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prokhorvlg β€” Yamada GMP

Published: 2016-08-15 18:01:14 +0000 UTC; Views: 7420; Favourites: 200; Downloads: 158
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Description

Baby steps into the world of 3d modeling.

Tons of help from www.artstation.com/artist/doug… when it came to 3d modeling, texturing, lighting, materials, etc in Blender/Cycles.

Also, a lot of inspiration from the amazing works of www.artstation.com/artist/gura…

Software used: Blender for model, Cycles for render, Photoshop for Post and Decals.

Related content
Comments: 40

RazormindVagabond [2017-03-19 09:52:05 +0000 UTC]

Hello. Umm, i hope i wont offend you, but i think that this particular design needs reworking, as is it will be dangerous to shooter, and probably wont even fire.
Let me try to explain what i mean. Firstly - there is a reason why casings fall down on P-90, its because ejector is so close to shooter that if casings will be ejected sideways they will smack him right in the face.
And other thing is the ejector position on the gun. Its really too far than it should be. Normally the ejection window is at same spot where magazine is, cause casings have short time before they will be ejected by the bolt going backwards. In this case its high posibility that it will simply not eject at all. Sure, i guess you can come with some workaround, by why make it more complex ?
If a may, here is my suggestions on how to make it sustainable. Either put ejector closer to mag, or make mag longer, so that they allign, this is one option. Move ejector down isnt neccesery, its will still function, howewer shooter will be able to hold it only on one side, cause casings to the face.
Or there is another option - simply make it fire caseless ammunition and remove ejection port at all, you wont need it
Hope you dont mind my criticism, not hatin, just my thoughts, i really like the overall shape and stylization of the gun itself, and its description aswell.

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prokhorvlg In reply to RazormindVagabond [2017-03-19 15:38:31 +0000 UTC]

Thanks for the critique and I will keep it in mind for the future.

That said, this isn't meant to be an actual weapon and I will not fix it to make it more realistic -- because realism doesn't matter much to me or most of the audience that sees the weapon. I'm aiming more for a sort of general plausibility, a weapon that checks out at first glance but falls apart under intense scrutiny; and aesthetic decisions sometimes take over practical ones.

BTW -- I think that you would still need an ejection port on a caseless weapon to clear jams. The weapon is also fully ambidextrous.

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RazormindVagabond In reply to prokhorvlg [2017-03-19 22:08:22 +0000 UTC]

Yeah, of course, no prob. Its your concept, you have right to do with it as you please, i respect that
As to ejection - i think maybe you are right, but on real life caseless weapons, like H&K G11 or LMG11 they are nowhere to be seen. At least with LMG 11 you can open your whole stock to get jammed round it seems. But when i think about something like that with G11 - yeeaaa, not the best of situations indeed. So on second thought maybe ejection port IS a good idea.
Anywhoo, thx for the reply, and iΒ wish you luck with your endeavors. (Hope i said it right, English is not my native)

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Great-5 [2017-01-27 05:24:01 +0000 UTC]

Badass! This reminds me of my own design I'm currently working on, a satellite-guided assault rifle with a very high rate of fire.

Love the humorously dystopian cyberpunk flavor text too.

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prokhorvlg In reply to Great-5 [2017-01-27 20:28:46 +0000 UTC]

Thanks man! I was hoping someone would notice the texts.

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Great-5 In reply to prokhorvlg [2017-01-28 00:56:23 +0000 UTC]

Not a problem. This makes me wanna take up Blender again and actually model some of the guns I design.

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GeckoNeon [2016-11-05 04:27:35 +0000 UTC]

Very definitely taking baby steps in the right direction, well done bud...

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prokhorvlg In reply to GeckoNeon [2016-11-06 18:07:31 +0000 UTC]

Thanks! I've actually finished another model since I've made this one, just haven't uploaded it yet.

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GeckoNeon In reply to prokhorvlg [2016-11-06 18:52:49 +0000 UTC]

Awesome, I look forward to seeing it...

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Sapphire-industries [2016-08-18 17:12:14 +0000 UTC]

Nice. how do you texture.

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prokhorvlg In reply to Sapphire-industries [2016-08-18 21:53:03 +0000 UTC]

That's a very vague question, man. Most of what you see is cycles PBR materials + a displacement map on the main body + a few label textures made in PS.

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Sapphire-industries In reply to prokhorvlg [2016-08-19 23:01:49 +0000 UTC]

yeah sorry. huh. my bad.Β 

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Mechazoidfallen [2016-08-18 00:35:58 +0000 UTC]

This is really awesome its very well designed and ergonomic.Β 

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prokhorvlg In reply to Mechazoidfallen [2016-08-18 21:52:00 +0000 UTC]

Thank you!

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Mr-fetish69 [2016-08-17 18:37:40 +0000 UTC]

Looks like a futuristic FN P90Β  Β 

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prokhorvlg In reply to Mr-fetish69 [2016-08-18 21:51:51 +0000 UTC]

Yep, that's what the design was inspired by.

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Mr-fetish69 In reply to prokhorvlg [2016-08-18 22:04:29 +0000 UTC]

Awesome

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mrhd [2016-08-17 12:58:11 +0000 UTC]

Looks fantastic, great renders!

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prokhorvlg In reply to mrhd [2016-08-17 18:19:58 +0000 UTC]

Thanks, means a lot coming from you!

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531445600 [2016-08-15 23:58:14 +0000 UTC]

there has so many interesting detail, great modeling!

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prokhorvlg In reply to 531445600 [2016-08-16 18:28:05 +0000 UTC]

Thanks!

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alexandersinnelius [2016-08-15 22:36:20 +0000 UTC]

holy shiz... do you actually sell this

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prokhorvlg In reply to alexandersinnelius [2016-08-16 18:27:59 +0000 UTC]

What do you mean?

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KyCabrera [2016-08-15 22:09:46 +0000 UTC]

Good lord! This is one of the prettiest guns I've ever seen!

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prokhorvlg In reply to KyCabrera [2016-08-16 18:27:46 +0000 UTC]

Thanks you!

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EradifyerAO [2016-08-15 21:49:51 +0000 UTC]

Complete opensource produced!!Β  Very impressive!

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prokhorvlg In reply to EradifyerAO [2016-08-15 22:03:10 +0000 UTC]

Well, not /fully/ -- the decals (texture with icons) were created in Photoshop Thanks though!

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EradifyerAO In reply to prokhorvlg [2016-08-16 15:17:15 +0000 UTC]

I am curious why GIMP can't be a complete alternative to Photoshop.Β  What does Photoshop do in terms of textures and icons that GIMP can't?

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prokhorvlg In reply to EradifyerAO [2016-08-16 18:27:22 +0000 UTC]

1) GIMP has 0 built-in vectoring functionality
2) I've been using Photoshop for 3 years and have no reason to switch

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EradifyerAO In reply to prokhorvlg [2016-08-21 14:36:34 +0000 UTC]

GIMP is a Raster imaging software.Β  I go to opensource Inkscape for scalable vector projects. This is a good point, though.Β  How much vector options does it have?

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prokhorvlg In reply to EradifyerAO [2016-08-22 17:08:05 +0000 UTC]

Photoshop has a limited suite of vectoring tools akin to a simplified Illustrator.

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IKappy [2016-08-15 21:29:53 +0000 UTC]

Love it.

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prokhorvlg In reply to IKappy [2016-08-15 22:02:13 +0000 UTC]

Thank you!

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Texas-Red-Wolf [2016-08-15 18:51:50 +0000 UTC]

very nice sir...ver nice.

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prokhorvlg In reply to Texas-Red-Wolf [2016-08-15 22:02:09 +0000 UTC]

Thanks!

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Texas-Red-Wolf In reply to prokhorvlg [2016-08-15 22:04:13 +0000 UTC]

You're welcome.

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buttsqaures [2016-08-15 18:11:45 +0000 UTC]

Wow. I never thought that I could find a gun sexy.Β  Β 

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EradifyerAO In reply to buttsqaures [2016-08-16 15:16:09 +0000 UTC]

Really?!

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buttsqaures In reply to EradifyerAO [2016-08-16 16:43:25 +0000 UTC]

Yes really. Is there a problem? Β 

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EradifyerAO In reply to buttsqaures [2016-08-21 14:41:31 +0000 UTC]

Yeah - you need to look at more guns...Β  They are a testament to the mechanical precision of the industrial revolution (similar in form tradition to clock-making).Β  And sci-fi inspired weaponry are even more exciting because they consider things like plasma, and other elements on the cutting edge of technology.

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