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peterku — DLUGOV

#assault #concept #rifle #scifi
Published: 2016-02-16 23:09:21 +0000 UTC; Views: 44428; Favourites: 907; Downloads: 895
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Description Concept of scifi gun - electric rifle -  for fictional scenario. No ammo, but energy pack-battery. Worked in 3ds max, used vray rendering engine and finished it in photoshop. Concept I did together with this one: E-horn  , but rendered it only now. Model is highpoly. I did only one picture but it is big as usual. 


So what do you think. Do you like it or not? tnx for comments if any. bye.
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Comments: 61

peterku In reply to ??? [2023-02-08 20:15:10 +0000 UTC]

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CrimsonIzya [2017-04-05 19:06:40 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Time to write another one!

So what can I say? If I'd be making a game, or a movie, i'd make you a main gun designer.


A very good gun! However, it is somewhat hard to determine the scale. So let us speak in details!

1. Overall, this gun appears to be smaller than it looks from the first glance. Judging from the size of the grip, it is not that large - I bet, should you put the butt of the stock on your ellbow, you could reach the muzzle with your finger.

2. This comes from the first point, the awesome in detail holosight appears to be sitting a little bit low. Should you press the gun to your shoulder, you will not be able to fit your head parallel to the sight. Should you not do that, you will see nothing instead of a beautiful red or blue dot - this is just how it works.

3. I cannot really tell, if the stock is extendable, or not. If it is - a huge kudos to you, and all of the above does not count. SInce you could just pull it out and enjoy a good cheek rest and a firm grip.

4. The wide, puffy handguard looks nice enough, in a way that it allows you actually to grip the weapon. Not sure, how firmly, but hey!

So overall:
As always - awesome. However, ergonomics could be a little bit better.

Well...

youtu.be/CYUfPTeE0DM?t=65

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HelldiverBravo In reply to CrimsonIzya [2021-11-09 03:34:49 +0000 UTC]

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peterku In reply to CrimsonIzya [2017-04-09 17:22:03 +0000 UTC]

Hi mate. 

yea it is small. definitelly not big. I try to trim the fat latelly. no more big large designs. 

stock should be extendable. I did it time a go but there should be some mechanism. 

and that handguard is probably too big. shoulb ne thinner. I will try to find something else and better instead of this usual handguard I used a lot in the past. 

tnx for critic. 

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CrimsonIzya In reply to peterku [2017-04-13 15:18:05 +0000 UTC]

Well, you should look at carbines, or pistol-caliber rifles then. Because the end design is slightly too small to use it like a rifle, but too large to use it like a pistol. Just a personal opinion from ergonomics view. 

And about the guard. Comparing to the size of the weapon, it is good. The person holding it has a minimal chance of getting a burn.

But it is really the "looks vs ergonomics here"

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peterku In reply to CrimsonIzya [2017-04-18 11:00:59 +0000 UTC]

yea if you watch me then you know I have biggest problem with proportions all the time

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FOM3 [2016-02-19 03:10:01 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


I really like this one as it shows some solid evolution in your designs but also has a recognizable style to it. The detail work is first rate with clear distinct markings for function in logical locations. Each part of the overall design seems to have been well thought out and form and function both play their roles well. I particularly like the "thumbhole" pistol grip design on this rifle. Though not ususally a fan of them, this is well thought out and complements the shape of the rifle while remaining highly functional. The textures are spot on as usual though I wish I could get a better look at the rubber recoil pad which looks nice btw. Skill wise I would say you've pretty much mastered these textures. The placement of all the parts of the weapon really point up how much you've progressed in your design layout from a mechanical viewpoint. The top mounted laser in blue is an interesting choice as well.

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peterku In reply to FOM3 [2016-02-19 08:18:29 +0000 UTC]

Hi. Tnx you for positive words. In the past I did small thumbhole which is really unprctical so last time I use this setup in order to have more room for fingers. And regarding blue laser. it wasnt used in the past as people didnt know to produce laser diod with blue light but recently I red news that some scientist has managed to make them so now or in the near future they will be available on the market. 

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1-TheyCallMeProphet [2019-06-07 03:03:17 +0000 UTC]

I modeled this one and added my own modifications. Nice concepts!

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peterku In reply to 1-TheyCallMeProphet [2019-06-10 05:42:24 +0000 UTC]

ok and tnx mate. 

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Roozbeh8564 [2018-07-24 03:30:18 +0000 UTC]

Alright. I am about to start modeling one of your weapons. If you were to pick one gun out of your arsenal, which one would you choose?

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peterku In reply to Roozbeh8564 [2018-07-24 05:36:04 +0000 UTC]

mate its up to you..

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tlclark [2018-03-31 17:29:27 +0000 UTC]

Great design.  Looks advanced but entirely plausible.     

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peterku In reply to tlclark [2018-04-02 12:40:09 +0000 UTC]

tnx you mate. 

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Warkom [2017-03-15 21:43:36 +0000 UTC]

I do like the sort of "Edge" design of this rifle I like how the battery seem to blend well with the design and specially the handle/trigger assembly

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peterku In reply to Warkom [2017-03-16 07:05:28 +0000 UTC]

tnx you mate. it is one of those modular desing. 

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Warkom In reply to peterku [2017-03-20 18:32:10 +0000 UTC]

That's cool , I do like modular stuff, mostly when it's well stylized ^^.
I have difficulties to reach something that combines great style and modularity. Mostly considering that modular designs allows the combination of many parts and being able to generate a lot of weapons while having just a sort of preset elements. Like using procedural construction.
In some vidéo games there is such a thing, but I would like to have something that allows complex animations (lots of machinery) because I also like weapons with mix a sci fi and industrial design.

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peterku In reply to Warkom [2017-03-21 08:01:57 +0000 UTC]

In general when you split model into more parts it is easier to model it. it just matter of practise to do it

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psiandco [2017-03-13 10:15:23 +0000 UTC]

You take a cylinder of pyrolytic graphene, at the base insert a tesla coil, hook up a bunch of ultra-capacitors, and a trigger.

pull the trigger, a cap discharges entirely into the tesla coil, a burst of seeming lightning fills the cylinder - it is actually microwave radiation. the super diamagnetic property of the annealed pyrolytic graphene, forces the discharge to become coherent, collimated.

normally physics says, "no" to bolts of electric energy, this time though...

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peterku In reply to psiandco [2017-03-14 07:07:03 +0000 UTC]

lol mate. you invent whole tech background of that thing.

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SnowHawk7 [2016-10-09 21:16:56 +0000 UTC]

Very cool. I love your sci-fi rifle designs. They all look like something that could actually happen in the near future.

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peterku In reply to SnowHawk7 [2016-10-10 08:21:00 +0000 UTC]

tnx you mate. 

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SnowHawk7 In reply to peterku [2016-10-10 22:28:06 +0000 UTC]

Not a problem. Your work is amazing. 

Although out of curiosity I noticed that most of your weapons seem to fire electricity. However, I noticed that many of them also have an ejection port and charging handle. So do they work by firing electrodes loaded into a cartridge or is that just an aesthetic design? 

Also do any of your weapons fire caseless ammunition? 

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peterku In reply to SnowHawk7 [2016-10-11 18:44:08 +0000 UTC]

hi. those details like ejection port or charging system I keep to have something familiar from presnet ones so people have easier way to believe it is gun. thats all. And that question about ammo is too specific. I dont think about that so deep..

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Divinity-MarcusArts [2016-04-12 04:20:30 +0000 UTC]

i need to look to this design for improvement, this is really good.

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peterku In reply to Divinity-MarcusArts [2016-04-12 06:10:26 +0000 UTC]

tnx.

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wolverine959 [2016-04-03 09:01:43 +0000 UTC]

Awesome. Especially since I have a certain fondness for bullpup rifles.

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Texas-Red-Wolf [2016-03-23 20:00:54 +0000 UTC]

Can I us this weapons as a base for a plasma assault rifle?

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peterku In reply to Texas-Red-Wolf [2016-03-25 21:41:19 +0000 UTC]

if it is non commercial then yea no problem.

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Texas-Red-Wolf In reply to peterku [2016-03-25 21:47:54 +0000 UTC]

okay

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Septimus-Oraka [2016-03-15 16:08:00 +0000 UTC]

Impressive work. Your weapon designs are cool.

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peterku In reply to Septimus-Oraka [2016-03-16 06:15:29 +0000 UTC]

tnx you mate

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Sings-With-Spirits [2016-02-22 18:12:58 +0000 UTC]

Would you object to the use of this image to represent a laser scout rifle in the  Star Frontiers Wiki ( starfrontiers.wikia.com/wiki/M… )? With proper credit and links, of course.

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peterku In reply to Sings-With-Spirits [2016-02-22 18:24:03 +0000 UTC]

no problem mate.

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Sings-With-Spirits In reply to peterku [2016-02-23 01:36:33 +0000 UTC]

Thanks a TON!

Here's the link: starfrontiers.wikia.com/wiki/L…

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HELLGATEMARINE [2016-02-21 22:16:27 +0000 UTC]

this would look great on XCOM 2,

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peterku In reply to HELLGATEMARINE [2016-02-22 09:58:38 +0000 UTC]

tnx.

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ultimatebrutaldoom01 [2016-02-19 16:46:22 +0000 UTC]

awesome 

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peterku In reply to ultimatebrutaldoom01 [2016-02-21 18:28:59 +0000 UTC]

tnx you.

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NuclearCakeMix [2016-02-18 13:42:55 +0000 UTC]

Very nice marksman rifle, but the scope does not fit the intended purpose of the weapon. Perhaps a box camera scope, keeping the asthetics but improving the feasibility.

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peterku In reply to NuclearCakeMix [2016-02-18 18:41:12 +0000 UTC]

was lazy to do some advance scope ....

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NuclearCakeMix In reply to peterku [2016-02-18 19:46:14 +0000 UTC]

It is really nice otherwise, looks like something I would use if I was a space marine

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peterku In reply to NuclearCakeMix [2016-02-21 18:27:45 +0000 UTC]

tnx. 

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DanOcean [2016-02-18 02:05:27 +0000 UTC]

I almost can't believe you do this on 3ds Max, it's pretty impressive... I use the program for some years, but always have trouble with tiny details.

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peterku In reply to DanOcean [2016-02-18 14:03:59 +0000 UTC]

tnx mate. it is matter of practise. i dont use any secret feature. .

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DanOcean In reply to peterku [2016-02-18 15:26:14 +0000 UTC]

Good to know, and keep it up!

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GreyAreaRK1 [2016-02-17 17:08:50 +0000 UTC]

Looks very functional, even elegant.

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peterku In reply to GreyAreaRK1 [2016-02-18 14:03:15 +0000 UTC]

tnx mate.

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Darkswag [2016-02-17 14:29:50 +0000 UTC]

Awesome!!

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peterku In reply to Darkswag [2016-02-18 14:03:11 +0000 UTC]

tnx you

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