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PaulV3Design — Orbital Station Base (HoverPod Roadster)

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Published: 2012-04-28 11:14:26 +0000 UTC; Views: 5453; Favourites: 135; Downloads: 0
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Description

I envisioned a future where the Space Race and Sputnik did not dye out from political & financial reasons. There a small colony of speed machine enthusiasts lead the way of the space frontier.
Situated on the colonised moon base this is one of the early model hovercraft refueling...

[Created in 3ds Max, Rendered with Mental Ray and some post work in Photoshop]

See More at my website paulv3design.co.uk/portfolio/
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Comments: 51

MASCH-ART [2015-11-12 06:12:17 +0000 UTC]

good works, fanstastic

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PaulV3Design In reply to MASCH-ART [2015-11-18 21:35:06 +0000 UTC]

Thanks, glad you like it.

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MrMercuryJ [2015-03-25 11:44:04 +0000 UTC]

The lighting used captures the amount of detail in this scene perfectly. Great work!

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PaulV3Design In reply to MrMercuryJ [2015-05-19 08:37:54 +0000 UTC]

Many thanks. Glad you like it. Another scene with the engine coming soon.

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MrMercuryJ In reply to PaulV3Design [2015-05-19 10:10:15 +0000 UTC]

I've added you to my WATCH list, staying tuned

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PaulV3Design In reply to MrMercuryJ [2015-05-23 09:39:32 +0000 UTC]

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GoldenSim [2014-08-26 13:24:34 +0000 UTC]

(Ô_Ô)  Wow!!!

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PaulV3Design In reply to GoldenSim [2014-08-26 15:08:12 +0000 UTC]

Thanks. Glad you like.

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sed [2014-05-12 13:07:20 +0000 UTC]

THAT is Excellent Please accept this invite: world-wide-art.net

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CoffeePilot [2013-12-11 20:38:30 +0000 UTC]

Tool cool! Looks like the offspring of a Spitfire, a Rolls-Royce, and a 'Last Exile' vanship. Love the contrast between the chrome and dark red. Smoke and lights make it really come alive and *pop*, though its a little hard to see the detail towards the back end and the cockpit.

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PaulV3Design In reply to CoffeePilot [2013-12-17 19:55:38 +0000 UTC]

Thanks for the kind words. Yer I did use a spitfire as some inspiration, fantastic machine! Went for the rustic look to give a back story context which is a wip...

The angle was to show the slim profile of the craft in contrast to the wing span just like on a spitfire.


You can see more of the craft here; fav.me/d4uw2ut  

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CoffeePilot In reply to PaulV3Design [2013-12-17 20:54:24 +0000 UTC]

Yeah I saw the other one, really nice too, I just love the view of the grille on the front shot. LOVE those old 1920s-30s art-deco style car and tractor grills. Wish I had access to a 3D printer because I really want to do PC casemod in that style.

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PaulV3Design In reply to CoffeePilot [2014-02-20 17:56:08 +0000 UTC]

Thanks. Nice, Might try design that at some point. A 20s art deco PC base.

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Patriartis [2012-11-02 13:29:30 +0000 UTC]

Awesome-looking vehicle, absolutely love the retro-look ^^

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PaulV3Design In reply to Patriartis [2013-12-17 19:51:47 +0000 UTC]

Thanks - glad you like!

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ChristianKolle [2012-10-31 04:29:38 +0000 UTC]

i want to see it next to the gas pump, nice piece.

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PaulV3Design In reply to ChristianKolle [2012-11-01 17:34:33 +0000 UTC]

Thank you. Really appreciated!

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Jburns272 [2012-10-14 03:15:06 +0000 UTC]

Amazing work!

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PaulV3Design In reply to Jburns272 [2012-10-14 13:33:34 +0000 UTC]

Thank you. Much appreciated!

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Jburns272 In reply to PaulV3Design [2012-10-14 15:16:06 +0000 UTC]

No worries

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Rozairo [2012-10-08 04:17:39 +0000 UTC]

nice work bro...

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PaulV3Design In reply to Rozairo [2012-10-10 08:03:37 +0000 UTC]

Thanks for the comment.

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grote-design [2012-09-19 18:52:07 +0000 UTC]

wow! that is cool! i dig it!

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PaulV3Design In reply to grote-design [2012-09-21 13:42:09 +0000 UTC]

Ha - thank you

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Brendan-Toy [2012-09-12 13:01:56 +0000 UTC]

first of all, stella work. i have a few questions though

1. how long was your final render time?
2. what material shader do you use? Blinn, Phong, Architectural etc?
3. how long did it take to model the craft?
4. what do you use for unwrapping UV's
5. and lastly what type of lights do you find best to use?

i ask as this is really good, and i'm trying to get better renders in my work. any help would be greatly appreciated

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PaulV3Design In reply to Brendan-Toy [2012-09-14 16:19:10 +0000 UTC]

Many thanks, I really appreciate it!

No problem I'll do my best to explain;

*I'm cant remember exactly on render time but I think it was 5hrs (possibly)
the Maps were huge and I had the settings on very high! Though it really
depends on your system as you may already know.

*I pretty much got Mental-Ray down and almost always use Arch shaders.

*The craft didn't take too long to build the craft - I always sketch out my
designs and know exactly where I'm going with it so It's just a matter of
translating it into the 3d!

*I always keep my mapping as simple as possible because this isn't my
strong point
I tend to use 3dsMax's internal UVunwrap mod.

*I always use Mental-Ray lights and the least number as possible. I pretty
much always use photometric lights! HDRI too!

*Always try modeling new and unusual shapes with sharp edges and smooth curves
mixed into each other, this will challenge your modelling techniques and get
you to think what the best process is to model different forms!
Think about the flow of the form and how the mesh will best fit the shape

*In terms of lighting always start with 1 single light on a very low setting,
then turn it up bit by bit until it looks right. Then add another light -
repeating the process for each light you add. If it doesn't look right, take
away a light and start from the previous step!

*When you keep your mesh cleaner and more simple it is then much easier to map.
I started with simple forms and textured them with custom maps (unwrapping etc)
and as you build confidence try more complex forms to map.

Don't forget to try youtube and sites there are loads of tutorials out there!

I hope this has given you some insight.

Best of luck.

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Brendan-Toy In reply to PaulV3Design [2012-09-18 08:19:53 +0000 UTC]

thank you so much for your detailed reply i have bought a book on mental ray and i'm going to start studying it and going through the tutorials on it's included disk. hopefully i'll have something to show soon thanks again

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PaulV3Design In reply to Brendan-Toy [2012-09-18 10:51:47 +0000 UTC]

No problem at all, glad I could help. Looking forward to seeing them!

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NOMANSNODEAD [2012-09-04 14:34:45 +0000 UTC]

wow, that's pretty impressive design there.. with a good rendering too. My little opinion is that the lights need to be more realistics because it looks a bit unnatural (maybe just in my eyes)
Still.. two thumbs up for you anyway

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PaulV3Design In reply to NOMANSNODEAD [2012-09-05 18:17:28 +0000 UTC]

Thanks for the critique, I appreciate the feedback!

Not too sure on what you mean by the lights though, the effect or the actual modelling of the lights?

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NOMANSNODEAD In reply to PaulV3Design [2012-09-07 13:50:37 +0000 UTC]

oh, i mean the headlamp lights.
So sorry if i don't know much 3d terms

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PaulV3Design In reply to NOMANSNODEAD [2012-09-08 20:05:10 +0000 UTC]

No 3d terms... Tried to model LEDs inside the headlights to give a modern edge to the Diesel Punk, then put a glare over the top...
I thought it turned out ok but I appreciate the feedback all the same.

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Palantion [2012-09-03 17:07:57 +0000 UTC]

Nice retro feel, the design looks hot ! Perhaps i would say my only critique IMO would be is in the background is that a entrance to the compound or a sort of air-duct with a fan blade ? it throws me off a tad bit, possibly a little more definition thru modeling . nice rendering man !

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PaulV3Design In reply to Palantion [2012-09-03 17:48:02 +0000 UTC]

Thanks for the Critique - tis much appreciated

The backgroundis a bit plain, I did think of putting
more marking in on the floor (Keep clear sign etc to
give more info on context!

Thanks again!

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Uzgurugalo [2012-08-23 19:14:14 +0000 UTC]

Rly good job!
Could u by any chance put the scene light setup?

P.S. U did use HDR in this scene?

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PaulV3Design In reply to Uzgurugalo [2012-08-24 08:56:13 +0000 UTC]

Thanks.

Maybe, I'll look into that.

Yea I did use a HDR and a few lights.

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nehalsadhu [2012-08-16 14:46:40 +0000 UTC]

That just looks amazing.

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PaulV3Design In reply to nehalsadhu [2012-08-16 21:32:09 +0000 UTC]

Thank you very much.

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KnightVision3D [2012-08-06 18:34:51 +0000 UTC]

Fantastic concept. Really high quality render as well.

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PaulV3Design In reply to KnightVision3D [2012-08-07 18:16:29 +0000 UTC]

Thanks dude I really appreciate that.

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Nucleonis [2012-07-12 09:27:49 +0000 UTC]

Look at that. OMG dude. You have some bloody good talent

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PaulV3Design In reply to Nucleonis [2012-07-13 20:53:13 +0000 UTC]

Thanks again, you are too kind!

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Dave-DK [2012-06-27 12:06:01 +0000 UTC]

The model is amazing! Really love the desing and material work!

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PaulV3Design In reply to Dave-DK [2012-06-28 07:35:33 +0000 UTC]

Thanks. I had a very steep learning curve on this piece!

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melkorius [2012-06-27 11:24:55 +0000 UTC]

I want to see this in a neer future flying trough the skys

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PaulV3Design In reply to melkorius [2012-06-28 07:36:14 +0000 UTC]

I hope so, it would be very cool to see it fly past!

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TylerXy [2012-06-13 14:26:55 +0000 UTC]

nice

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PaulV3Design In reply to TylerXy [2012-06-14 08:00:14 +0000 UTC]

Cheers

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GranDosicua [2012-06-13 11:48:53 +0000 UTC]

really nice design! like a winged floating old Bugatti... Good work!

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PaulV3Design In reply to GranDosicua [2012-06-13 14:56:05 +0000 UTC]

Thanks.

I based the form on the racing cars of the 30s which is what the Bugatti is inspired by (1930 Bugatti T-35 B)

They have such great shape and form!

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