Comments: 57
WalterHynson [2016-06-28 03:27:45 +0000 UTC]
Been looking for this for years Thanks , Thanks, THANKS
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reginaldsnoo [2014-12-28 13:03:32 +0000 UTC]
Thank you so much for giving us this free. So generous and inspiring. Best wishes to you. Al
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Nyarlathot [2014-08-02 19:44:11 +0000 UTC]
Muchas Gracias... esta bueno el libro. (lo apreciaría mas si estuviese en español, ya que me da un poco de fiaca/ñaña traducir para entender correctamente, pero en general se entiende muy bien.)
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Viper141 [2013-11-21 16:32:14 +0000 UTC]
followed the link here from zealot thanks....
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MercuryCrest [2013-03-19 16:06:35 +0000 UTC]
Good lord! I've been using Blender since 2.03 and I can't wait to check this out!
Excellent job!
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DreamingAlyce [2013-02-09 21:52:49 +0000 UTC]
Thank you thank you!
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StubbornOx [2012-08-14 05:08:04 +0000 UTC]
thanks for the e-book!! you rule
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hynot [2012-01-23 09:35:51 +0000 UTC]
Obrigado vai ser de grande ajuda .
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Gustsav-mkIII [2012-01-03 12:14:34 +0000 UTC]
thank you sir!
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LadyBobbington [2011-10-15 18:09:20 +0000 UTC]
Thank you very much for writing and posting this!
I see that your first language was Spanish, and occasionally that makes it a bit difficult to read your writing (you have a tendency to write long sentences and paragraphs). I wouldn't mind helping out with the grammar and flow of it at all.
Again, excellent ebook, very detailed. Wish I'd known some of your tips earlier.
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PaleoPaper [2011-03-30 21:48:13 +0000 UTC]
Thanks for posting this ,answers a lot of questions!
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Nigrafox [2011-01-27 23:45:31 +0000 UTC]
Great Up!
Thank you for your contribuition!
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jaliya48 [2011-01-26 14:51:09 +0000 UTC]
Thanks! I'm an avid Airwolf fan and I'll definitely try it out!
P.S. it seems we're both members at AirwolfTV!
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emabos [2010-12-12 17:57:28 +0000 UTC]
stupid me, can't download
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thekilon [2010-07-28 12:12:33 +0000 UTC]
Thank you very much for this friend, cant imagine the effort and dedication it took to produce this , greatly apreciate it , thanks.
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Berpardo [2010-07-27 04:44:08 +0000 UTC]
Tank you for this work. I need this book for my projects.
I read the book and is great.
Ya he leido el libro pero necesito saber como producir el unfold de una pieza que aparece texturizada dentro de Blender. ¿Es posible obtener en desdoblado texturizado directamente de Blender? I need the unfold mesh with texture or color, exported directly for Blender.
Is possible? or only texturize with 2d software (gimp, Inkscape).
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PixelOz In reply to Berpardo [2010-08-01 08:56:41 +0000 UTC]
El script B-Paperizer exporta el patrón desdoblado con texturas cuando guarda el archivo SVG pero para poder hacer esto las texturas del modelo tienen que estar creadas con UV unfolding (y no me refiero a paper unfolding con eso).
O sea que si tu le haces el proceso de UV unfolding a tu pieza o tu parte 3D estas texturas se guardan junto con el SVG desdoblado (aplanado por B-Paperizer) porque como tu tal vez ya sepas el SVG puede contener imágenes de pixeles en conjunto con las líneas de vector que definen sus bordes.
Para crear UV tienes que dividir la ventana de Blender por lo menos en dos y cambiar una de ellas al editor de UV y ahí tienes que crear una imágen de la resolución que tu escogas. Entonces tienes que hacer el UV Unwrap de tu pieza o modelo 3D para que salga el patrón en la ventana de UV. Eso se hace apretando la tecla U sobre una de las ventanas 3D y escogiendo Unwrap. Y esa es la imagen que guardas con ese patrón que es la que usas de guía para crear tu textura UV.
Hay muchos tutoriales en la red de como crear texturas UV que te pueden explicar en más detalle todo esto.
Si tu material es una textura procedural entonces tienes que hacer un baking de esa textura a la imagen UV que creastes. Una ves puedes ver tu textura procedural (que creastes con el texture baking) en la ventana de UV texturing entonces es que está lista y esta como se ha convertido en una textura UV puede ser desdoblada por B-Paperizer y aparecerá en el patrón cuando abras el SVG exportado de Blender en tu aplicación de illustración como Inkscape o CorelDraw, etc.
Hay también tutoriales en la red de como hacer el texture baking con Blender. Espero que esto te ayude.
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fernandomooncry [2010-07-02 16:33:47 +0000 UTC]
Really thanks for this one masterpiece, and thanks for doing it with Blender and not Max or Maya or whatever other expensive software...
Gratefull,
Fernando
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PixelOz [2010-07-01 03:37:43 +0000 UTC]
I left you a private message at the Blender Artists Forums with my e-mail address and no I don't think that the comment isn't related to the book, I think it is and it was a good idea to reach me like this. It is OK.
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emu2 [2010-06-29 15:00:12 +0000 UTC]
I write a script for paper modeling in blender 2.5, you might be interested: [link]
It creates the gluing tabs automatically and allows baking the model's texture easily.
Sorry - this comment is not directly related to your book, but I found no better way to contact you.
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PhEnSciLaBu [2010-06-23 08:45:22 +0000 UTC]
Thank you man!
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Blaxmyth55 [2010-06-08 08:45:49 +0000 UTC]
Thanks very much indeed. This will be a great help.
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alanistix [2010-06-03 18:04:26 +0000 UTC]
really really thank you!!!!
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PixelOz In reply to alanistix [2010-08-01 09:07:15 +0000 UTC]
Ese Bender si que es algo serio, loquísimo, ja, ja, ja. Encontré el programa gracioso pero yo personalmente prefiero a sus primos los Simpsons. Ese Homero y Bart si que me hacen reir.
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ngochao7979 [2010-05-26 19:35:21 +0000 UTC]
THANKS
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ScaroDj [2010-05-21 03:15:54 +0000 UTC]
Not sure if I'm gonna use it very soon, but it is an interesting subject, so, thank you very much. Adding to favorites A.S.A.P
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falcaobessa [2010-05-13 18:00:29 +0000 UTC]
ow maan
awesome
fantastic
thaaanks for the incredible book
s2s2 uuu...lol
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mikemarinos [2010-05-13 02:09:27 +0000 UTC]
Absolutely amazing!! Thanks a lot for this.
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rbtyod [2010-05-12 23:06:11 +0000 UTC]
[link] As a Blender user and a card modeler, THANK YOU so very much.
...Bob
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IMValle [2010-05-12 22:04:50 +0000 UTC]
You are fantastic!. Thanks a lot!!
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SiriusArtWorks [2010-05-12 19:43:08 +0000 UTC]
You are a genius! Thank you.
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SIDforshort [2010-05-12 15:17:39 +0000 UTC]
Thank You very much !
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GameDudeX [2010-05-12 06:23:37 +0000 UTC]
Wow... THANK YOU!
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amandasaitou [2010-05-10 18:58:59 +0000 UTC]
Wow, thanks a lot for this amazing book! I'm just starting with paper toys, and this will be a great help. Thank you, really!^^
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Preatori0us [2010-04-12 18:12:40 +0000 UTC]
I will reading this after I get home and will be able to download it. Thank you!
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KevKoe [2010-04-12 10:30:38 +0000 UTC]
Thanks for the tips!
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FaberSum [2010-03-28 03:26:12 +0000 UTC]
I just downloaded it and quickly skimmed through the pages..
Many warm thanks for your effort and for making it available for everyone!
Andrea - Italy
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tsukiyama-art [2010-03-27 22:17:12 +0000 UTC]
Haven't read it yet, but I really wanted to thank you for releasing it for free.
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PixelOz [2010-03-26 23:28:19 +0000 UTC]
To Leozone:
I have no idea how much money a service bureau would charge at the moment to print this in a digital photocopier (and I mean a black and white one of course). There are some of those that print full duplex and its possible that they would print the book for you in black and white an put it in a binder for you if you take them the file in a USB device or a CD-Rom as they do for college students for projects and their thesis.
Do you have any idea if you could do that?
Try to find out if it is cost effective. The text would be much more readable for you but the pictures would be so so. What you can do is read the text and look at the pictures of the electronic file if you have any doubt about the black and white digital photocopier picture.
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PixelOz [2010-03-26 23:02:29 +0000 UTC]
To Leozone:
I would love to do that but the issue at the moment wold be time because I'm working in other projects and I don't know if I will have the time that it would require to convert it for print because believe me it's not that simple.
The reason is that most of the pictures of the book were done at lower resolution (at 640 x 480) which is relatively high for an e-book but they are pretty low for a printed book. The screenshots and all the vector illustrations are not a problem because the screenshots stay at lower resolution no matter what and the vector illustrations are resolution independent but most of the 3D renderings would have to be redone at much higher resolution and a different file has to be created to insert the new high resolution renderings into it.
I do have all the 3D files setup already and they don't take that much to render at all in the PC that I have even at high res because I made the 3D pictures simple because of time constrains but it will take time that at the moment I don't have.
Another issue is that in print form most of the pictures save the cover and back cover would have to be black and white anyway because the book has way too many color pictures and printing the book in color would be prohibitively expensive. I took advantage of the fact that I was going to release the book in electronic format to include many more color pictures than would have probably been included in a real printed book so the simple solution that most publishers do is to print everything inside in black and white.
One issue is that sometimes images have to be adjusted in the contrast or the gray levels of the images to print more optimally as black and white cause if you just take color images and print them just like that without adjustment they sometimes loose a lot of quality and sometimes they become hard to read.
So you see it is not as simple as saying let's just print this physically, it takes quite a bit of work to prepare the material properly for print and I can't guarantee that I'll be able to do it at the moment. So at the moment sorry for that.
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La-Bomba-Frita [2010-03-26 21:02:23 +0000 UTC]
This might just be helpful for me. Thanks for making it free.
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N96D [2010-03-26 16:51:59 +0000 UTC]
Fantastic, this sounds ideal. Love Blender and love paper models, what could be better?
Thank you very much.
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aBlindSquirrel [2010-03-26 15:22:40 +0000 UTC]
Thanks a bunch!
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