Description
Concept art from a short-lived fangame I was kicking around back in 2018. It focused on Amy and explored the untapped potential of the Piko-Piko Hammer, using a combat engine I had developed in Construct 2 for an unrelated game.
The demo took place in Station Square, with part of the city now considered abandoned after the events of Adventure 1 and left to be reclaimed by nature. Amy would have been scavenging the ruins for treasure before Rouge could get her hands on it.
Amy Rose © SEGA