Comments: 41
lumberlung [2014-09-25 04:03:55 +0000 UTC]
Why is Threpeeio's head dangling from the end of her beatdown stick?Β This is sadism at its most sadistic.
I like her.
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lumberlung In reply to parrotdolphin [2014-09-26 02:46:05 +0000 UTC]
That is so kind of you to say. I do work quite hard at it.
Thank you.
Β
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Kevin-McKee [2012-10-18 02:01:08 +0000 UTC]
Beautifully done.
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AbitualDesires [2012-03-26 19:29:50 +0000 UTC]
Love it, love it!
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TLCDigitalArt [2012-02-16 00:25:47 +0000 UTC]
Wow simply wow. So faving this and awesome work.
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parrotdolphin In reply to TLCDigitalArt [2012-02-16 06:04:13 +0000 UTC]
I'm not sure how Fabricator works, but if it uses black/white or gray-scale seamless tiles, then it could maybe work with my tiles.
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TLCDigitalArt In reply to parrotdolphin [2012-02-16 06:12:32 +0000 UTC]
Oh god I've so little technical skills but they do use weaves with the patterns?
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parrotdolphin In reply to TLCDigitalArt [2012-02-16 13:33:02 +0000 UTC]
I took a look at the Fabricator. I think they use full color tiles for the patterns. I usually don't. I put the colors in with Poser nodes. If you're pretty good with Photoshop, you could take my tiles and color them. Also, I sometimes use my weaves/bumps for more than just bump maps. The Fabricator says you can use your own pattern tiles, but it sounds like the weaves are then added to the pattern. I suppose you could ask Marieah if you can substitute your own weaves/bumps. Still, there's a lot of tricks I use in the Poser Material Room - I'm not sure Fabricator uses any equivalent in DS.
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Ichigo-Kurokawa [2012-02-15 00:30:58 +0000 UTC]
Man, i just love your work! It's EPIC!!!!!
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Jadeonar [2012-01-24 11:56:16 +0000 UTC]
Nice render!
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golem1 [2012-01-22 03:12:15 +0000 UTC]
Fantastic. Really.
Still, one minor problem jumps out at me, probably because the lighting brings it out strongly. Something seems wrong about the shoulder joints. I'm always much aware of how the deltoid, pectoral and bicep muscles come together at the joint. Can't say exactly what's wrong or how to fix it, unfortunately. Am I making any sense?
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faegatekeeper In reply to parrotdolphin [2017-04-25 13:54:03 +0000 UTC]
Not quite right?Β This looks awesome to me!!!Β Excellent work!!!
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golem1 In reply to parrotdolphin [2012-01-22 10:48:27 +0000 UTC]
Really? Sorry to repeat myself. Yeah, I kinda suspected it's a Poser problem, so not easily fixed. Probably not conspicuous most of the time.
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AetherDreams [2012-01-21 22:16:35 +0000 UTC]
Amazing. Love this render
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AetherDreams In reply to parrotdolphin [2012-01-22 02:51:35 +0000 UTC]
Yeah that is about like how it is for me. I render something over and over before I am satisfied. But the end product in this case definitely shows the quality of your work.
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