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peterku — AJAX-main

Published: 2014-04-13 18:55:56 +0000 UTC; Views: 57584; Favourites: 1016; Downloads: 1135
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Description AJAX - Concept of sci rifle

Idea has been to design believable sci fi rifle for secret story. Not too crazy and not from far future. Instead of begining from scratch I used present real rifle - masada for basic profle. At rear I did slight changes only, middle body and front part I modify completely. Colorisation is bright and shine. Lets call it "apple" style.


I did three pictures:
(I made them bigger to see details,  so I recomend to open them in full size).

1. AJAX main - peterku.deviantart.com/art/AJA…
2. AJAX secondary - peterku.deviantart.com/art/AJA…
3. AJAX technical blueprint - peterku.deviantart.com/art/AJA…




(This model is meant to be pair for my previous concept - peterku.deviantart.com/art/Isk…  )


Tech. info:
Inside body is emiter sending energetic excited matter to impact zone.  Primary damage mechanism is thermal shock and melting  in impacted  area. Secondary damage is caused by kinectic energy carrying by matter. Standart battery allows 82 shots.
While damage is large and range is sufficient, speed of fire in full automatic mode is far too quick. Next model is planned to by replaced by burst mode. Full automatic mode has been evaluated as too excessive draining battery too fast.  Next problem is coming out of used technology. Emitter in front page is too heavy for this composition. It moves gravity centre point  far to front part leaving too much weight on front grip while holding.  Elimination of heat  generated while operating is acceptable.
Holograhic sight is coming along in all versions. It has direct communication port with body displaying various info about actual status of system, battery, exact position of user and area distance pointing on.


3D info:
Whole concept and performation is mine. I worked in 3ds max and as a rendering engine I used v-ray. People used to ask me how to work with v-ray to get good result. It is hard to say because there are more ways and everybody has to find his own way. I know it is not much helfull what I just wrote but here are basic facts from my work:
I prefer to work with highpoly models. It does not make  big difference in rendering time between lowpoly and highpoly model. (except transparent materials). I prefer less light sources as this increase render time. I develop materials on my own or I used this database: www.vray-materials.de . Setting of material quality has significant effect on render  time and I very seldom go higher then 20. Antialiasing filter I use Mitchell-Netravalli or catmull-Rom. (It is worth to play with setting inside to get required result.) I also use VrayHDRI, Color mapping: Linear multiply, exponencial or reinhard. Camera type I use standart.  (It is recomend to use vraycamera- it has quicker rendering by 10-20 percent but I'm ok by standart one.) In indirect illumination I work with Irradiance map and Light case. By the way. I recomend to set Dynamic memory limit in main vray setting to higher value. By default it is 400 which means system while rendering work only with 400 MB and it quite slow render time. When you work longer with this rendering engine you get him familiar. By right setting you get reasonable render time which should be goal (while keeping good output quality of image.) For example in this work those big pictures takes about 23 minutes each to get on my PC which is average. Nothing like high end one.  In photosop I just merged pictures and add border + text + lifted up brightness a bit+stamp. So this is how render output looks like.  


So what do you think. Do you like it or not?
tnx for coment if any.


Bye.
Related content
Comments: 84

BLAZR-SAN In reply to ??? [2014-04-28 21:51:37 +0000 UTC]

CzechBiohazard, I have to say this much on this critique: I do agree that this would be a bad ass weapon in a video game - the gun looks fun, and it, indeed, looks VERY realistic. I would most likely require a high-rank military permit to use this gun on even a recreational level, if it where REAL and available for public purchase.

In those cases, hopefully, the recoil won't be too harsh if this where a real-life gun; but in a video game, it would present an interesting complication to active and tactical combat: the player controlling the character using this rifle would certainly have to make it a point to calculate the gun's recoil kick and implement that to each attempt to kill another player in multiplayer, or to an intelligent (and maybe even high-agility, responsive, or veiled enemy) N.P.C. adversary!

👍: 0 ⏩: 0

netherpirate [2016-01-25 23:49:26 +0000 UTC]

Titanfall carbine anybody?

👍: 0 ⏩: 1

peterku In reply to netherpirate [2016-01-26 07:10:14 +0000 UTC]

no. fictional

👍: 0 ⏩: 1

netherpirate In reply to peterku [2016-03-12 01:26:44 +0000 UTC]

No I mean the carbine from the game titanfall: vignette2.wikia.nocookie.net/t…

👍: 0 ⏩: 1

peterku In reply to netherpirate [2016-03-13 17:09:06 +0000 UTC]

ok. I got it.

👍: 0 ⏩: 0

bbtomahawk12 [2015-11-18 16:23:38 +0000 UTC]

Is it ambidextrous? Because I'm left handed.  

👍: 0 ⏩: 1

peterku In reply to bbtomahawk12 [2015-11-20 07:31:29 +0000 UTC]

I think it is.

👍: 0 ⏩: 0

LtTora [2015-03-26 14:53:00 +0000 UTC]

Stranger, Stranger, now that's a weapon! 

👍: 0 ⏩: 0

MrJumpManV4 [2014-09-19 09:05:05 +0000 UTC]

Sick gun, I love the magwell and exposed 'bolt' (however it seems impractical to have an exposed 'bolt', still looks really cool with all the detail)

👍: 0 ⏩: 1

peterku In reply to MrJumpManV4 [2014-09-21 16:39:44 +0000 UTC]

tnx you.

👍: 0 ⏩: 0

IMABOsDraWeR [2014-09-14 00:33:46 +0000 UTC]

Howd u make this?

👍: 0 ⏩: 1

peterku In reply to IMABOsDraWeR [2014-09-14 15:37:36 +0000 UTC]

?

👍: 0 ⏩: 1

IMABOsDraWeR In reply to peterku [2014-09-14 15:39:42 +0000 UTC]

how did u draw this?

👍: 0 ⏩: 1

peterku In reply to IMABOsDraWeR [2014-09-14 17:29:30 +0000 UTC]

must be more specific. what do you wnat to know.

👍: 0 ⏩: 1

IMABOsDraWeR In reply to peterku [2014-09-14 17:30:16 +0000 UTC]

Wat tools did u use?

👍: 0 ⏩: 1

peterku In reply to IMABOsDraWeR [2014-09-14 17:32:53 +0000 UTC]

3ds amx and rendering engine is vray.

👍: 0 ⏩: 1

IMABOsDraWeR In reply to peterku [2014-09-14 17:33:25 +0000 UTC]

Um lol idk wat that is but cool

👍: 0 ⏩: 0

synesthesia2501 [2014-08-25 17:54:46 +0000 UTC]

Great Stuff!... Just curious what font you used for this (?)

👍: 0 ⏩: 1

peterku In reply to synesthesia2501 [2014-08-25 18:49:56 +0000 UTC]

tnx. font is 4114 blaster

👍: 0 ⏩: 1

synesthesia2501 In reply to peterku [2014-08-25 23:54:07 +0000 UTC]

Thank You ! 

👍: 0 ⏩: 0

tomsymonds [2014-08-06 20:59:54 +0000 UTC]

APPROVED! Love it

👍: 0 ⏩: 1

peterku In reply to tomsymonds [2014-08-07 07:24:30 +0000 UTC]

tnx

👍: 0 ⏩: 0

dirtyoutlaw062 [2014-06-06 03:35:03 +0000 UTC]

Your work is outstanding, but I think you should have moved the forward grip further to the front.

👍: 0 ⏩: 1

peterku In reply to dirtyoutlaw062 [2014-06-07 13:50:28 +0000 UTC]

tnx you. its movable part so no problem to move it forward.

👍: 0 ⏩: 0

suiram2301 [2014-05-11 14:36:00 +0000 UTC]

I didn't even know first if it was real or not. So much Detail, I really love it, it's AWESOME

👍: 0 ⏩: 1

peterku In reply to suiram2301 [2014-05-12 06:01:55 +0000 UTC]

than I did good job

👍: 0 ⏩: 1

suiram2301 In reply to peterku [2014-05-12 16:20:02 +0000 UTC]

Very, very good Job o.O

👍: 0 ⏩: 1

peterku In reply to suiram2301 [2014-05-13 12:59:31 +0000 UTC]

tnx you man.

👍: 0 ⏩: 0

Icahbanjarmasin [2014-05-07 09:58:41 +0000 UTC]

Wow..it's my favorite thanks my friend,,,feeds.feedburner.com/IcahBanja…

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TNC-N3Cl [2014-05-01 20:00:04 +0000 UTC]

Awesome work, man!  So realistic looking...

👍: 0 ⏩: 1

peterku In reply to TNC-N3Cl [2014-05-02 14:23:56 +0000 UTC]

tnx you.

👍: 0 ⏩: 0

estacazu [2014-04-30 22:11:36 +0000 UTC]

increible,eres un verdadero artista

👍: 0 ⏩: 0

FrenchDeathDesign [2014-04-28 16:30:09 +0000 UTC]

WHY ?!
Why are you soo good T_T

👍: 0 ⏩: 1

peterku In reply to FrenchDeathDesign [2014-04-30 06:05:14 +0000 UTC]

tnx you man.

👍: 0 ⏩: 0

CevynWash15 [2014-04-26 23:55:33 +0000 UTC]

This has to be one of the coolest weapons I have ever laid eyes on. Although I wouldn't know how to describe it in writing. This would be perfect for the robots to use, knowwhatImsain?

👍: 0 ⏩: 1

peterku In reply to CevynWash15 [2014-04-27 13:27:52 +0000 UTC]

thx you man...

👍: 0 ⏩: 0

Dnero99 [2014-04-25 12:02:10 +0000 UTC]

amazing. very functional-looking

👍: 0 ⏩: 0

Calleahan [2014-04-21 09:41:15 +0000 UTC]

Another freaknig great work, as always

👍: 0 ⏩: 1

peterku In reply to Calleahan [2014-04-21 13:11:37 +0000 UTC]

tnx man

👍: 0 ⏩: 1

Calleahan In reply to peterku [2014-04-21 13:32:20 +0000 UTC]

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BeadedGreenLizard [2014-04-18 17:10:19 +0000 UTC]

How long did it take you to model?

👍: 0 ⏩: 1

peterku In reply to BeadedGreenLizard [2014-04-19 15:36:22 +0000 UTC]

around week when I did it in the evenings....

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EmilioEx [2014-04-16 22:03:57 +0000 UTC]

This is so sick!

👍: 0 ⏩: 1

peterku In reply to EmilioEx [2014-04-17 09:21:41 +0000 UTC]

tnx you.

👍: 0 ⏩: 0

Kajm101 [2014-04-16 18:13:43 +0000 UTC]

Pěkný technický zpracování, chybí tomu už jen pěkný realný prostředí a bylo by to dokonalý

👍: 0 ⏩: 1

peterku In reply to Kajm101 [2014-04-17 09:21:34 +0000 UTC]

dik. to som uz vzicky lenivy urobit nejaky realny background - nejaku miestnost v pozadi

👍: 0 ⏩: 1

Kajm101 In reply to peterku [2014-04-17 16:04:38 +0000 UTC]

To znám.. D Ale děláš mi hrozný chutě něco vymodelovat :33 Ale bohužel mám čas přijímaček.. čas učení DDD

👍: 0 ⏩: 0

Marrtor [2014-04-16 17:11:39 +0000 UTC]

Ty jo naprosto super. pokaždé když od tebe něco vidím tak silně obdivuji.

👍: 0 ⏩: 1

peterku In reply to Marrtor [2014-04-17 09:21:07 +0000 UTC]

tak zato ti silno dakujem

👍: 0 ⏩: 0

megadolon013 [2014-04-16 04:34:06 +0000 UTC]

      I loved that you but the baterry in such a way that it can not be mistaken for anything else.

👍: 0 ⏩: 0


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