

I modified this from a form that everyone said was too weak. And now you say it's too powerful. how would you recommond I balance it?

Also, saying most of my cards are overpowered is a bit of a generalization when you've only commented on two of them...And the Ultimate Sword and Shield don't count since I made them as tests.

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Siaon [2010-04-18 03:15:54 +0000 UTC]

The ability needs to be rephrased. Damage does lead to destruction, but this isn't a trigger the worm will see, since it didn't cause the destruction. It caused damage.

5 mana for a 3/3 flyer should be okay, although it's not very green and definitely not very wurm.

The counter (pay 1G or else) ability doesn't make much sense either.

I'd say: always make it grow when it eats a flyer. Maybe add provoke, so it can actually start being gluttonous.

It'd probably be more fierce if it was slightly more expensive and a lot bigger.

It'd be easier if I knew what flavor you intended. If it's something meant for a green mage, price it a bit more aggressively, like: 4GGG for a 7/5 body. But it'd start to look like a dragon then and I like the wurm part. Disregard this section

In retrospect: Make it one generic cheaper, swap trample with provoke maybe

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panahinuva In reply to Siaon [2010-04-18 04:41:26 +0000 UTC]

Interesting suggestion. I didn't think of provoke. That'd work very nicely.

I've heard the 1 generic cheaper and I think I agree.

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ALBDreamweaver [2009-08-13 04:19:16 +0000 UTC]

I actually think it's pretty weak, honestly. GReen doesn't needa way to kill fliers THAT Badly, and this dude is too small to actually kill a flier your opponent might have out by that stage in the game. CAn't even kill Tower Gargoyle. Who's a 4 drop xD

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panahinuva In reply to ALBDreamweaver [2009-08-13 14:16:29 +0000 UTC]

Well, green does have mana accelerants that can get this guy out earlier. So do you recommend I increase his beefiness or decrease the cost? And I suppose, with things like Windstorm nowadays, fliers are less of a problem.

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ALBDreamweaver In reply to panahinuva [2009-08-13 18:41:32 +0000 UTC]

Green's never had a huge problem with fliers. Like you said, Standard has Windstorm, while EXT has squall line and Arashi.

It seems to me it'd jsut be a limited card, so his power level is completely dependant upon the common fliers surrounding him. If there's a igh density of efficient fat fliers, then he needs to be more beefy.

I'd probably set him at 4/3 until testing.

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panahinuva In reply to ALBDreamweaver [2009-08-13 23:33:51 +0000 UTC]

That's true. Well, he is a green flying trampler for five. Without the ability.

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ALBDreamweaver In reply to panahinuva [2009-08-14 01:23:59 +0000 UTC]

WEll it really depends on how much you want to push him. If you want him to be a cool novelty, then leave him as is. If you want him t be actually good and played, then he needs more bang.

Either way, I think 4/3 is more appropriate.

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panahinuva In reply to ALBDreamweaver [2009-08-14 03:18:23 +0000 UTC]

I think I want more bang, so I probably will up his power.

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ALBDreamweaver In reply to panahinuva [2009-08-14 03:48:21 +0000 UTC]

Hell, 5/3 is hardly overwhelming, since he has to survive killing his first flier to be relevant. Which is unlikely.

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panahinuva In reply to ALBDreamweaver [2009-08-14 13:42:41 +0000 UTC]

True.

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ALBDreamweaver In reply to panahinuva [2009-08-14 18:44:41 +0000 UTC]

I mean, look at Shards limited. The only commonly played flier who wouldn't trade with him is Aven Squire. Well and messenger pigeons. But Darklit gargoyle, esper comoraunts, sewn-eye drake, and tower gargoyle all trade with him at 5/3. SO I think it's fine.

And how often does aven squire NOT attack as a 3/3?

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panahinuva In reply to ALBDreamweaver [2009-08-14 21:50:53 +0000 UTC]

I've had it attack as a 5/5 double striker. I didn't have any other fliers or tramplers.

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ALBDreamweaver In reply to panahinuva [2009-08-15 23:02:56 +0000 UTC]

I've had a tower gargoyle attack as a 13/1 Double striker before.

That was also the longest limited game I've ever palyed xD.

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panahinuva In reply to ALBDreamweaver [2009-08-16 16:23:19 +0000 UTC]

How'ed that happen?

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ALBDreamweaver In reply to panahinuva [2009-08-16 21:42:58 +0000 UTC]

lots of exalted, lots or black mana, and a rafiq of the many splashed into my deck xD

W/B is fr the win in limited. Gargoyle himself is just so damn good.

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panahinuva In reply to ALBDreamweaver [2009-08-17 13:42:54 +0000 UTC]

Yeah he is.

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ALBDreamweaver In reply to panahinuva [2009-08-20 02:24:52 +0000 UTC]

Oh yeah, in my set, I didn't do rarity on most of the cards yet. That's why some insane crap was common xD

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panahinuva In reply to ALBDreamweaver [2009-08-20 02:55:30 +0000 UTC]

Yeah...I commented on that ALOT.

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ALBDreamweaver In reply to panahinuva [2009-08-20 04:38:31 +0000 UTC]

And I sent you the version with just all of my ideas written down basically. Some cool stuff in there.

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panahinuva In reply to ALBDreamweaver [2009-08-20 15:17:07 +0000 UTC]

Sweet, looking forward to looking through it again. Were my suggestions helpful?

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ALBDreamweaver In reply to panahinuva [2009-08-20 22:40:36 +0000 UTC]

Yeah. BTW, the pre existing comments were all mine.

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panahinuva In reply to ALBDreamweaver [2009-08-20 22:58:33 +0000 UTC]

Figured. Glad to help.

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ALBDreamweaver In reply to panahinuva [2009-08-20 23:42:29 +0000 UTC]

Mhmm, let me know whan you're done commenting and send it back.

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panahinuva In reply to ALBDreamweaver [2009-08-21 00:07:51 +0000 UTC]

Ok, done. I'll have it back to you in a bit. There was a lot less for me to go through this time, since I think I got most of the new stuff and ignored the old. Surprisingly, I had less to complain about this time around.

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ALBDreamweaver In reply to panahinuva [2009-08-21 00:58:35 +0000 UTC]

Lol, really? You should of sen Innis' first version.

"Wait, dude, this card does all of this...for free? Like I rath, you take your team out of existence, bring it back at end of turn, then take out my yeam until end of turn and kill me? How is that even close to fair?"

"Umm...Because it makes sense flavorwise?"

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panahinuva In reply to ALBDreamweaver [2009-08-21 01:06:04 +0000 UTC]

Oh dear lords. Yeah, I didn't have any complaints about him because You either lose your whole hand,or lose a bunch of life to do the blinking to avoid wraths. 4 damage is a lot. Although discard is a little less worriesome...

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ALBDreamweaver In reply to panahinuva [2009-12-26 01:58:43 +0000 UTC]

Ok well, my custom set is alot better organized now... >_<"

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panahinuva In reply to ALBDreamweaver [2009-12-29 22:23:33 +0000 UTC]

Excellent. I'm still willing to take a look at it, although it'll probably take a lot longer now that I'm back in school.

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ALBDreamweaver In reply to panahinuva [2009-12-30 00:55:23 +0000 UTC]

I took out alot of the random stuff, and started actually making the proper amount of each card rarity per color, etc. Basically it showed me that am heavily White biased, and heavily anti-blue.

Could I get you e-mail again?

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panahinuva In reply to ALBDreamweaver [2009-12-30 04:45:47 +0000 UTC]

nergalmaverick@gmail.com

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SilverFox442 [2009-06-03 21:51:55 +0000 UTC]

There are a few possibilities:
1.) Shift some colorless mana in the casting cost to green.
2.) Change flying to reach.
3.) Make it a dragon.

Any of these would probably fix it, if there is a problem to start with.

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panahinuva In reply to SilverFox442 [2009-06-03 23:36:03 +0000 UTC]

Yeah, my friends don't think there's a problem. I might do double green to satisfy my paranoia.

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