Description
Some of the characters from my game project which I'm starting work on again.
Each texture is 512x512, and the three female characters (top right and middle, bottom right) all share a single 512x512 atlas, as they are intended as background characters.
All modeled, rigged and textured in Blender. Textures edited in The GIMP.
Around 2000 triangles for each character. They will be used in the GODOT game engine.