Description
Some of the characters from my game project.
I'm trying to develop a kind of low poly semi-hand painted style. Not photo-real, but not too painterly.
All modeled, rigged and textured in Blender. Textures edited in The GIMP.
Around 2000 triangles for each character. They will be used in the GODOT game engine.
Each has a single 512x512 texture. A 256x256 square is used for the face, a 128x128 square is used for the hands, and the rest is body, combadges, shoes and other stuff.